This is a list of computer file formats , categorized by domain. Some formats are listed under multiple categories. Most of the file endings are traditionally written lower case (example: .png )
Each format is identified by a phrase that is the format's full or abbreviated name. The typical file name extension used for a format is included in parentheses if it differs from the identifier, ignoring case.
The use of file name extension varies by operating system and file system . Some older file systems, such as File Allocation Table (FAT), limited an extension to 3 characters,[ 1] but modern systems do not . Microsoft operating systems (i.e. MS-DOS and Windows ) depend more on the extension to associate contextual and semantic meaning to a file than Unix -based systems.[ 2]
Archive and compressed [ edit ]
?Q? – files that are compressed, often by the SQ program .
7Z – 7-zip compressed file[ 3]
ACE – ace : ACE compressed file
ALZ – ALZip compressed file
ARC – pre-Zip data compression
ARJ – ARJ compressed file
BZ2 – bzip2
CAB – A cabinet file is a library of compressed files stored as one file. Cabinet files are used to organize installation files that are copied to the user's system.[ 4]
CPT, SEA – Compact Pro (Macintosh )
EGG – Alzip Egg Edition compressed file
EGT – EGT Universal Document also used to create compressed cabinet files, replaces .ecab
ECAB, EZIP – EGT Compressed Folder used in advanced systems to compress entire system folders, replaced by EGT Universal Document
ESS – EGT SmartSense File, detects files compressed using the EGT compression system.
FLIPCHART – Used in Promethean Flipchart Software.
FUN – A FUN file often will be a file that has been encrypted by Jigsaw ransomware , which is malware distributed by cybercriminals; it contains a file, such as a .JPG, .DOCX, .XLSX, .MP4, or .CSV file, that has been renamed and encrypted by the virus.
GZ – gzip Compressed file
G3FC – Zstd based file container with support for encryption and FEC
IC — A renamed gzip Compressed file used for save files of the online game Infinite Craft
JAR – A Java application in a ZIP file based format
LAWRENCE – LBR Lawrence Compiler Type file
LBR – LBR Library file
LZH – LHA Lempel, Ziv, Huffman
LZ – lzip Compressed file
LZO – lzo
LZMA – lzma Lempel–Ziv–Markov chain algorithm compressed file
LZX – LZX
MBW – MBRWizard archive
BIN – BIN MacBinary
OAR – OAR: OAR archive
PAK – Enhanced type of .ARC archive
PAR, PAR2 – PAR Parchive
PAF – PAF Portable Application File
PEA – PEA PeaZip archive file
PKG - A package format that bundles installation files for software on macOS and PlayStation.
PYK – PYK compressed file
RAR – Rar Archive, for multiple file archive (rar to .r01–.r99 to .s01, and so on)
RaX – Archive file created by RaX
SITX – SIT StuffIt (Macintosh )
TAR – A group of files packaged as one file
WAX – Wavexpress – A ZIP alternative optimized for packages containing video, allowing multiple packaged files to be all-or-none delivered with near-instantaneous unpacking via NTFS file system manipulation.
XZ – xz compressed files, based on LZMA/LZMA2 algorithm
Z – Unix compress file
ZOO – Archival format based on LZW
ZIP – A popular compression format
Application packages [ edit ]
ADF – Amiga floppy disks archive
ADZ – GZip-compressed version of ADF
B5T – BlindWrite 5 image file
B6T – BlindWrite 6 image file
BWT – BlindWrite 4 image file
BIN – Raw binary format, often paired with CUE
CDI – DiscJuggler image file
CUE – CDRWrite CUE image file
CIF – Easy CD Creator .cif format
C2D – Roxio-WinOnCD .c2d format
DAA – PowerISO .daa format
D64 – Commodore 64 floppy disk archive
DAA – Closed-format, Windows -only compressed disk image
DMG – Macintosh disk image files
DMS – a disk-archiving system native to the Amiga
DSK – For archiving floppy disks from a number of other platforms, including the ZX Spectrum and Amstrad CPC .
ESD – Electronic Software Distribution, a compressed and encrypted WIM File
FFPPKG – FreeFire Profile Export Package
GHO, GHS – GHO Norton Ghost
IMG – Raw disk image, for archiving DOS formatted floppy disks , hard drives, and larger optical media
ISO – Generic format for most optical media, including CD-ROM , DVD-ROM , Wii , Blu-ray , HD DVD , and UMD
MDS – Daemon Tools native disc image format used for making images from optical CD-ROM, DVD-ROM, HD DVD, or Blu-ray; it comes together with MDF file and can be mounted with DAEMON Tools
MDX – Daemon Tools format that allows getting one MDX disc image file instead of two (MDF and MDS)
NRG – Proprietary optical media archive format used by Nero applications
SDI – Archives and provides "virtual disk" functionality
SWM – Split WIM File, usually found on OEM Recovery Partition to store preinstalled Windows image, and to make Recovery backup (to USB Drive) easier (due to FAT32 limitations)
TIB – TIB Acronis True Image backup
WIM – Compressed disk image used for installing Windows Fundamentals for Legacy PC , Windows Vista or higher, or for restoring a system image made from Backup and Restore (Windows Vista and 7 )
VHD / VDHX – Virtual disk created by Hyper-V (Hyper-V runs on Microsoft Windows )[ 9]
Computer-aided extensions [ edit ]
Computer-aided is a prefix for several categories of tools (e.g., design, manufacture, engineering) which assist professionals in their respective fields (e.g., machining , architecture , schematics ).
