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MY'STORY

The MOVE Fire

This is a personal recollection on the Move fire on May 13, 1985 Philadelphia police fired thousands of rounds at the MOVE house, city officials approved dropping an explosive device on the roof, the resulting fire was allowed to burn, 11 people—including five children—died, and 61 homes were destroyed. Philadelphia City Council later called it a “brutal attack carried out by the City of Philadelphia on its own citizens” and acknowledged that no individual faced criminal consequences for the bombing. One timeline correction worth preserving for the BHP record: the major previous MOVE-police confrontation was August 8, 1978, about seven years before the bombing, not a year or two earlier. Officer James Ramp was killed, other police and firefighters were wounded, nine MOVE members were later convicted, and television cameras recorded police beating Delbert Africa during his arrest. The 1985 MOVE Commission later specifically criticized city planners for failing to adequately use lessons from that 1978 confrontation. And that actually strengthens the point you’re making: 1985 did not happen without precedent or institutional memory. There had already been a deadly confrontation with MOVE, years of conflict, negotiations and police involvement before Osage Avenue.

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BLACK FACTS
The Truths They Never Taught You...

The Violence That Helped Spark the NAACP

In August 1908, a white mob attacked Springfield, Illinois’s Black community, destroying homes and businesses and lynching two Black men. National outrage over the violence helped spur the movement that created the NAACP the following year.

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Wikipedia

COLLADA

COLLADA
Filename extension
.dae
Internet media type
model/vnd.collada+xml
Uniform Type Identifier (UTI)org.khronos.collada.digital-asset-exchange[1]
Developed bySony Computer Entertainment,
Khronos Group
Initial releaseOctober 2004; 22 years ago (2004-10)
Latest release
1.5.1
November 2025; 11 months ago (2025-11)
Type of format3D computer graphics
Extended fromXML
StandardISO/PAS 17506:2012
Websitekhronos.org/collada

COLLADA (for 'collaborative design activity') is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506.[2]

COLLADA defines an open standard XML schema for exchanging digital assets among various graphics software applications that might otherwise store their assets in incompatible file formats. COLLADA documents that describe digital assets are XML files, usually identified with a .dae (digital asset exchange) filename extension.

History

[edit]

Originally created at Sony Computer Entertainment by Rémi Arnaud and Mark C. Barnes,[3] it has since become the property of the Khronos Group, a member-funded industry consortium, which now shares the copyright with Sony. The COLLADA schema and specification are freely available from the Khronos Group.[4] The COLLADA DOM uses the SCEA Shared Source License 1.0.

Several graphics companies collaborated with Sony from COLLADA's beginnings to create a tool that would be useful to the widest possible audience, and COLLADA continues to evolve through the efforts of Khronos contributors. Early collaborators included Alias Systems Corporation, Criterion Software, Autodesk, Inc., and Avid Technology. Dozens[quantify] of commercial game studios and game engines have adopted the standard.

In March 2011, Khronos released[5] the COLLADA Conformance Test Suite (CTS). The suite allows applications that import and export COLLADA to test against a large suite of examples, ensuring that they conform properly to the specification. In July 2012, the CTS software was released on GitHub,[6] allowing for community contributions.

ISO/PAS 17506:2012 Industrial automation systems and integration -- COLLADA digital asset schema specification for 3D visualization of industrial data was published in July 2012.[7]

Software tools

[edit]

COLLADA was originally intended as an intermediate format for transporting data from one digital content creation (DCC) tool to another application. Applications exist to support the usage of several DCCs, including:


Game engines

[edit]

Originally intended as an interchange format, many game engines now support COLLADA,[citation needed] including:

Applications

[edit]

Some games and 3D applications have started to support COLLADA:

Physics

[edit]

As of version 1.4, physics support was added to the COLLADA standard. The goal is to allow content creators to define various physical attributes in visual scenes. For example, one can define surface material properties such as friction. Furthermore, content creators can define the physical attributes for the objects in the scene. This is done by defining the rigid bodies that should be linked to the visual representations. More features include support for ragdolls, collision volumes, physical constraints between physical objects, and global physical properties such as gravitation.

Physics middleware products that support this standard include Bullet Physics Library, Open Dynamics Engine, PAL and NVIDIA's PhysX. These products support by reading the abstract found in the COLLADA file and transferring it into a form that the middleware can support and represent in a physical simulation. This also enables different middleware and tools to exchange physics data in a standardized manner.

The Physics Abstraction Layer provides support for COLLADA Physics to multiple physics engines that do not natively provide COLLADA support including JigLib, OpenTissue, Tokamak physics engine and True Axis. PAL also provides support for COLLADA to physics engines that also feature a native interface.

