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MY'STORY

The MOVE Fire

This is a personal recollection on the Move fire on May 13, 1985 Philadelphia police fired thousands of rounds at the MOVE house, city officials approved dropping an explosive device on the roof, the resulting fire was allowed to burn, 11 people—including five children—died, and 61 homes were destroyed. Philadelphia City Council later called it a “brutal attack carried out by the City of Philadelphia on its own citizens” and acknowledged that no individual faced criminal consequences for the bombing. One timeline correction worth preserving for the BHP record: the major previous MOVE-police confrontation was August 8, 1978, about seven years before the bombing, not a year or two earlier. Officer James Ramp was killed, other police and firefighters were wounded, nine MOVE members were later convicted, and television cameras recorded police beating Delbert Africa during his arrest. The 1985 MOVE Commission later specifically criticized city planners for failing to adequately use lessons from that 1978 confrontation. And that actually strengthens the point you’re making: 1985 did not happen without precedent or institutional memory. There had already been a deadly confrontation with MOVE, years of conflict, negotiations and police involvement before Osage Avenue.

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BLACK FACTS
The Truths They Never Taught You...

The Violence That Helped Spark the NAACP

In August 1908, a white mob attacked Springfield, Illinois’s Black community, destroying homes and businesses and lynching two Black men. National outrage over the violence helped spur the movement that created the NAACP the following year.

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Wikipedia

Base 10 (video game)

Base 10
DeveloperSkip Ltd.
PublisherNintendo
SeriesArt Style
PlatformNintendo DSi
Release
  • JP: December 24, 2008
  • AU: April 2, 2009
  • EU: April 3, 2009
  • NA: July 6, 2009[1]
GenrePuzzle
ModesSingle-player, Multiplayer

Base 10, known as Code in PAL territories and Decode in Japan, is a puzzle video game developed by Skip Ltd. and published by Nintendo for the Nintendo DSi's DSiWare digital distribution service.

Gameplay

[edit]

The game involves players lining up numbers so that they total up to 10. However, as the numbers resemble those from an LCD, players can flip around numbers (for example, a 2 can be reversed to become a 5) to complete their objective.

The options featured include a sprint game involving 2 to 10 different digits, a puzzle mode and an endless mode.

There is even a multiplayer option where two players can go head to head with the other player acquiring Base 10 through DS Download on any Nintendo DS console.

Development

[edit]

Base 10 was announced for the DSiWare service on October 2, 2008 at a Nintendo conference alongside the reveal of the service as Decode.[citation needed][2] It was tentatively titled Code 10.[3] It was eventually released on December 24, 2008 on the DSiWare's launch.[4] It was developed by Skip Ltd. and published by Nintendo.[5]

Reception

[edit]

Base 10 received a 77/100 on Metacritic based on 9 reviews, indicating "generally favorable" reviews.[6] Kotaku felt it looked intriguing, saying it might be their first DSiWare purchase when it releases.[9] PC World called Code the "bar none best math game ever."[10] IGN was initially skeptical, but became addicted to its gameplay.[11] Following the Japanese release, IGN suggested players should purchase Base 10 and fellow Art Style game Aquia over other early DSiWare releases.[12] Pocket Gamer called it polished, hoping that future DSiWare games would be as good as this. They praised how the audio is performed in the game, comparing it to the puzzle game Lumines.[13] They included it in their list of the best Nintendo DS games of 2009, stating that it was a standout of the Art Style series.[14] However the game has been criticized for its lack of a left-handed option by Kotaku and GameZone.[15][16] Nintendo World Report enjoyed the game, but noted that it is only good for right-handed players.[17]

References

[edit]
  1. ^ "BIT.TRIP CORE Brings WiiWare Library to 100 Games and Counting". Nintendo of America. July 6, 2009. Archived from the original on July 9, 2009. Retrieved July 6, 2009.
  2. ^ Reed, Philip J (March 25, 2009). "US DSiWare "Launch" Titles Confirmed". Nintendo Life. Retrieved December 29, 2025.
  3. ^ McWhertor, Michael (March 25, 2009). "Hands On With Nintendo DSiWare". Kotaku. Retrieved August 30, 2019.
  4. ^ Langshaw, Mark (January 4, 2009). "Feature: DSi Preview". Digital Spy. Retrieved August 26, 2009. Nintendo released its first batch of DSiWare titles in Japan on Christmas Eve […] puzzle games […] include Art Style Aquario and Art Style Decode.
  5. ^ http://www.pocketgamer.co.uk/r/DSi/Art+Style:+CODE+(DSiWare)/review.asp?c=12613 Archived 2009-07-15 at the Wayback Machine pocket gamer review
  6. ^ a b "Art Style: BASE 10 for DS Reviews". Metacritic. Retrieved November 23, 2017.
  7. ^ "Art Style: Base 10 Review". IGN. Retrieved November 23, 2017.
  8. ^ "DSiWare Roundup Review". Eurogamer. Retrieved November 23, 2017.
  9. ^ McWhertor, Michael (December 26, 2008). "Art Style: Decode Looks Like My First DSi Ware Purchase". Kotaku. Retrieved August 30, 2019.
  10. ^ "Nintendo DSi: The Coolest Features". PC World. February 23, 2009. Archived from the original on February 25, 2009. Retrieved February 26, 2009.
  11. ^ Harris, Craig (July 21, 2009). "Art Style: Base 10 Review". IGN. Retrieved August 30, 2019.
  12. ^ Tanaka, John (December 25, 2008). "DSi Ware Impressions". IGN. Retrieved August 30, 2019.
  13. ^ Jordan, Jon (April 7, 2009). "Art Style: CODE (DSiWare)". Pocket Gamer. Retrieved August 30, 2019.
  14. ^ Jordan, Jon (August 4, 2009). "Top 10 DS games of 2009 so far". Pocket Gamer. Archived from the original on August 30, 2019. Retrieved August 30, 2019.
  15. ^ "Art Style: BASE 10 Not For Southpaws". GameZone. May 4, 2012. Retrieved August 30, 2019.
  16. ^ Totilo, Stephen (July 7, 2009). "New Nintendo Release Exacerbates Lefty Gamers' Lament". Kotaku. Archived from the original on August 30, 2019. Retrieved August 30, 2019.
  17. ^ Ronaghan, Neil (April 7, 2010). "The Best of DSiWare's First Year". Nintendo World Report. Archived from the original on August 30, 2019. Retrieved August 30, 2019.

