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MY'STORY

The MOVE Fire

This is a personal recollection on the Move fire on May 13, 1985 Philadelphia police fired thousands of rounds at the MOVE house, city officials approved dropping an explosive device on the roof, the resulting fire was allowed to burn, 11 people—including five children—died, and 61 homes were destroyed. Philadelphia City Council later called it a “brutal attack carried out by the City of Philadelphia on its own citizens” and acknowledged that no individual faced criminal consequences for the bombing. One timeline correction worth preserving for the BHP record: the major previous MOVE-police confrontation was August 8, 1978, about seven years before the bombing, not a year or two earlier. Officer James Ramp was killed, other police and firefighters were wounded, nine MOVE members were later convicted, and television cameras recorded police beating Delbert Africa during his arrest. The 1985 MOVE Commission later specifically criticized city planners for failing to adequately use lessons from that 1978 confrontation. And that actually strengthens the point you’re making: 1985 did not happen without precedent or institutional memory. There had already been a deadly confrontation with MOVE, years of conflict, negotiations and police involvement before Osage Avenue.

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BLACK FACTS
The Truths They Never Taught You...

The Violence That Helped Spark the NAACP

In August 1908, a white mob attacked Springfield, Illinois’s Black community, destroying homes and businesses and lynching two Black men. National outrage over the violence helped spur the movement that created the NAACP the following year.

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BHP gathered finds from its connected research sources. Showing the 4 strongest Black History matches.
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Wikipedia

Artificial bee colony algorithm

In computer science and operations research, the artificial bee colony algorithm (ABC) is an optimization algorithm based on the intelligent foraging behaviour of honey bee swarm, proposed by Derviş Karaboğa (Erciyes University) in 2005.[1]

Algorithm

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In the ABC model, the colony consists of three groups of bees: employed bees, onlookers and scouts. It is assumed that there is only one artificial employed bee for each food source. In other words, the number of employed bees in the colony is equal to the number of food sources around the hive. Employed bees go to their food source and come back to hive and dance on this area. The employed bee whose food source has been abandoned becomes a scout and starts to search for finding a new food source. Onlookers watch the dances of employed bees and choose food sources depending on dances. The main steps of the algorithm are given below:[1]

  • Initial food sources are produced for all employed bees
  • REPEAT
    • Each employed bee goes to a food source in her memory and determines a closest source, then evaluates its nectar amount and dances in the hive
    • Each onlooker watches the dance of employed bees and chooses one of their sources depending on the dances, and then goes to that source. After choosing a neighbour around that, she evaluates its nectar amount.
    • Abandoned food sources are determined and are replaced with the new food sources discovered by scouts.
    • The best food source found so far is registered.
  • UNTIL (requirements are met)

In ABC, a population based algorithm, the position of a food source represents a possible solution to the optimization problem and the nectar amount of a food source corresponds to the quality (fitness) of the associated solution. The number of the employed bees is equal to the number of solutions in the population. At the first step, a randomly distributed initial population (food source positions) is generated. After initialization, the population is subjected to repeat the cycles of the search processes of the employed, onlooker, and scout bees, respectively. An employed bee produces a modification on the source position in her memory and discovers a new food source position. Provided that the nectar amount of the new one is higher than that of the previous source, the bee memorizes the new source position and forgets the old one. Otherwise she keeps the position of the one in her memory. After all employed bees complete the search process, they share the position information of the sources with the onlookers on the dance area. Each onlooker evaluates the nectar information taken from all employed bees and then chooses a food source depending on the nectar amounts of sources. As in the case of the employed bee, she produces a modification on the source position in her memory and checks its nectar amount. Providing that its nectar is higher than that of the previous one, the bee memorizes the new position and forgets the old one. The sources abandoned are determined and new sources are randomly produced to be replaced with the abandoned ones by artificial scouts.

Artificial bee colony algorithm

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Artificial bee colony (ABC) algorithm is an optimization technique that simulates the foraging behavior of honey bees, and has been successfully applied to various practical problems[citation needed]. ABC belongs to the group of swarm intelligence algorithms and was proposed by Karaboga in 2005.

A set of honey bees, called swarm, can successfully accomplish tasks through social cooperation. In the ABC algorithm, there are three types of bees: employed bees, onlooker bees, and scout bees. The employed bees search food around the food source in their memory; meanwhile they share the information of these food sources to the onlooker bees. The onlooker bees tend to select good food sources from those found by the employed bees. The food source that has higher quality (fitness) will have a large chance to be selected by the onlooker bees than the one of lower quality. The scout bees are translated from a few employed bees, which abandon their food sources and search new ones.

In the ABC algorithm, the first half of the swarm consists of employed bees, and the second half constitutes the onlooker bees.