Computer-aided design (CAD)[ edit ]
Computer-aided design (CAD) software assists engineers, architects and other design professionals in project design.
3DXML – Dassault Systèmes graphic representation
3MF – 3D Manufacturing Format[ 10]
ACP – VA Software VA – Virtual Architecture CAD file
AMF – Additive Manufacturing File Format
AEC – DataCAD drawing format[ 11]
AEDT – Ansys Electronic Desktop – Project file
AR – Ashlar-Vellum Argon – 3D Modeling
ART – ArtCAM model
ASC – BRL-CAD Geometry File (old ASCII format)
ASM – Solidedge Assembly, Pro/ENGINEER Assembly
BREP – Open CASCADE 3D model (shape)
C3D – C3D Toolkit File Format
C3P – Construct3 Files
CCC – CopyCAD Curves
CCM – CopyCAD Model
CCS – CopyCAD Session
CAD – CadStd
CATDrawing – CATIA V5 Drawing document
CATPart – CATIA V5 Part document
CATProduct – CATIA V5 Assembly document
CATProcess – CATIA V5 Manufacturing document
CGR – CATIA V5 graphic representation file
CKD – KeyCreator CAD parts, assemblies, and drawings
CKT – KeyCreator template file
CO – Ashlar-Vellum Cobalt – parametric drafting and 3D modeling
DAB – AppliCad 3D model CAD file
DRW – Caddie Early version of Caddie drawing (prior to Caddie changing to DWG)
DFT – Solidedge Draft
DGN – MicroStation design file
DGK – Delcam Geometry
DMT – Delcam Machining Triangles
DXF – ASCII Drawing Interchange file format , AutoCAD
DWB – VariCAD drawing file
DWF – Autodesk 's Web Design Format; AutoCAD & Revit can publish to this format; similar in concept to PDF files
DWG – Popular format for Computer Aided Drafting applications, notably AutoCAD , Open Design Alliance applications, and Autodesk Inventor .
EASM – SolidWorks eDrawings assembly file
EDRW – eDrawings drawing file
EMB – Wilcom's EmbroideryStudio and Hatch Embroidery CAD file
EPRT – eDrawings part file
EscPcb – "esCAD pcb" data file by Electro-System (Japan)
EscSch – "esCAD sch" data file by Electro-System (Japan)
ESW – AGTEK format
EXCELLON – Excellon file
EXP – Drawing Express format
F3D – Autodesk Fusion 360 archive file[ 12]
FCStd – Native format for FreeCAD CAD /CAM packages
FM – FeatureCAM Part File
FMZ – FormZ Project file
G – BRL-CAD Geometry File
GBR – Gerber file
GCODE – G-code Geometric code; contains instructions for 3D printers
GLM – KernelCAD model
GRB – T-FLEX CAD File
GRI – AppliCad GRIM-In file in readable text form for importing roof and wall cladding job data generated by business management and accounting systems into modelling/estimating programs
GRO – AppliCad GRIM-Out file in readable text form for exporting roof and wall cladding data job material and labor costing data, material lists generated by modelling/estimating programs to business management and accounting systems
IAM – Autodesk Inventor Assembly file
ICD – IronCAD 2D CAD file
IDW – Autodesk Inventor Drawing file
IFC – buildingSMART for sharing AEC and FM data
IGES – Initial Graphics Exchange Specification
DGN, CEL – Intergraph Standard File Formats Intergraph
IO – Stud.io 3D model
IPN – Autodesk Inventor Presentation file
IPT – Autodesk Inventor Part file
JT – Jupiter Tesselation
MCD – Monu-CAD (Monument/Headstone Drawing file)
MDG – Model of Digital Geometric Kernel
model – CATIA V4 part document
OCD – Orienteering Computer Aided Design (OCAD) file
PAR – Solidedge Part
PART – A file used with Stud.Io
PIPE – PIPE-FLO Professional Piping system design file
PLN – ArchiCad project
PIXIL – Pixilart.com file
PRT – NX (recently known as Unigraphics), Pro/ENGINEER Part, CADKEY Part
PSM – Solidedge Sheet
PSMODEL – PowerSHAPE Model
PWI – PowerINSPECT File
PYT – Pythagoras File
RLF – ArtCAM Relief
RVM – AVEVA PDMS 3D Review model
RVT – Autodesk Revit project files
RFA – Autodesk Revit family files
RFT – Autodesk Revit Revit Family Template
RXF – AppliCad annotated 3D roof and wall geometry data in readable text form used to exchange 3D model geometry with other systems such as truss design software
S12 – Spirit file, by Softtech
SCAD – OpenSCAD 3D part model
SCDOC – SpaceClaim 3D Part/Assembly
SHAPR – Shapr3D
SKB – Google SketchUp backup File
SKP – Sketchup
SLDASM – SolidWorks Assembly drawing
SLDDRW – SolidWorks 2D drawing
SLDPRT – SolidWorks 3D part model
dotXSI – For Softimage
STATE – A file used by the IaC tool to record information about what has been deployed by the tool.
STEP – Standard for the Exchange of Product model data
STL – Stereo Lithographic data format used by various CAD systems and stereo lithographic printing machines.
