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MY'STORY

The MOVE Fire

This is a personal recollection on the Move fire on May 13, 1985 Philadelphia police fired thousands of rounds at the MOVE house, city officials approved dropping an explosive device on the roof, the resulting fire was allowed to burn, 11 people—including five children—died, and 61 homes were destroyed. Philadelphia City Council later called it a “brutal attack carried out by the City of Philadelphia on its own citizens” and acknowledged that no individual faced criminal consequences for the bombing. One timeline correction worth preserving for the BHP record: the major previous MOVE-police confrontation was August 8, 1978, about seven years before the bombing, not a year or two earlier. Officer James Ramp was killed, other police and firefighters were wounded, nine MOVE members were later convicted, and television cameras recorded police beating Delbert Africa during his arrest. The 1985 MOVE Commission later specifically criticized city planners for failing to adequately use lessons from that 1978 confrontation. And that actually strengthens the point you’re making: 1985 did not happen without precedent or institutional memory. There had already been a deadly confrontation with MOVE, years of conflict, negotiations and police involvement before Osage Avenue.

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BLACK FACTS
The Truths They Never Taught You...

Katherine Johnson — Mathematics to the Moon

Katherine Johnson’s mathematical calculations helped guide some of America’s most important early space missions while she confronted the racial and gender barriers faced by Black women in twentieth-century America.

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BHP gathered finds from its connected research sources. Showing the 4 strongest Black History matches.
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Wikipedia

Computer wargame

A computerized version of the Avalon Hill board wargame Squad Leader

A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes.

History

[edit]

Computer wargames derived from tabletop wargames, which range from military wargaming to recreational wargaming. Wargames appeared on computers as early as Empire in 1972. The wargaming community saw the possibilities of computer gaming early and made attempts to break into the market, notably Avalon Hill's Microcomputer Games line, which began in 1980 and covered a variety of topics, including adaptations of some of their wargames. In February 1980 Strategic Simulations, Inc. (SSI) was the first to sell a serious, professionally packaged computer wargame, Computer Bismarck, a turn-based game based on the last battle of the battleship Bismarck.[1][2]

Wargame designer Gary Grigsby joined the industry in 1982 with Guadalcanal Campaign, published by SSI.[3] It is cited as the first monster wargame developed for computers.[4][5][6] Grigsby became one of the most respected designers of computer wargames.[3] In 1997, he was described as "one of the founding fathers of strategy war games for the PC."[7] Computer Games Magazine later dubbed him "as much of an institution in his niche of computer gaming as Sid Meier, Will Wright, or John Carmack are in theirs."[8] By 1996 he had released 23 wargames with SSI,[9] including Steel Panthers, a commercial hit. In 2001, he co-founded the studio 2 by 3 Games with SSI's Joel Billings and Keith Brors, where they continued to work together on wargames.[10]

SSI and Strategic Studies Group (SSG) were computer game companies that continued the genre by specializing in games that borrowed from board and miniature wargames. The companies enjoyed a certain popularity throughout much of the 1980s and into the 1990s. TalonSoft started in 1995 with a similar focus, until purchased and later closed down by Take-Two Interactive in 2002.

Game design

[edit]

Computer wargames primarily focus on simulated battles. Because it is difficult to provide an intelligent way to delegate tasks to a subordinate, war games typically keep the number of units down to hundreds rather than hundreds of thousands.[11] The amount of realism varies between games as game designers balance an accurate simulation with playability.

Units are usually scaled to be disproportionately large compared to the landscape, in order to promote effective gameplay. These games usually use a much faster time line than reality, and thus wargames often do not model night time or sleep periods, though some games apply them, they can be time-consuming.[11]

Comparison with board wargames

[edit]

Tabletop wargames are usually categorized according to the scale of the confrontation (e.g., grand strategy wargame, strategic wargame, operational wargame, tactical wargame or man-to-man wargame). The qualifiers "real-time" and "turn-based" are not taken into account as all tabletop wargames are, by necessity, turn-based.