Versions

[edit]
  • 1.0: October 2004
  • 1.2: February 2005
  • 1.3: June 2005
  • 1.4.0: January 2006; added features such as character skinning and morph targets, rigid body dynamics, support for OpenGL ES materials, and shader effects for multiple shading languages including the Cg programming language, GLSL, and HLSL. First release through Khronos.
  • 1.4.1: July 2006; primarily a patch release.
  • 1.5.0: August 2008; added kinematics and B-rep as well as some FX redesign and OpenGL ES support.[13] Formalised as ISO/PAS 17506:2012.
  • 1.5.1: November 2025[14]

See also

[edit]

Notes

[edit]
^a As of May 14th, 2024, a moderator of the Blender developer forum has announced that starting with Blender LTS 4.2, COLLADA support will be marked as Legacy, and will eventually be removed from a future Blender release.[15] Blender's official .DAE support was removed on v 5.0. However, versions older than v 5.0 still retain their .DAE support.[16]

References

[edit]
  1. ^ "dump of qlmanage -m plugins". Bug 35361 - [feature request: macOS] Support Apple Quick Look plugin. The Document Foundation.
  2. ^ "ISO/PAS 17506:2012 Industrial automation systems and integration -- COLLADA digital asset schema specification for 3D visualization of industrial data". Retrieved March 30, 2013.
  3. ^ "COLLADA Sailing the Gulf of 3D Digital Content Creation". December 2006. Archived from the original on 2010-09-19. Retrieved 2006-06-27.
  4. ^ "COLLADA FAQ". August 2011.
  5. ^ Khronos Group Releases Free COLLADA Conformance Test Suite
  6. ^ OpenCOLLADA and COLLADA CTS now on GitHub
  7. ^ "COLLADA becomes ISO standard, what does industry think?". March 29, 2013. Archived from the original on September 28, 2018.
  8. ^ "DAE (.dae)—Wolfram Language Documentation".
  9. ^ "Collada — Blender Manual".
  10. ^ "Mesh – OpenSimulator".
  11. ^ "Mesh – Second Life Wiki".
  12. ^ "Tower Unite Workshop Manual".
  13. ^ "Khronos Releases Collada 1.5 Specification". 2008-08-07. Archived from the original on December 21, 2008. Retrieved 2008-10-13.
  14. ^ "COLLADA – Digital Asset Schema Release 1.5.1 Release Notes" (PDF). November 2025. Retrieved 2026-03-02.
  15. ^ "Moving Collada I/O to Legacy Status". May 14, 2024. Retrieved May 12, 2025.
  16. ^ "Everything new on Blender 5.0". Nov 18, 2025. Retrieved Dec 10, 2025.
[edit]

Source: Wikipedia. Article content is retrieved live through the MediaWiki API.

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Wikipedia

COLLADA

COLLADA (for 'collaborative design activity') is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506. COLLADA defines an open standard XML schema for exchanging digital assets among various graphics software applications that might otherwise store their assets in incompatible file formats. COLLADA documents that describe digital assets are XML files, usually identified with a .dae (digital asset exchange) filename extension.

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Wikipedia

Puig de la Collada Verda

Puig de la Collada Verda is a mountain of France. It has an elevation of 2,403 metres above sea level.

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Torque (game engine)

Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter Tribes 2. In September 2012, GarageGames released Torque 3D as open-source software under the MIT License. Torque 3D features a world editor suite including tools for sculpting terrain and painting forests, drawing rivers and roads, as well as material, particle and decal editing. It supports the open COLLADA file format as interface to 3D digital content creation software. PhysX provides support for cloth dynamics, rigid body dynamics, destructible objects and joints, as well as fluid buoyancy simulation. Other features include a deferred lighting model and modern shader features such as dynamic lighting, normal and parallax occlusion mapping, screen space ambient occlusion, depth of field, volumetric light beam effects, lens flare/corona effects, refraction, bloom, blurring and color correction, among others. Networking functionality for multiplayer support is included as well. Build support is provided for desktop Windows, Linux, macOS and Web platforms.

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Wikipedia

Col de Beixalis

The Col de Beixalis, or Collada de Beixalis, is a mountain pass at an altitude of 1,795 metres (5,889 ft) located in Andorra. The road is situated between Anyós to the west and Encamp to the east. The last 2.5 kilometres (1.6 mi) on the eastern side of the climb was a gravel road, but it has now been paved. The route from the eastern side was used on Stage 9 of the 2016 Tour de France. It was also included in the 2021 Tour de France as the final climb of stage 15. Sepp Kuss was the leader at the summit and went on to win the stage.

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TOPIC OF THE DAY

Greenwood / Black Wall Street

Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.

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TRIVIA QUESTION OF THE DAY

Who became the first Black woman to travel into space?

Mae Jemison, aboard Space Shuttle Endeavour in 1992.