STD – Power Vision Plus – Electricity Meter Data (Circuitor)
SVF - Autodesk proprietary model format
SVF2 - Updated SVF format type
TCT – TurboCAD drawing template
TCW – TurboCAD for Windows 2D and 3D drawing
UNV – I-DEAS I-DEAS (Integrated Design and Engineering Analysis Software)
VC6 – Ashlar-Vellum Graphite – 2D and 3D drafting
VLM – Ashlar-Vellum Vellum, Vellum 2D, Vellum Draft, Vellum 3D, DrawingBoard
VS – Ashlar-Vellum Vellum Solids
WRL – Similar to STL, but includes color. Used by various CAD systems and 3D printing rapid prototyping machines. Also used for VRML models on the web.
X_B – Parasolids binary format
X_T – Parasolids
XE – Ashlar-Vellum Xenon – for associative 3D modeling
ZOFZPROJ – ZofzPCB 3D PCB model, containing mesh, netlist and BOM
Electronic design automation (EDA)[ edit ]
Electronic design automation (EDA), or electronic computer-aided design (ECAD), is specific to the field of electrical engineering.
BRD – Board file for EAGLE Layout Editor , a commercial PCB design tool
BSDL – Description language for testing through JTAG
CDL – Transistor -level netlist format for IC design
CPF – Power-domain specification in system-on-a-chip (SoC) implementation (see also UPF )
DEF – Gate -level layout
Detailed Standard Parasitic Format – Detailed Standard Parasitic Format, Analog -level Parastic component of interconnections in IC design
EDIF – Vendor neutral gate -level netlist format
FSDB – Analog waveform format (see also Waveform viewer )
GDSII – Format for PCB and layout of integrated circuits
HEX – ASCII -coded binary format for memory dumps
LEF – Library Exchange Format, physical abstract of cells for IC design
Liberty (EDA) – Library modeling (function , timing) format
MS12 – NI Multisim file
OASIS – Open Artwork System Interchange Standard
OpenAccess – Design database format with APIs
PSF – Cadence proprietary format to store simulation results/waveforms (2GB limit)
PSFXL – Cadence proprietary format to store simulation results/waveforms
SDC – Synopsys Design Constraints, format for synthesis constraints
SDF – Standard for gate -level timings
SPEF – Standard format for Parasitic component of interconnections in IC design
SPI, CIR – SPICE Netlist, device-level netlist and commands for simulation
SREC , S19 – S-record, ASCII -coded format for memory dumps
SST2 – Cadence proprietary format to store mixed-signal simulation results/waveforms
STIL – Standard Test Interface Language, IEEE1450-1999 standard for Test Patterns for IC
SV – SystemVerilog source file
S*P – Touchstone /EEsof Scattering parameter data file – multi-port blackbox performance, measurement or simulated
TLF – Contains timing and logical information about a collection of cells (circuit elements )
UPF – Standard for Power-domain specification in SoC implementation
V – Verilog source file
VCD – Standard format for digital simulation waveform
VHD, VHDL – VHDL source file
WGL – Waveform Generation Language, format for Test Patterns for IC
Files output from Automatic Test Equipment or post-processed from such.
4DB – 4D database Structure file
4DC – 4D database Structure file (compiled in legacy mode)
4DD – 4D database Data file
4DIndy – 4D database Structure Index file
4DIndx – 4D database Data Index file
4DR – 4D database Data resource file (in old 4D versions)
4DZ – 4D database Structure file (compiled in 4D Project mode)
ACCDB – Microsoft Database (Microsoft Office Access 2007 and later)
ACCDE – Compiled Microsoft Database (Microsoft Office Access 2007 and later)
ADT – Sybase Advantage Database Server (ADS)
APR – Lotus Approach data entry & reports
BOX – Lotus Notes Post Office mail routing database
CHML – Krasbit Technologies Encrypted database file for 1 click integration between contact management software and the Chameleon Software
DAF – Digital Anchor data file
DAT – DOS Basic
DAT – Intersystems Caché database file
DB – Paradox
DB – SQLite
DBF – db/dBase II, III, IV and V, Clipper, Harbour/xHarbour, Fox/FoxPro, Oracle
DTA – Sage Sterling database file
EGT – EGT Universal Document, used to compress sql databases to smaller files, may contain original EGT database style.
ESS – EGT SmartSense is a database of files and its compression style. Specific to EGT SmartSense
EAP – Enterprise Architect Project
FDB – Firebird database file
FDB – Navision database file
FP, FP3, FP5, FP7 – FileMaker Pro
FRM – MySQL table definition
G3K- A file extension used by CASIO calculators to store raw keylog sequences
GDB – Borland InterBase Databases
GTABLE – Google Drive Fusion Table
KEXI – Kexi database file (SQLite -based)
KEXIC – shortcut to a database connection for a Kexi databases on a server
KEXIS – shortcut to a Kexi database
LBX - A database archive format used by SimTex for 1990s MS-DOS strategy games like Masters of Orion.
LDB – Temporary database file, only exists while a database is open
LIRS – L ayered I nteger S torage. Stores integers with characters such as semicolons to create lists of data.
