Civil Rights
Movements, leaders, victories and the continuing fight for equality.
Explore the people, places, events, achievements, struggles and stories that shaped our journey.
Movements, leaders, victories and the continuing fight for equality.
Innovation, patents, science, technology and world-changing contributions.
Pioneers, champions, Negro Leagues, records, activism and excellence.
Meet the people whose lives, choices and achievements shaped the journey.
Black towns, communities, institutions and places where history happened.
Moments that changed communities, movements, institutions and the nation.
In August 1908, a white mob attacked Springfield, Illinois’s Black community, destroying homes and businesses and lynching two Black men. National outrage over the violence helped spur the movement that created the NAACP the following year.
MORE →Reflects the personal views, recollections, and perspective of the author, Mike Davis.
This is a personal recollection on the Move fire on May 13, 1985
Arthur Thomson (1927–1990) was a British artist and writer, a highly regarded member of British science fiction fandom from the 1950s onwards, both as a fanzine writer/editor and prolific artist (under the name "ATom"). Resident illustrator for the influential fanzine Hyphen, he won the TransAtlantic Fan Fund in 1964 and visited the United States (an event he wrote up for the following year's ATom Abroad). Thomson was nominated five times for the Hugo Award for Best Fan Artist, but never won. Nearly two decades after his death, Thomson's distinctive artwork still appears in such fanzines as the Hugo-nominated, Nova Award-winning Banana Wings. After Thomson won the 2000 Rotsler Award, it was decided not to present the Rotsler posthumously again.
This is a list of fanzines that focused on tabletop games.
A fanzine (blend of fan and magazine or zine) is a non-professional and non-official publication produced by enthusiasts of a particular cultural phenomenon (such as a literary or musical genre) for the pleasure of others who share their interest. The term was coined in an October 1940 science-fiction fanzine by Russ Chauvenet and first popularized within science fiction fandom, and from there the term was adopted by other communities. Typically, publishers, editors, writers and other contributors of articles or illustrations to fanzines are not paid. Fanzines are traditionally circulated free of charge, or for a nominal cost to defray postage or production expenses. Copies are often offered in exchange for similar publications, or for contributions of art, articles, or letters of comment (LoCs), which are then published. Some fanzines are typed and photocopied by amateurs using standard home office equipment. A few fanzines have developed into professional publications (sometimes known as "prozines"), and many professional writers were first published in fanzines; some continue to contribute to them after establishing a professional reputation. The term fanzine is sometimes confused with "fan magazine", but the latter term most often refers to commercially produced publications for (rather than by) fans.
A zine ( ZEEN; short for magazine or fanzine) is a magazine that is a "noncommercial often homemade or online publication usually devoted to specialized and often unconventional subject matter". Zines are the product of either a single person or of a very small group, and are popularly photocopied into physical prints for circulation. A fanzine (blend of fan and magazine) is a non-professional and non-official publication produced by enthusiasts of a particular cultural phenomenon (such as a literary or musical genre) for the pleasure of others who share their interest. Zines are popularly defined within a circulation of 1,000 or fewer copies; in practice, however, many are produced in editions of fewer than 100. Among the various intentions for creation and publication are developing one's identity, sharing a niche skill or art, or developing a story, as opposed to seeking profit. Zines have served as a significant medium of communication in various subcultures, and frequently draw inspiration from a "do-it-yourself" philosophy that disregards the traditional conventions of professional design and publishing houses, proposing an alternative, confident, and self-aware contribution. Historically, zines have provided community for socially isolated individuals or groups through the ability to express and pursue common ideas and subjects. For this reason, zines have cultural and academic value as tangible traces of marginal communities, many of which are otherwise little-documented. Zines present groups that have been dismissed with an opportunity to voice their opinion, both with other members of their own communities or with a larger audience. Zines have also served as ways to involve heavily censored populations in active political life. This has been reflected in the creation of zine archives and related programming in such mainstream institutions as the Tate museum and the British Library. Written in a variety of formats from desktop-published text to comics, collages and stories, zines cover broad topics including fanfiction, politics, poetry, art & design, ephemera, personal journals, social theory, intersectional feminism, single-topic obsession, or sexual content far enough outside the mainstream to be prohibitive of inclusion in more traditional media. Various subsets of zines include specific formats such as fanzines and perzines, and specific topics such as science-fiction fanzines or punk zines.
Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.
MORE →Madam C.J. Walker