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THE JOURNEY THROUGH TIME

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Explore the people, places, events, achievements, struggles and stories that shaped our journey.

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Movements, leaders, victories and the continuing fight for equality.

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Events

Moments that changed communities, movements, institutions and the nation.

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MY'STORY

The MOVE Fire

This is a personal recollection on the Move fire on May 13, 1985 Philadelphia police fired thousands of rounds at the MOVE house, city officials approved dropping an explosive device on the roof, the resulting fire was allowed to burn, 11 people—including five children—died, and 61 homes were destroyed. Philadelphia City Council later called it a “brutal attack carried out by the City of Philadelphia on its own citizens” and acknowledged that no individual faced criminal consequences for the bombing. One timeline correction worth preserving for the BHP record: the major previous MOVE-police confrontation was August 8, 1978, about seven years before the bombing, not a year or two earlier. Officer James Ramp was killed, other police and firefighters were wounded, nine MOVE members were later convicted, and television cameras recorded police beating Delbert Africa during his arrest. The 1985 MOVE Commission later specifically criticized city planners for failing to adequately use lessons from that 1978 confrontation. And that actually strengthens the point you’re making: 1985 did not happen without precedent or institutional memory. There had already been a deadly confrontation with MOVE, years of conflict, negotiations and police involvement before Osage Avenue.

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BLACK FACTS
The Truths They Never Taught You...

Katherine Johnson — Mathematics to the Moon

Katherine Johnson’s mathematical calculations helped guide some of America’s most important early space missions while she confronted the racial and gender barriers faced by Black women in twentieth-century America.

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BHP gathered finds from its connected research sources. Showing the 4 strongest Black History matches.
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Wikipedia

Destiny 2

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Wikipedia

Destiny 2

Destiny 2 is a free-to-play online first-person shooter video game developed by Bungie. The sequel to 2014's Destiny and its subsequent expansions, it was originally released as a paid title in 2017 for PlayStation 4, Xbox One, and Windows before transitioning to a free-to-play live service game under the New Light title on October 1, 2019, followed by the game's release on Stadia the following month, and then PlayStation 5 and Xbox Series X/S platforms in December 2020. Set in a "mythic science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Like the original, activities in Destiny 2 are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and dungeons and six-player raids. A free roam patrol mode is also available for most destinations which feature public events as well as activities not available in the original. These activities have an emphasis on exploration of the destinations and interactions with non-player characters (NPCs); the original Destiny only featured NPCs in social spaces. PvP features objective-based modes, as well as traditional deathmatch game modes. Players assume the role of a Guardian, protectors of Earth's last safe city as they wield a power called Light to protect humanity from different alien races and combat the looming threat of the Darkness—later on, players also learn to wield the power of Darkness. Upon release, Destiny 2 received generally favorable reviews from critics. Praise focused on its improvements, particularly with regards to its initial story, as well as its gameplay, visuals, exploration focus, multiplayer, and public occasions. Reviews were divided on the recategorization of the weapons, the Leviathan raid, and new modes. Destiny 2 was nominated for and won various awards, such as at The Game Awards 2017 and Game Critics Awards. Like the original Destiny, the game featured expansion packs which furthered the story and added new content. Bungie supported the game with 10 expansion packs among smaller seasonal updates released between each expansion; the seasonal model began in Year Two. Year Three marked a transition to a free-to-play model, where only the expansions and seasonal content required purchasing to access their narratives and activities. Year Four had the biggest impact on the game, as it introduced the Destiny Content Vault (DCV), wherein older content was removed periodically from the game and placed in the DCV (which included content from the original Destiny), possibly to be re-worked and re-added at a later time. Upon this initial introduction of the DCV, the game's original "Red War" campaign and raid, as well as the first two expansions, Curse of Osiris and Warmind, were removed, with the Forsaken expansion's campaign later removed as well. The franchise concluded its first major narrative arc, called the "Light and Darkness" saga, with Destiny 2's eighth expansion, The Final Shape, in June 2024. Year Eight had originally begun a new saga called the "Fate" saga as Destiny 2 was intended to continue past the Renegades expansion, which was released in December 2025 as the game's 10th expansion, but due to a financial loss for parent company Sony, Bungie refocused their efforts into their other titles and cancelled the two expansions intended for Year Nine. At the time, the June 2026 major update, Monument of Triumph, was announced as the final content update for Destiny 2, and although Bungie had ended active development, the game remains online and playable, much like the original. Alongside the final update, all available expansions, content packs, and dungeon keys were packaged into Destiny 2: The Collection. In September 2026, Bungie announced their plans to return to the game and re-add all previously removed content to lay the foundation for new Destiny stories and games.