MDA – Add-in file for Microsoft Access
MDB – Microsoft Access database
ADP – Microsoft Access project (used for accessing databases on a server)
MDE – Compiled Microsoft Database (Access)
MDF – Microsoft SQL Server Database
MYD – MySQL MyISAM table data
MYI – MySQL MyISAM table index
NCF – Lotus Notes configuration file
NSF – Lotus Notes database file
NTF – Lotus Notes database design template
NV2 – QW Page NewViews object oriented accounting database
ODB – LibreOffice Base or OpenOffice Base database
ORA – Oracle tablespace files sometimes get this extension (also used for configuration files)
PCONTACT – WinIM Contact file
PDB – Palm OS Database file
PDI – Portable Database Image
PDX – Corel Paradox database management
PRC – Palm OS resource database file
SQL – bundled SQL queries
REC – GNU recutils database
REL – Sage Retrieve 4GL data file
RIN – Sage Retrieve 4GL index file
SDB – StarOffice 's StarBase
SDF – SQL Compact Database file
SQLITE – SQLite database file
UDL – Universal Data Link
waData – Wakanda (software) database Data file
waIndx – Wakanda (software) database Index file
waModel – Wakanda (software) database Model file
waJournal – Wakanda (software) database Journal file
WDB – Microsoft Works Database
WMDB – Windows Media Database file; the CurrentDatabase_360.wmdb file can contain file name, file properties, music, video, photo and playlist information
Big Data (Distributed)[ edit ]
Avro – Data format appropriate for ingestion of record based attributes; distinguishing characteristic is schema is stored on each row enabling schema evolution
Parquet – Columnar data storage. It is typically used within the Hadoop ecosystem
ORC – Similar to Parquet, but has better data compression and schema evolution handling
These files store formatted text and plain text .
0 – Plain Text Document, normally used for licensing
1ST – Plain Text Document, normally preceded by the words "README" (README.1ST)
600 – Plain Text Document, used in UNZIP history log
602 – Text602 (T602) document
ABW – AbiWord document
ACL – MS Word AutoCorrect List
AFP – Advanced Function Presentation
AMI – Lotus Ami Pro
ANS – American National Standards Institute (ANSI) text
ASC – ASCII text
AWW – Ability Write
BBeB – Broad Band EBook
CCF – Color Chat 1.0
CSV – ASCII text as comma-separated values , used in spreadsheets and database management systems
CWK – ClarisWorks-AppleWorks document
DBK – DocBook XML sub-format
DITA – Darwin Information Typing Architecture document
DOC – Microsoft Word document
DOCM – Microsoft Word macro-enabled document
DOCX – document, Office Open XML , there are at least 4 quite different versions of Microsoft's DOCX: 1) ECMA-376, 2) ISO/IEC 29500 Transitional, 3) ISO/IEC 29500 Strict, 4) Microsoft-specific Compatibility Mode variants.
DOT – Microsoft Word document template
DOTX – Office Open XML text document template
DWD – Davka Writer Heb/Eng word processor file
EGT – EGT Universal Document
EPUB – An open standard for e-books
EVTX – Windows XML EventLog files are system log files used by the Windows operating system[ 13]
EZW – Reagency Systems easyOFFER document[ 14]
FDX – Final Draft
FTM – Fielded Text Meta
FTX – Fielded Text (Declared)
GDOC – Google Drive document
GUIDE – AmigaGuide
HTML, HTM – HyperText Markup Language
HWP – Haansoft (Hancom) Hangul Word Processor document
HWPML – Haansoft (Hancom) Hangul Word Processor Markup Language document
KPUB – Kobo ebook format
LOG – Text log file
LWP – Lotus Word Pro
MBP – metadata for Mobipocket documents
MD – Markdown text document
ME – Plain text document normally preceded by the word "READ" (READ.ME)
MCW – Microsoft Word for Macintosh (versions 4.0–5.1)
Mobi – Mobipocket documents
NB – Mathematica Notebook
NB – Nota Bene Document (Academic Writing Software)
NBP – Mathematica Player Notebook
NEIS – 학교생활기록부 작성 프로그램 (Student Record Writing Program) Document
NT – N-Triples RDF container (.nt)
NQ – N-Quads RDF container (.nq)
ODM – OpenDocument master document
ODOC – Synology Drive Office Document
ODT – OpenDocument text document
OSHEET – Synology Drive Office Spreadsheet
OTT – OpenDocument text document template
OMM – OmmWriter text document
PAGES – Apple Pages document
PAP – Papyrus word processor document
PER – Canadian Forces Personnel Appraisal System (CFPAS) Personnel Evaluation Report (PER)
PDR – Canadian Forces Personnel Appraisal System (CFPAS) Personnel Development Report (PDR)
PDAX – Portable Document Archive (PDA) document index file
PDF – Portable Document Format
PROTONDOC – Proton Docs file shortcut
QUOX – Question Object File Format for Quobject Designer or Quobject Explorer
RTF – Rich Text document
RPT – Crystal Reports
SDW – StarWriter text document, used in earlier versions of StarOffice
SE – Shuttle Document
STW – OpenOffice.org XML (obsolete) text document template
Sxw – OpenOffice.org XML (obsolete) text document
TeX – TeX
TMDX – SoftMaker TextMaker
INFO – Texinfo
Troff – Unix OS document processing system
TXT – ASCII or Unicode plain text
UOF – Uniform Office Format
UOML – Unique Object Markup Language
VIA – Revoware VIA Document Project File
WPD – WordPerfect document
WPS – Microsoft Works document
WPT – Microsoft Works document template
WRD – WordIt! document
WRF – ThinkFree Write
WRI – Microsoft Write document
WRIX – NovaDesk Writer document
XHTML , XHT – eXtensible HyperText Markup Language
XML – eXtensible Markup Language
XPS – Open XML Paper Specification
3DT – 3D Topicscape , the database in which the meta-data of a 3D Topicscape is held, it is a form of 3D concept map (like a 3D mind-map) used to organize ideas, information, and computer files
ATY – 3D Topicscape file, produced when an association type is exported; used to permit round-trip (export Topicscape, change files and folders as desired, re-import to 3D Topicscape)
CAG – Linear Reference System
FES – 3D Topicscape file, produced when a fileless occurrence in 3D Topicscape is exported to Windows; used to permit round-trip (export Topicscape, change files and folders as desired, re-import them to 3D Topicscape)
MGMF – MindGenius Mind Mapping Software file format
MM – FreeMind mind map file (XML)
MMP – Mind Manager mind map file
MUP – File type used by MindMup to export editable Mind Maps
TPC – 3D Topicscape file, produced when an inter-Topicscape topic link file is exported to Windows; used to permit round-trip (export Topicscape, change files and folders as desired, re-import to 3D Topicscape)
ACT – Adobe Color Table; contains a raw color palette and consists of 256 24-bit RGB colour values.
