Civil Rights
Movements, leaders, victories and the continuing fight for equality.
Explore the people, places, events, achievements, struggles and stories that shaped our journey.
Movements, leaders, victories and the continuing fight for equality.
Innovation, patents, science, technology and world-changing contributions.
Pioneers, champions, Negro Leagues, records, activism and excellence.
Meet the people whose lives, choices and achievements shaped the journey.
Black towns, communities, institutions and places where history happened.
Moments that changed communities, movements, institutions and the nation.
In 1968 Shirley Chisholm became the first Black woman elected to the United States Congress. In 1972 she launched a campaign for the Democratic presidential nomination, breaking another political barrier.
MORE →Reflects the personal views, recollections, and perspective of the author, Mike Davis.
This is a personal recollection on the Move fire on May 13, 1985
This article needs more citations. (October 2017) |
| Absolute Zero | |
|---|---|
| Developers | Domark Spectrum Holobyte |
| Publisher | Domark |
| Platforms | MS-DOS, Macintosh |
| Release | 1995 |
| Genre | First-person shooter |
| Mode | Single-player |
Absolute Zero is a 1995 science-fiction flight sim first-person shooter, with action taking place over 30 missions in three locations. It was developed and published for MS-DOS and Macintosh by Domark.[1] In some regions, it was published by Spectrum Holobyte. A 3DO Interactive Multiplayer version was planned but never released.[2]
This section needs expansion. You can help by adding missing information. (November 2016) |
Absolute Zero is set in the 24th century, on the frozen Jovian moon of Europa, where mankind has established a colony to extract water for fusion reactors. When one of the mining facilities accidentally discovers members of a long-buried alien race, the creatures awaken to slaughter all the miners and destroy the colony's capital city. Using only the minimal defensive equipment located on the colony, it's up to you to thwart the attack until help arrives.
Gameplay consists of 3D space combat action (though mostly on the moon's surface) with a twist: you don't play a specific character or campaign, instead you are placed on the shoes of different characters with each new mission. Each trying to do their best to survive using 7 different vehicles, from starfighters, to recon scouts, to ground-based turrets.[3]
| Publication | Score |
|---|---|
| Computer Gaming World | 3.5/5[5] |
| Computer Game Review | 79/69/82[6] |
| MacUser | 4/5[4] |
The game was received with generally positive reviews. GameSpot said: "The story is well-conceived and fresh, following the lives of 24th century humans who have finally mastered cold fusion, and buzz around the solar system like busy bees."
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Absolute Zero is a 1995 science-fiction flight sim first-person shooter, with action taking place over 30 missions in three locations. It was developed and published for MS-DOS and Macintosh by Domark. In some regions, it was published by Spectrum Holobyte. A 3DO Interactive Multiplayer version was planned but never released.
Absolute zero is the temperature at which entropy reaches its minimum value. Absolute Zero may also refer to: Absolute Zero (novel), a 1978 children's novel by Helen Cresswell Absolute Zero (video game), a 1995 computer game for MS-DOS and Macintosh Absolute Zero, a 2000 compilation album released by UK record label Charrm Absolute Zero, a 2013 album by Little Green Cars Absolute Zero, a Japanese bonus track from the Faith No More album King for a Day "Gone Sovereign"/"Absolute Zero", a song by Stone Sour Absolute Zero, a hero in the card game Sentinels of the Multiverse Absolute Zero, a webcomic prequel to the film Interstellar Absolute Zero, a 2019 album by Bruce Hornsby
E0 or E00 can refer to: ε0, in mathematics, the smallest member of the epsilon numbers, a type of ordinal number ε0, in physics, vacuum permittivity, the absolute dielectric permittivity of classical vacuum E0 (cipher), a cipher used in the Bluetooth protocol E0 (robot), a 1986 humanoid robot by Honda E⊖, in electrochemistry, the standard electrode potential, measuring individual potential of a reversible electrode at standard state E0, the digital carrier for audio, specified in G.703 E0, Eos Airlines IATA code E0, ethanol-free gasoline, see REC-90 e0, in demographics, the life expectancy of an individual at birth (age zero) E00, Cretinism ICD-10 code E00, ECO code for certain variations of the Queen's Pawn Game chess opening Enemy Zero, a 1996 Japanese horror video game for the Sega Saturn
Zero Time Dilemma, also known as Zero Escape: Zero Time Dilemma, is an adventure video game developed by Chime, and published by Spike Chunsoft and Aksys Games. It is the third entry in the Zero Escape series, following Nine Hours, Nine Persons, Nine Doors (2009) and Virtue's Last Reward (2012). The game was released for Nintendo 3DS, PlayStation Vita, and Microsoft Windows in 2016, for PlayStation 4 in 2017, and for Xbox One in 2022. The story is set between the previous two games, and follows nine people who are kidnapped by a masked person known as Zero. They are divided into three teams, and forced to play a death game called the "Decision Game". The player takes the roles of three of the characters, and plays through the chapters the story is made up of: these consist of animated cinematics, escape-the-room puzzles, and moral decisions for the player to make. The chapters represent 90-minute periods, and can be played out of order. The game was directed and written by series creator Kotaro Uchikoshi, and features music by Shinji Hosoe and character designs by Rui Tomono. Uchikoshi had started planning the game's story in 2012, but the development was put on hiatus due to the commercial failure of the series in Japan. In 2015, development was announced to have resumed in response to high demand from the series' fan base. The game was positively received by critics.
Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.
MORE →Joe Louis.