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Wikipedia

Destiny 2: Forsaken

Destiny 2: Forsaken was a major expansion for Destiny 2, a first-person shooter video game by Bungie. Representing the third expansion and the second year of extended content for Destiny 2, it was released on September 4, 2018. Forsaken revolved around the player's Guardian seeking to avenge the death of Cayde-6 by the hands of the Awoken Prince Uldren Sov. Uldren, corrupted by the Darkness, was in search of his lost sister, Queen Mara Sov, both of whom were thought to have died in Destiny: The Taken King (2015). Along their journey, players faced the Scorn, undead versions of the Fallen race that had been revived and morphed into a new race. The expansion's release coincided with patch version 2.0 for Destiny 2, which made fundamental changes to the core functionality for all players to mark the start of Year 2 of the game's lifecycle. Through the development of Forsaken, Bungie sought to address criticisms from players and critics; many changes to the game were direct responses to this. Forsaken added content across the game, including new missions, Player versus Environment (PvE) locations, Player versus Player (PvP) maps, player gear, weaponry, a brand new PvE/PvP hybrid game mode called Gambit, and a new raid. The expansion also introduced the game's first dungeon, a new challenging three-player activity. A seasonal model was also introduced, in which smaller content packages were released periodically throughout the year between the releases of the major expansions. The seasonal model continued until The Final Shape (2024), which replaced the seasons with larger episodes. Upon the expansion's release, retailers also issued Destiny 2: Forsaken Legendary Collection, which included the Destiny 2 base game, Forsaken, and the previous two expansions, Curse of Osiris and Warmind. An Annual Pass was also released alongside the expansion, which granted access to the seasonal content for Year 2 of the game. The year began with Season of the Outlaw, which was an alternative name for Forsaken and the year's initial time period until the release of the subsequent season. The content of the Annual Pass included Season of the Forge in December 2018, Season of the Drifter in March 2019, and Season of Opulence in June 2019—this seasonal content, however, was removed from the game with the release of Beyond Light in November 2020, with the exception of Gambit Prime from Season of the Drifter, which replaced the standard three-round version of Gambit that was originally added with Forsaken. The seasons bridged the events of Forsaken to the next expansion, Shadowkeep. Following Season of the Outlaw, Season of the Forge introduced Ada-1 and the ancient Black Armory, a secret Golden Age weapon foundry, with the Guardian helping Ada-1 reclaim lost Forges from a rogue Fallen terrorist faction, the Kell's Scourge, preventing them from weaponizing this powerful lost technology. Season of the Drifter centered on the roguish Lightbearer, the Drifter, and his controversial, Darkness-fueled game of Gambit, with the Guardian learning of his mysterious past and his shadowy dealings with the Nine. Season of Opulence saw the Exiled Cabal Emperor Calus invite the Guardian to his ship, the Leviathan, to partake in a challenge known as the Menagerie, where in exchange for loyalty and performing grand feats, Calus promised limitless treasures and crowned the Guardian as his newest Shadow. Upon the release of The Witch Queen expansion in February 2022, Forsaken's campaign and the Tangled Shore destination were removed from the game as part of a developer initiative called the "Destiny Content Vault". Ahead of its removal, Forsaken's campaign was made free-to-play in December 2021. Simultaneously, a special Forsaken Pack was released, which grants access to Forsaken's endgame content and exotic gear that was not removed.