ASE – Adobe Swatch Exchange; used by Adobe Substance , Photoshop, Illustrator, and InDesign.[ 16]
GPL – GIMP palette file; uses a text representation of color names and RGB values; various open source graphical editors can read this format,[ 17] including GIMP , Inkscape , Krita ,[ 18] KolourPaint , Scribus , CinePaint , and MyPaint [ 19]
PAL – Microsoft RIFF palette file
ICC, ICM – Color profile conforming the specification of the ICC
Raster or bitmap files store images as a group of pixels .
ART – America Online proprietary format
ASE, ASEPRITE – Aseprite Project format
AVIF – AV1 Image File Format File Format
BLP – Blizzard Entertainment proprietary texture format
BMP – Microsoft Windows bitmap formatted image
BTI – Nintendo proprietary texture format
C4 – JEDMICS image files, a DOD system
CALS – JEDMICS image files, a DOD system
CD5 – Chasys Draw IES image
CIT – Intergraph monochrome bitmap format
CPT – Corel PHOTO-PAINT image
CLIP – CLIP STUDIO PAINT format
CPL – Microsoft Windows control panel file
DDS – DirectX texture file
DIB – Device-Independent Bitmap graphic
DjVu – designed for scanned documents
EGT – EGT Universal Document, used in EGT SmartSense to compress PNG files to yet a smaller file
Exif – Exchangeable image file format is a specification for the image format used by digital cameras
GIF – CompuServe 's Graphics Interchange Format
FLIF – Free Lossless Image Format
GIFV – Graphics Interchange Format Video, a format used for short, looping videos that combines the advantages of GIFs and videos, with better playback quality and lower file sizes[ 20]
GRF – Zebra Technologies proprietary format
ICNS – format for icons in macOS ; contains bitmap images at multiple resolutions and bitdepths with alpha channel
HEIF, HEIC – High Efficiency Image File Format
ICO – a format used for icons in Microsoft Windows ; contains small bitmap images at multiple resolutions and bitdepths with 1-bit transparency or alpha channel
IFF, ILBM, LBM – IFF ILBM
JNG – a single-frame MNG using JPEG compression and possibly an alpha channel
JBIG – JBIG
JPEG , JPG, JFIF – Joint Photographic Experts Group ; a lossy image format widely used to display photographic images
JP2 – JPEG2000
JAI – JPEG AI
JAIC – JPEG AIC
JAR – JPEG AR
JD – JPEG DNA
JFM – JPEG Fake Media
JLS – JPEG LS
JNFT – JPEG NFT
JPP – JPEG Pleno
JRF – JPEG RF
JPS – JPEG Stereo
JSY – JPEG Systems
JXL – JPEG XL , an image format designed for professional photography and web images; supports wide color gamut, high dynamic range, animations, and a max resolution of 1,073,741,823 x 1,073,741,824
JXR – JPEG XR
JXS – JPEG XS
JXT – JPEG XT
KRA – Krita image file
LBM – Deluxe Paint image file
MAX – ScanSoft PaperPort document
MIFF – ImageMagick 's native file format
MNG – Multiple-image Network Graphics , the animated version of PNG
MSP – a format used by old versions of Microsoft Paint; replaced by BMP in Microsoft Windows 3.0
NEF – Nikon camera raw format; photos have this on some Nikon cameras if the quality RAW is selected in camera settings
NITF – A U.S. Government standard commonly used in Intelligence systems
OTB – Over The Air bitmap, a specification designed by Nokia for black and white images for mobile phones
PBM – portable bitmap
compressed Degas picture files:
PC1 – low resolution
PC2 – medium resolution
PC3 – high resolution
PCF – Pixel Coordination Format
PCX – a lossless format used by ZSoft's PC Paint, popular for a time on DOS systems.
