Civil Rights
Movements, leaders, victories and the continuing fight for equality.
Explore the people, places, events, achievements, struggles and stories that shaped our journey.
Movements, leaders, victories and the continuing fight for equality.
Innovation, patents, science, technology and world-changing contributions.
Pioneers, champions, Negro Leagues, records, activism and excellence.
Meet the people whose lives, choices and achievements shaped the journey.
Black towns, communities, institutions and places where history happened.
Moments that changed communities, movements, institutions and the nation.
Mansa Musa was the ruler of the Mali Empire in West Africa. Details recorded here should be sourced; unknown information is left blank.
MORE →Reflects the personal views, recollections, and perspective of the author, Mike Davis.
This is a personal recollection on the Move fire on May 13, 1985
Native name | 株式会社サイバーコネクトツー |
|---|---|
Romanized name | Kabushiki gaisha Saibā Konekuto Tsū |
| Formerly | CyberConnect (1996–2001) |
| Type | Kabushiki gaisha |
| Industry | Video games |
| Founded | February 16, 1996 |
| Headquarters | , |
| Key people | Hiroshi Matsuyama (President and CEO) Taichiro Miyazaki (vice president) |
| Products | Little Tail Bronx series .hack// series Naruto Ultimate Ninja series Asura's Wrath |
Number of employees | 272 (as of February 2025)[1] |
| Subsidiaries | CyberConnect2 Tokyo CyberConnect2 Osaka |
| Website | www |
CyberConnect2 Co., Ltd. (株式会社サイバーコネクトツー, Kabushiki gaisha Saibā Konekuto Tsū) is a Japanese video game developer. They are closely affiliated with Bandai Namco Entertainment (formerly Bandai), being best known for its work with the company on the .hack series, along with a series of fighting games based on the Naruto franchise. They are also known for creating the Little Tail Bronx series (e.g. Tail Concerto, Solatorobo: Red the Hunter and Fuga: Melodies of Steel). In 2016, it expanded its workforce into the international market by opening a studio in Montreal, Canada;[2] however, the studio ceased operations in July 2023 after seven years of service.[3]
CyberConnect2 was first formed on February 16, 1996, as CyberConnect in Fukuoka, Japan. On September 16, 2001, it was renamed CyberConnect2. On October 3, 2007, CyberConnect2 changed its logo and expanded its production beyond games, beginning with the formation of Sensible Art Innovation to create the .hack//G.U. Trilogy, and LieN to compose the music.
CyberConnect2 opened a second studio in Tokyo in 2010, and later opened its first international studio in Montreal, Canada in 2016.[4] However, it was announced the Montreal studio would close its doors by the end of July 2023.[5] In July 2023, it was announced that a third studio in Osaka will open in early 2024.[6]
CyberConnect2 was tasked with developing the Final Fantasy VII Remake, described in CyberConnect2's March 2015 Famitsu job advertisement as a photo-realistic role-playing game targeted at the international market built on the Unreal Engine 4 involving physically based rendering. In May 2017, it was announced that they had left the project due to unreasonable management from above, and Square Enix moved the remaining development of Final Fantasy VII Remake in-house.[7]
CyberConnect2 also produced two animated films for the .hack franchise. The first one, .hack//G.U. Trilogy, is an adaptation of the .hack//G.U. games and was released in December 2007.[49] The second film is .hack//The Movie, which was released on January 21, 2012.[50]
Source: Wikipedia. Article content is retrieved live through the MediaWiki API.
CyberConnect2 Co., Ltd. (株式会社サイバーコネクトツー, Kabushiki gaisha Saibā Konekuto Tsū) is a Japanese video game developer. They are closely affiliated with Bandai Namco Entertainment (formerly Bandai), being best known for its work with the company on the .hack series, along with a series of fighting games based on the Naruto franchise. They are also known for creating the Little Tail Bronx series (e.g. Tail Concerto, Solatorobo: Red the Hunter and Fuga: Melodies of Steel). In 2016, it expanded its workforce into the international market by opening a studio in Montreal, Canada; however, the studio ceased operations in July 2023 after seven years of service.