Notable computer wargames

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See also

[edit]

References

[edit]
  1. ^ Proctor, Bob (March 1988). "Titans of the Computer Gaming World / SSI". Computer Gaming World. p. 36.
  2. ^ "This is why we play war games". Plarium. Retrieved 2018-03-29.
  3. ^ a b Ritchie, Craig (October 2007). "Developer Lookback; Strategic Simulations Inc (Part 1 of 2)". Retro Gamer (42): 34–39.
  4. ^ Staff (May–June 1982). "Hobby and Industry News". Computer Gaming World. Vol. 3, no. 3. p. 4.
  5. ^ Staff (February 1983). "The Player's Guide to Computer Games; The World Marches to War!". Electronic Games. 1 (12): 47–49.
  6. ^ DeMaria, Rusel (December 2018). "Opportunity Knocks: The Story of SSI". High Score! Expanded: The Illustrated History of Electronic Games (3rd ed.). CRC Press. pp. 166–171. ISBN 978-0-429-77139-2.
  7. ^ Dunne, Alex (19 June 1997). "Interview with Gary Grigsby, Developer of SSI's Steel Panthers".
  8. ^ Mayer, Robert (January 10, 2001). "Uncommon Valor: Campaign for the South Pacific First Look". Computer Games Magazine. Archived from the original on April 19, 2005.
  9. ^ Dunne, Alex (1996). "Interview with Gary Grigsby, Developer of SSI's Steel Panthers". Game Developer Magazine. Archived from the original on January 21, 1998.
  10. ^ Ritchie, Craig (November 2007). "Developer Lookback; Strategic Simulations Inc (Part 2 of 2)". Retro Gamer (43): 82–87.
  11. ^ a b Rollings, Andrew; Ernest Adams (2006). Fundamentals of Game Design. Prentice Hall.

Source: Wikipedia. Article content is retrieved live through the MediaWiki API.

Wikipedia

Computer wargame

A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes.

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Wikipedia

Miniature wargame

A miniature wargame is a type of tabletop wargame in which military units are represented by miniature figurines on a model battlefield. These wargames are played with the primary appeal being recreational rather than operational, using model soldiers, vehicles, and artillery on custom-made battlefields, often with modular terrain, and abstract scaling is used to adapt real-world ranges to the limitations of table space. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is immersion, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out. Models' dimensions and positioning are crucial for measuring distances during gameplay. Issues concerning scale and accuracy compromise realism too much for most serious military applications. Miniature wargames can be skirmish-level, where individual warriors are controlled, or tactical-level, where groups are commanded. Most wargames are turn-based, involving movement and combat resolved through arithmetic and dice rolls. The setting of a game determines the type of units used, with popular historical themes including WWII, the Napoleonic Wars, and the American Civil War, while Warhammer 40,000 is the leading science fiction setting. Models, historically made from lead or tin, are now typically made of plastic or resin, with larger companies favoring plastic for its mass-production advantages. While some companies sell pre-painted models, most require assembly and customization by players. In historical miniature wargames, generic models are used, but fantasy wargames, like Warhammer, feature proprietary models, making them more expensive. The community is social, with conventions and clubs playing a significant role. Painting and assembling models are integral aspects of the hobby. The hobby primarily attracts older enthusiasts due to the time, skill, and financial investment required.

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Wikipedia

Computer Bismarck

Computer Bismarck is a computer wargame developed and published by Strategic Simulations (SSI) in 1980. The game is based on the last battle of the battleship Bismarck, in which British Armed Forces pursue the German Bismarck in 1941. Computer Bismarck is SSI's first game and features turn-based gameplay on a two-dimensional map of the Atlantic Ocean. The development staff consisted of two programmers, Joel Billings and John Lyons, who programmed the game in BASIC. Originally developed for the TRS-80, an Apple II version was also created two months into the process. After meeting with other wargame developers, Billings decided to publish the game as well. To help accomplish this, he hired Louis Saekow to create the box art. The first commercially published computer wargame, Computer Bismarck sold well and contributed to SSI's success. Though it received a mixed reception, the game is credited in part for legitimizing wargames and computer games.

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Wikipedia

Wargame Construction Set III: Age of Rifles 1846–1905

Wargame Construction Set III: Age of Rifles 1846–1905 (or simply Age of Rifles) is a turn-based computer wargame for MS-DOS, written by Norm Koger. It was published in 1996 by Strategic Simulations. It is the third game in the Wargame Construction Set series, following Wargame Construction Set (1986) and Wargame Construction Set II: Tanks! (1994).

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TOPIC OF THE DAY

Greenwood / Black Wall Street

Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.

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TRIVIA QUESTION OF THE DAY

Which heavyweight champion was known as the “Brown Bomber”?

Joe Louis.