PDD – Adobe PhotoDeluxe image
PDN – Paint.NET image file
PGF – Progressive Graphics File
PGM – Portable graymap
uncompressed Degas picture files:
PI1 – low resolution
PI2 – medium resolution
PI3 – high resolution
PI2 – Portrait Innovations encrypted image format
PICT , PCT – Apple Macintosh PICT image
PNG – Portable Network Graphics (lossless, recommended for display and edition of graphic images)
PNJ – a sub-format of the MNG file format, used for encapsulating JPEG files[ 21]
PNM – Portable anymap graphic bitmap image
PNS – PNG Stereo
PPM – Portable Pixmap (Pixel Map) image
procreate – Procreate 's drawing file
Adobe Photoshop files:
PSB – large document
PSD – document
PSP – Paint Shop Pro image
PX – Pixel image editor image file
PXM – Pixelmator image file
PXR – Pixar Image Computer image file
PXZ – a compressed layered image file used for Pixlr
QFX – QuickLink Fax image
QOI – Quite OK Image , a compressed lossless image format
RLE – a run-length encoding image
SCT – Scitex Continuous Tone image file
SGI , RGB, INT, BW – Silicon Graphics Image
TGA , TARGA, ICB, VDA, VST, PIX – Truevision TGA (Targa) image
TIFF , TIF – Tag(ged) Image File Format; usually lossless, but many variants exist, including lossy ones.
TIFF/EP , TIF, TIFF – Tag Image File Format / Electronic Photography, ISO 12234-2; tends to be used as a basis for other formats rather than in its own right
VTF – Valve Texture Format
WEBP – WebP , an image format designed for the web that can provide both lossless and lossy compression
XBM – X Window System Bitmap
XCF – GIMP image (from Gimp's origin at the eXperimental Computing Facility of the University of California )
XPM – X Window System Pixmap
ZIF – Zoomable/Zoomify Image Format (a web-friendly, TIFF-based, zoomable image format)
CR2 – Canon camera raw format; photos have this on some Canon cameras if the quality RAW is selected in camera settings
DNG – "Digital Negative" a type of raw image file format used in digital photography.
RAW – General term for minimally processed image data (acquired by a digital camera )
Vector graphics use geometric primitives such as points, lines, curves, and polygons to represent images.
3DV file – 3-D wireframe graphics by Oscar Garcia
AMF – Additive Manufacturing File Format
AWG – Ability Draw
AI – Adobe Illustrator Document
CGM – Computer Graphics Metafile, an ISO Standard
CDR – CorelDRAW Document
CMX – CorelDRAW vector image
DP – Drawing Program file for PERQ [ 22]
DRAWIO – Diagrams.net offline diagram
DXF – ASCII Drawing Interchange file Format, used in AutoCAD and other CAD-programs
E2D – 2-dimensional vector graphics used by the editor which is included in JFire
EGT – EGT Universal Document, EGT Vector Draw images are used to draw vector to a website
EPS – Encapsulated Postscript
FS – FlexiPro file.x
GBR – Gerber file
ODG – OpenDocument Drawing
MOVIE.BYU – 3D Vector file for polygons, coordinates and more complex shapes
RenderMan – Displays Shading in both 2D and 3D scapes
SVG – Scalable Vector Graphics, employs XML
3DMLW – Scene description languages (3D vector image formats)
STL – Stereo Lithographic data format (see STL (file format) ) used by various CAD systems and stereo lithographic printing machines. See above.
WRL – Virtual Reality Modeling Language, VRML Uses this extension for the creation of 3D viewable web images.
X3D – XML-based file for communicating 3D graphics
SXD – OpenOffice.org XML (obsolete) Drawing
TGAX – Texture format used by Zwift
V2D – voucher design used by the voucher management included in JFire
VDOC – Vector format used in AnyCut, CutStorm, DrawCut, DragonCut, FutureDRAW, MasterCut, SignMaster, VinylMaster software by Future Corporation
VSD – Vector format used by Microsoft Visio
VSDX – Vector format used by MS Visio and opened by VSDX Annotator
VND – Vision numeric Drawing file used in TypeEdit, Gravostyle.
WMF – Windows Meta File
EMF – Enhanced (Windows) MetaFile, an extension to WMF
ART – Xara –Drawing (superseded by XAR)
XAR – Xara –Drawing
3D graphics are 3D models that allow building models in real-time or non-real-time 3D rendering.
3DMF – QuickDraw 3D Metafile (.3dmf)
3DM – OpenNURBS Initiative 3D Model (used by Rhinoceros 3D) (.3dm)
3MF – 3D Manufacturing Format[ 10]
3DS – legacy 3D Studio Model (.3ds)
ABC – Alembic (computer graphics)
AC – AC3D Model
AMF – Additive Manufacturing File Format
AN8 – Anim8or Model
AOI – Art of Illusion Model
ASM – PTC Creo assembly
B3D – Blitz3D Model
BBMODEL – Blockbench Model
BLEND – Blender
Hip -.hip (and .hipnc for the non-commercial version, or .hiplc for Houdini Apprentice/Indie)
BLOCK – Blender encrypted blend files
BMD3 – Nintendo GameCube first-party J3D proprietary model format (.bmd)
BDL4 – Nintendo GameCube and Wii first-party J3D proprietary model format (2002, 2006–2010) (.bdl)
BRRES – Nintendo Wii proprietary model format
BFRES – Nintendo Wii U and later Switch proprietary model format
BCRES – Nintendo 3DS proprietary model format
C4D – Cinema 4D (.c4d)
Cal3D – Cal3D (.cal3d)
CCP4 – X-ray crystallography voxels (electron density)
CFL – Compressed File Library
COB – Caligari Object
CORE3D – Coreona 3D Coreona 3D Virtual File (.core3d)
CTM – OpenCTM
DAE – COLLADA
DFF – RenderWare binary stream, commonly used by Grand Theft Auto III -era games as well as other RenderWare titles
DN – Adobe Dimension CC file format
DPM – DeepMesh
DTS – Torque Game Engine (DTS (file format))