Hiroshi Matsuyama (Japanese: 松山洋), born in November 23, 1970 in Fukuoka, is a Japanese game designer. He is the CEO of the company CyberConnect2. He developed multiple games including the .hack franchise as well as adaptations of the anime series including Naruto and Dragon Ball. Besides developing games, Matsuyama has participated in directing two .hack films as well as voicing a character from the series.
.hack () is a series of single-player action role-playing video games developed by CyberConnect2 and published by Bandai for the PlayStation 2. The four games, .hack//Infection, .hack//Mutation, .hack//Outbreak, and .hack//Quarantine, all feature a "game within a game", a fictional massively multiplayer online role-playing game (MMORPG) called The World which does not require the player to connect to the Internet. Players may transfer their characters and data between games in the series. Each game comes with an extra DVD containing an episode of .hack//Liminality, the accompanying original video animation (OVA) series which details fictional events that occur concurrently with the games. The games are part of a multimedia franchise called Project .hack, which explores the mysterious origins of The World. Set after the events of the anime series, .hack//Sign, the games focus on a player character named Kite and his quest to discover why some users have become comatose in the real world as a result of playing The World. The search evolves into a deeper investigation of the game and its effects on the stability of the Internet. Critics gave the series mixed reviews. It was praised for its unique setting and its commitment to preserve the suspension of disbelief, as well as the character designs. Simultaneously, it was criticized for uneven pacing and a lack of improvement between games in the series. The commercial success of the franchise led to the production of .hack//frägment—a Japan-only remake of the series with online capabilities—and .hack//G.U., another video game trilogy which was released for the PlayStation 2 between 2006 and 2007.
.hack//G.U. is a series of single-player action role-playing games for the PlayStation 2, developed by CyberConnect2 and published by Bandai Namco Entertainment between 2006 and 2007. The series contains three games: .hack//G.U. Vol. 1//Rebirth, .hack//G.U. Vol. 2//Reminisce and .hack//G.U. Vol. 3//Redemption. As in the previous .hack games, .hack//G.U. simulates a massively multiplayer online role-playing game (MMORPG) called The World—the player controls a character who plays the fictional online game. They were directed by Hiroshi Matsuyama who aimed to address criticisms of the previous series. Its narrative, by Tatsuya Hamazaki, was written concurrently with .hack//Roots, an anime set before the events of the games produced by Bee Train, which depicts Haseo's first days in The World. However, due to narrative and character discontinuity resultant from Roots being written by a completely different production team than the games, manga and novels released as part of G.U., Cyberconnect2 now considers the prequel anime to be one of the non-canon entries within the .Hack Franchise. The series has also been adapted into a manga, a light novel, and an animated film. The story focuses on a character named Haseo. He hunts another player named "Tri-Edge" who killed his friend Shino within the game which caused her to be left in a coma in real life. Haseo joins an organization that is also tracking Tri-Edge. The reason Shino and other players fall into comas is connected with AIDA, a mysterious computer anomaly that infects their characters. Critical reception to the games upon release was mixed, with reviewers focusing on how the developers dealt with the issues regarding the previous .hack games and the execution of the storyline across the three titles. The first game got higher ratings; critics praised the addition of new gameplay features, while parts from the story focused on developing the cast beyond Haseo himself and their relation with him had been labeled as filler despite such advancing the purpose of the greater story, Haseo's own development, and such sidestories fitting with .hack 's motif of the time as framing itself as a story occurring within the world of an MMORPG and defined by a set player's experience in that realm. Though the character depiction and development of Main Character Haseo remained consistently praised with how such was executed. A high-definition remaster of the trilogy, .hack//G.U. Last Recode, was released for PlayStation 4 and Microsoft Windows in November 2017, and was released on Nintendo Switch in March 2022. The remaster marks the first time that .hack//G.U. was released in Europe. The collection received more praise than the original trilogy due to such solving some issues with the gameplay and presentation.
Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.
MORE →Mae Jemison, aboard Space Shuttle Endeavour in 1992.