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Destiny 2: Shadowkeep

Destiny 2: Shadowkeep is a major expansion for Destiny 2, a first-person shooter video game developed by Bungie. Representing the fourth expansion and the third year of extended content for Destiny 2, it was released on October 1, 2019. It was the first major expansion to be published independently by Bungie after acquiring publishing rights for the series from Activision in early 2019, as well as the first to arrive on Steam rather than the Battle.net client which had been used since Destiny 2's launch. On June 4, 2024, the Shadowkeep campaign became free-to-play for all players, with the rest of the expansion's content repackaged as the Shadowkeep Pack. The expansion returns players to Earth's Moon as a playable destination, with the location reprised and expanded upon from the original version of the first Destiny (2014). The story sees the return of Eris Morn, who had been absent since the events of Destiny 2's original base campaign. Eris seeks the help of the Guardian in defeating "Nightmares" that she accidentally released into the Solar System after interacting with the dormant Pyramid ship beneath the Moon's surface. The Nightmares are manifestations of the Guardian's past, and players face off against previous adversaries, which are being resurrected by the Darkness, the ancient enemy of the Traveler. Throughout the story, Eris and the Guardian work together to figure out the cause of this unleashed madness and do what they can to put a stop to it. Shadowkeep added content for every aspect of the game; including new missions, new Player versus Environment (PvE) locations, Player versus Player (PvP) maps, weapons, armor, exotic gear, a new dungeon, a new raid, as well as further fundamental changes to the core functionality of the game, including a revamped armor system. A second dungeon was added later with Year 3's fourth season. Alongside Shadowkeep's release, the original Destiny 2 base game was re-released as a free-to-play title called Destiny 2: New Light. At the time, this free-to-play version featured all of the content of the original Destiny 2 base game, as well as the content from the first two expansions, Curse of Osiris and Warmind, among various other PvE and PvP activities—much of this content, however, was removed from the game when Beyond Light released in November 2020. Upon release of Shadowkeep, it and all future expansions and seasonal content (including the previous expansion Forsaken) were viewed as standalone releases, not requiring the purchase of previous premium content; they only required owning the free-to-play New Light. Shadowkeep had four seasonal content offerings for Year 3 of the game: Season of the Undying, which was available alongside Shadowkeep, Season of Dawn in December 2019, Season of the Worthy in March 2020, and Season of Arrivals in June 2020. Unlike the season's from the prior year, which remained in the game until Beyond Light's release, Year 3's seasons were immediately removed from the game upon the conclusion of each season. This was changed in Year 4, wherein the seasons remained in the game for the entire year and were not removed until the release of the subsequent expansion. The seasons bridged the events of Shadowkeep to the next expansion, Beyond Light. Following Shadowkeep's campaign, Season of the Undying saw the Sol Divisive Vex launch an aggressive invasion of Earth's Moon, with Ikora Rey and the Guardian initiating a counter-offensive, constructing a massive portal in the Tower to hunt down and eliminate the Vex leader—the Undying Mind—across all timelines. In Season of Dawn, the legendary Warlock Osiris enlisted the Guardian's help to protect the Sundial, a time-traveling device on Mercury, as the Red Legion's Psion Flayers attempted to hijack the device to rewrite history and erase the Vanguard's victory in the Red War, while also rescuing Saint-14 from his demise in an alternate timeline, bringing him to the present. Season of the Worthy saw the Cabal Red Legion send their star-destroying superweapon, the Almighty, on a suicide collision course with the Last City, requiring the Guardian to ally with the Warmind Rasputin and Ana Bray to power up its orbital satellite network and destroy the plummeting vessel. In Season of Arrivals, the Black Fleet of the Darkness arrived in the Solar System, positioning Pyramid ships over Io, Titan, Mercury, and Mars; while Eris Morn and the Drifter decoded the Darkness's messages to understand its intentions, the Traveler reawakened, only for the Darkness to consume the destinations.

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Tales of Destiny 2

Tales of Destiny 2 (Japanese: テイルズ オブ デスティニー 2, Hepburn: Teiruzu Obu Desutinī Tsū) is a 2002 action role-playing game, co-developed by Wolf Team and Telenet Japan, and published by Namco. It is the fourth main entry in the Tales series of video games, and a direct sequel to 1997's Tales of Destiny. It was released on PlayStation 2 in November 2002 in Japan, March 2003 in South Korea and August 2003 in Hong Kong and Taiwan. The overseas versions were published by Sony Computer Entertainment. An updated port for the PlayStation Portable, developed by Alfa System, was released in February 2007 in Japan, and March of the same year in South Korea. This version was published by Namco Bandai Games. Neither version has received a western release. The story, set eighteen years after Destiny, follows Kyle Dunamis, the son of the previous game's protagonists Stahn Aileron and Rutee Katrea. Shortly after meeting a mysterious girl named Reala while trying to save Rutee's orphanage from bankruptcy, Kyle is drawn into conflict with Barbatos, a cruel warrior responsible for killing Stahn, and the machinations of Elraine, a religious leader seeking to bring peace to mankind. The gameplay uses two-dimensional character sprites and backgrounds, and the battle system is a revamped version of the series' trademark Linear Motion Battle System. Development began after the release of Tales of Eternia in 2000, taking approximately two years to complete, and was the last Tales game to be developed by the original Wolf Team before it became Namco Tales Studio. The scenario was handled by Japanese writing company Gekko, the characters were designed by Mutsumi Inomata, and the music was composed by Motoi Sakuraba and Shinji Tamura. The PSP port was made after a similar port of Eternia met with commercial success. It was a highly anticipated game, and Namco promoted it heavily in the months prior to release. The game sold over 700,000 units by January 2003, and received critical acclaim from both Japanese and western critics.

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TOPIC OF THE DAY

Greenwood / Black Wall Street

Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.

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TRIVIA QUESTION OF THE DAY

Which Supreme Court case ruled state-sponsored public-school segregation unconstitutional?

Brown v. Board of Education in 1954.