EGG – Panda3D Engine
FACT – Electric Image (.fac)
FBX – Autodesk FBX
G – BRL-CAD geometry
GLB – a binary form of glTF required to be loaded in Facebook 3D Posts
GLM – Ghoul Mesh
glTF – the JSON-based standard developed by Khronos Group
HEC – Hector Game Engine – Flatspace model format
IO – Bricklink Stud.io 2.0 Model File
IOB – Imagine (3D modeling software)
JAS – Cheetah 3D file
JMESH – Universal mesh data exchange file based on JMesh specification (.jmsh for text/JSON based, .bmsh for binary/UBJSON based)
LDR – LDraw Model File
LWO – Lightwave Object
LWS – Lightwave Scene
LXF – LEGO Digital Designer Model file
LXO – Luxology Modo (software) file
M3D – Model3D, universal, engine-neutral format
MA – Autodesk Maya ASCII File
MAX – Autodesk 3D Studio Max file
MB – Autodesk Maya Binary File
MPD – LDraw Multi-Part Document Model File
MD2 – MD2 : Quake II model format
MD3 – MD3 : Quake III model format
MD5 – MD5 : Doom 3 model format
MDX – Blizzard Entertainment 's own model format
MESH – New York University (.m)
MESH – Meshwork Model (.mesh)
MIOBJECT – Mine-Imator object file
MIPARTICLE – Mine-Imator particle file
MIMODEL – Mine-Imator model file
MM3D – Misfit Model 3D
MPO – Multi-Picture Object – This JPEG standard is used for 3D images, as with the Nintendo 3DS
MRC – MRC : voxels in cryo-electron microscopy
NIF – Gamebryo NetImmerse File
NWC – Navisworks – cached version of the converted model geometry
NWD – Navisworks – publish format
NWF – Navisworks – working format for projects
OBJ – Wavefront .obj file
OFF – OFF Object file format
OGEX – Open Game Engine Exchange (OpenGEX) format
PLY – PLY : Polygon File Format / Stanford Triangle Format
PRC – Adobe PRC (embedded in PDF files)
PRT – PTC Creo part
POV – POV-Ray document
R3D – Realsoft 3D (Real-3D)
RWX – RenderWare Object
SIA – Nevercenter Silo Object
SIB – Nevercenter Silo Object
SKP – SketchUp file
SLDASM – SolidWorks Assembly Document
SLDPRT – SolidWorks Part Document
SMD – Valve Studiomdl Data format
U3D – Universal 3D format
USD – Universal Scene Description
USDA – Universal Scene Description , human-readable text format
USDC – Universal Scene Description , binary format
USDZ – Universal Scene Description , a zip-compressed container
VIM – Revizto visual information model format (.vimproj)
VRML97 – VRML Virtual reality modeling language (.wrl)
VUE – Vue scene file
VWX – Vectorworks
WINGS – Wings3D
W3D – Westwood 3D Model
X – DirectX 3D Model
X3D – Extensible 3D
Z3D – Zmodeler
ZBMX – Mecabricks Blender Add-On
Links and shortcuts [ edit ]
PHZ - opens components on the 2D sandbox physics simulator Algodoo
Native executable formats include: executable file , object file , and shared library , but exclude executable files that are not executed via a processor-native mechanism.
8BF – files plugins for some photo editing programs including Adobe Photoshop , Paint Shop Pro , GIMP and Helicon Filter .
A – a static library on Unix-like systems
A – Objective C native static library
a.out – (no suffix for executable image, .o for object files, .so for shared object files) classic Unix object format, now often superseded by ELF
APK – Android Package
APP – A folder found on macOS systems containing program code and resources, appearing as one file.
APP – file extension are executable application packages for running apps on HarmonyOS , OpenHarmony and Oniro devices.
BAC – an executable image for the RSTS/E system, created using the BASIC-PLUS COMPILE command[ 23]
BPL – a Win32 PE file created with Delphi or C++Builder containing a package.
Bundle – a Macintosh plugin created with Xcode or make which holds executable code, data files, and folders for that code.
CLASS – Compiled Java bytecode
COFF – (no suffix for executable image, .o for object files) Unix Common Object File Format, now often superseded by ELF
COM – Simple executable format used by CP/M and DOS .
DCU – Delphi compiled unit
DLL – Dynamic library used in Windows and OS/2 to store data, resources and code.
DOL – the format used by the GameCube and Wii , short for Dolphin, which was the codename of the GameCube.
EAR – archives of Java enterprise applications
ELF – (no suffix for executable image, .o for object files, .so for shared object files) used in many modern Unix and Unix-like systems, including Solaris , other System V Release 4 derivatives, Linux , and BSD )
EXE – DOS executable (.exe : used in DOS )
EXE – New Executable (used in multitasking ("European") MS-DOS 4.0, 16-bit Microsoft Windows , and OS/2 )
EXE – Portable Executable used in Microsoft Windows and some other systems
IPA – file extension for Apple iOS application executable file. Another form of zip file.
JAR – archives of Java class files
JEFF – a file format allowing execution directly from static memory[ 24]
KO – Loadable kernel module
LIB – a static library on Microsoft platforms
LIST – variable list
Mach-O – (no suffix for executable image, .o for object files, .dylib and .bundle for shared object files) Mach -based systems, notably native format of macOS , iOS , iPadOS , watchOS , tvOS and visionOS
NLM – NetWare Loadable Module the native 32-bit binaries compiled for Novell's NetWare Operating System (versions 3 and newer)
O – un-linked object files directly from the compiler
OBJ – object file on Windows
RLL – used in Microsoft operating systems together with a DLL file to store program resources
S1ES – Executable used for S1ES learning system.