The number of employed bees or the onlooker bees is equal to the number of solutions in the swarm. The ABC generates a randomly distributed initial population of SN solutions (food sources), where SN denotes the swarm size.

Let represent the solution in the swarm, where is the dimension size.

Each employed bee generates a new candidate solution in the neighborhood of its present position as equation below:

where is a randomly selected candidate solution (), is a random dimension index selected from the set , and is a random number within . Once the new candidate solution is generated, a greedy selection is used. If the fitness value of is better than that of its parent , then update with ; otherwise keep unchanged. After all employed bees complete the search process; they share the information of their food sources with the onlooker bees through waggle dances. An onlooker bee evaluates the nectar information taken from all employed bees and chooses a food source with a probability related to its nectar amount. This probabilistic selection is really a roulette wheel selection mechanism which is described as equation below:

where is the fitness value of the solution in the swarm. As seen, the better the solution , the higher the probability of the food source selected. If a position cannot be improved over a predefined number (called limit) of cycles, then the food source is abandoned. Assume that the abandoned source is , and then the scout bee discovers a new food source to be replaced with as equation below:

where is a random number within based on a normal[unreliable source?] distribution, and are lower and upper boundaries of the dimension, respectively.

See also

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References

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  1. ^ a b Karaboğa, Derviş (2005). "An Idea Based on Honey Bee Swarm For Numerical Optimization". S2CID 8215393. {{cite journal}}: Cite journal requires |journal= (help)
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Source: Wikipedia. Article content is retrieved live through the MediaWiki API.

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Wikipedia

Artificial bee colony algorithm

In computer science and operations research, the artificial bee colony algorithm (ABC) is an optimization algorithm based on the intelligent foraging behaviour of honey bee swarm, proposed by Derviş Karaboğa (Erciyes University) in 2005.

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Wikipedia

Ant colony optimization algorithms

In computer science and operations research, the ant colony optimization algorithm (ACO) is a probabilistic technique for solving computational problems that can be reduced to finding good paths through graphs. Artificial ants represent multi-agent methods inspired by the behavior of real ants. The pheromone-based communication of biological ants is often the predominant paradigm used. Combinations of artificial ants and local search algorithms have become a preferred method for numerous optimization tasks involving some sort of graph, e.g., vehicle routing and internet routing. As an example, ant colony optimization is a class of optimization algorithms modeled on the actions of an ant colony. Artificial 'ants' (e.g. simulation agents) locate optimal solutions by moving through a parameter space representing all possible solutions. Real ants lay down pheromones to direct each other to resources while exploring their environment. The simulated 'ants' similarly, record their positions and the quality of their solutions so that in later simulation iterations more ants locate better solutions. One variation on this approach is the bees algorithm, which is more analogous to the foraging patterns of the honey bee, another social insect. This algorithm is a member of the ant colony algorithms family, in swarm intelligence methods, and it constitutes some metaheuristic optimizations. Initially proposed by Marco Dorigo in 1992 in his PhD thesis, the first algorithm was aiming to search for an optimal path in a graph, based on the behavior of ants seeking a path between their colony and a source of food. The original idea has since diversified to solve a wider class of numerical problems, and as a result, several problems have emerged, drawing on various aspects of the behavior of ants. From a broader perspective, ACO performs a model-based search and shares some similarities with estimation of distribution algorithms.

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Wikipedia

Emergent algorithm

An emergent algorithm is an algorithm that exhibits emergent behavior. In essence an emergent algorithm implements a set of simple building block behaviors that when combined exhibit more complex behaviors. One example of this is the implementation of fuzzy motion controllers used to adapt robot movement in response to environmental obstacles. An emergent algorithm has the following characteristics: it achieves predictable global effects it does not require global visibility it does not assume any kind of centralized control it is self-stabilizing Other examples of emergent algorithms and models include cellular automata, artificial neural networks and swarm intelligence systems (ant colony optimization, bees algorithm, etc.).

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Wikipedia

Bees algorithm

In computer science and operations research, the bees algorithm is a population-based search algorithm which was developed by Pham, Ghanbarzadeh et al. in 2005. It mimics the food foraging behaviour of honey bee colonies. In its basic version the algorithm performs a kind of neighbourhood search combined with global search, and can be used for both combinatorial optimization and continuous optimization. The only condition for the application of the bees algorithm is that some measure of distance between the solutions is defined. The effectiveness and specific abilities of the bees algorithm have been proven in a number of studies.

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TOPIC OF THE DAY

Greenwood / Black Wall Street

Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.

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TRIVIA QUESTION OF THE DAY

Which heavyweight champion was known as the “Brown Bomber”?

Joe Louis.