Source: Wikipedia. Article content is retrieved live through the MediaWiki API.

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Wikipedia

Base 10 (video game)

Base 10, known as Code in PAL territories and Decode in Japan, is a puzzle video game developed by Skip Ltd. and published by Nintendo for the Nintendo DSi's DSiWare digital distribution service.

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Wikipedia

Negative base

A negative base (or negative radix) may be used to construct a non-standard positional numeral system. Like other place-value systems, each position holds multiples of the appropriate power of the system's base; but that base is negative—that is to say, the base b is equal to −r for some natural number r (r ≥ 2). Negative-base systems can accommodate all the same numbers as standard place-value systems, but both positive and negative numbers are represented without the use of a minus sign (or, in computer representation, a sign bit); this advantage is countered by an increased complexity of arithmetic operations. The need to store the information normally contained by a negative sign often results in a negative-base number being one digit longer than its positive-base equivalent. The common names for negative-base positional numeral systems are formed by prefixing nega- to the name of the corresponding positive-base system; for example, negadecimal (base −10) corresponds to decimal (base 10), negabinary (base −2) to binary (base 2), negaternary (base −3) to ternary (base 3), and negaquaternary (base −4) to quaternary (base 4).

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Wikipedia

Logarithm

In mathematics, the logarithm of a number is the exponent by which another fixed value, the base, must be raised to produce that number. For example, the logarithm of 1000 to base 10 is 3, because 1000 is 10 to the 3rd power: 1000 = 103 = 10 × 10 × 10. More generally, if x = by, then y is the logarithm of x to base b, written logb x = y, so log10 1000 = 3. As a single-variable function, the logarithm to base b is the inverse of exponentiation with base b. The logarithm base 10 is called the decimal or common logarithm and is commonly used in science and engineering. The natural logarithm has the number e ≈ 2.718 as its base; its use is widespread in mathematics and physics because of its very simple derivative. The binary logarithm uses base 2 and is widely used in computer science, information theory, music theory, and photography. When the base is unambiguous from the context or irrelevant it is often omitted, and the logarithm is written log x. Logarithms were introduced by John Napier in 1614 as a means of simplifying calculations. They were rapidly adopted by navigators, scientists, engineers, surveyors, and others to perform high-accuracy computations more easily. Using logarithm tables, tedious multi-digit multiplication steps can be replaced by table look-ups and simpler addition. This is possible because the logarithm of a product is the sum of the logarithms of the factors: log b ⁡ ( x y ) = log b ⁡ x + log b ⁡ y , {\displaystyle \log _{b}(xy)=\log _{b}x+\log _{b}y,} provided that b, x and y are all positive and b ≠ 1. The slide rule, also based on logarithms, allows quick calculations without tables, but at lower precision. The present-day notion of logarithms comes from Leonhard Euler, who connected them to the exponential function in the 18th century, and who also introduced the letter e as the base of natural logarithms. Logarithmic scales reduce wide-ranging quantities to smaller scopes. For example, the decibel (dB) is a unit used to express ratio as logarithms, mostly for signal power and amplitude (of which sound pressure is a common example). In chemistry, pH is a logarithmic measure for the acidity of an aqueous solution. Logarithms are commonplace in scientific formulae, and in measurements of the complexity of algorithms and of geometric objects called fractals. They help to describe frequency ratios of musical intervals, appear in formulas counting prime numbers or approximating factorials, inform some models in psychophysics, and can aid in forensic accounting. The concept of logarithm as the inverse of exponentiation extends to other mathematical structures as well. However, in general settings, the logarithm tends to be a multi-valued function. For example, the complex logarithm is the multi-valued inverse of the complex exponential function. Similarly, the discrete logarithm is the multi-valued inverse of the exponential function in finite groups; it has uses in public-key cryptography.

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Wikipedia

Logarithmic scale

A logarithmic scale (or log scale) is a method used to display numerical data that spans a broad range of values, especially when there are significant differences among the magnitudes of the numbers involved. Unlike a linear scale where each unit of distance corresponds to the same increment, on a logarithmic scale each unit of length is a multiple of some base value raised to a power, and corresponds to the multiplication of the previous value in the scale by the base value. In common use, logarithmic scales are in base 10 (unless otherwise specified). A logarithmic scale is nonlinear, and as such numbers with equal distance between them such as 1, 2, 3, 4, 5 are not equally spaced. Equally spaced values on a logarithmic scale have exponents that increment uniformly. Examples of equally spaced values are 10, 100, 1000, 10000, and 100000 (i.e., 101, 102, 103, 104, 105) and 2, 4, 8, 16, and 32 (i.e., 21, 22, 23, 24, 25). Exponential growth curves are often depicted on a logarithmic scale graph.

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TOPIC OF THE DAY

Greenwood / Black Wall Street

Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.

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TRIVIA QUESTION OF THE DAY

Which Supreme Court case ruled state-sponsored public-school segregation unconstitutional?

Brown v. Board of Education in 1954.