SO – shared library, typically ELF
VAP – Value Added Process the native 16-bit binaries compiled for Novell's NetWare Operating System (version 2, NetWare 286, Advanced NetWare, etc.)
WAR – an archive of a Java Web application
XAP – Windows Phone package
XBE – Xbox executable file used to run games. Can be run on a PC via emulation.
XCOFF – (no suffix for executable image, .o for object files, .a for shared object files) extended COFF, used in AIX
XEX – Xbox 360 executable file mainly used for games and apps, however it is also used for the console's BIOS. Can be run on a PC via emulation.
XPI – PKZIP archive that can be run by Mozilla web browsers to install software.
XSD – XML Schema Definition, used for planning and organizing XML documents.
Object extensions:
OCX – Object Control extension
TLB – Windows Type Library
VBX – Visual Basic extension
Page description language [ edit ]
Project management software [ edit ]
Reference management software [ edit ]
Formats of files used for bibliographic information (citation ) management.
Scientific data (data exchange)[ edit ]
FITS – Flexible Image Transport System, a standard data format for astronomy
Silo – a storage format for visualization developed at Lawrence Livermore National Laboratory
SPC – SPC , spectroscopic data
EAS3 – binary format for structured data
EOSSA – Electro-Optic Space Situational Awareness format
OST – (Open Spatio-Temporal) extensible, mainly images with related data, or just pure data; meant as an open alternative for microscope images
CCP4 – CCP4 , X-ray crystallography voxels (electron density)
MRC – MRC , voxels in cryo-electron microscopy
HITRAN – spectroscopic data with one optical/infrared transition per line in the ASCII file (.hit)
ROOT – hierarchical platform-independent compressed binary format used by ROOT
SDF – Simple Data Format (SDF), a platform-independent, precision-preserving binary data I/O format capable of handling large, multi-dimensional arrays.
MYD – Everfine LEDSpec software file for LED measurements
CSDM – (Core Scientific Dataset Model) model for multi-dimensional and correlated datasets from various spectroscopies, diffraction, microscopy, and imaging techniques (.csdf, .csdfe).[ 25]
GRIB – Grid in Binary, WMO format for weather model data
BUFR – WMO format for weather observation data
PP – UK Met Office format for weather model data
NASA-Ames – Simple text format for observation data. First used in aircraft studies of the atmosphere.
Molecular biology and bioinformatics:
AB1 – In DNA sequencing , chromatogram files used by instruments from Applied Biosystems
ACE – A sequence assembly format
ASN.1 – Abstract Syntax Notation One , is an International Standards Organization (ISO ) data representation format used to achieve interoperability between platforms. NCBI uses ASN.1 for the storage and retrieval of data such as nucleotide and protein sequences, structures, genomes, and PubMed records.
BAM – Binary Alignment/Map format (compressed SAM format)
BCF – Binary compressed VCF format
BED – The browser extensible display format is used for describing genes and other features of DNA sequences
CAF – Common Assembly Format for sequence assembly
CRAM – compressed file format for storing biological sequences aligned to a reference sequence
DDBJ – The flatfile format used by the DDBJ to represent database records for nucleotide and peptide sequences from DDBJ databases.
EMBL – The flatfile format used by the EMBL to represent database records for nucleotide and peptide sequences from EMBL databases.
FASTA – The FASTA format , for sequence data. Sometimes also given as FNA or FAA (Fasta Nucleic Acid or Fasta Amino Acid).
FASTQ – The FASTQ format , for sequence data with quality. Sometimes also given as QUAL.
GCPROJ – The Genome Compiler project. Advanced format for genetic data to be designed, shared and visualized.
GenBank – The flatfile format used by the NCBI to represent database records for nucleotide and peptide sequences from the GenBank and RefSeq databases
GFF – The General feature format is used to describe genes and other features of DNA , RNA , and protein sequences
GTF – The Gene transfer format is used to hold information about gene structure
MAF – The Multiple Alignment Format stores multiple alignments for whole-genome to whole-genome comparisons [1]
NCBI – Structured ASN.1 format used at National Center for Biotechnology Information for DNA and protein data
NEXUS – The Nexus file encodes mixed information about genetic sequence data in a block structured format
NeXML – XML format for phylogenetic trees
NWK – The Newick tree format is a way of representing graph-theoretical trees with edge lengths using parentheses and commas and useful to hold phylogenetic trees .
PDB – structures of biomolecules deposited in Protein Data Bank , also used to exchange protein and nucleic acid structures
PHD – Phred output, from the base-calling software Phred
PLN – Protein Line Notation used in proteax software specification
SAM – SAM , Sequence Alignment Map format, in which the results of the 1000 Genomes Project will be released
SBML – The Systems Biology Markup Language is used to store biochemical network computational models
SCF – Staden chromatogram files used to store data from DNA sequencing
SFF – Standard Flowgram Format
SRA – format used by the National Center for Biotechnology Information Short Read Archive to store high-throughput DNA sequence data
Stockholm – The Stockholm format for representing multiple sequence alignments
Swiss-Prot – The flatfile format used to represent database records for protein sequences from the Swiss-Prot database
VCF – Variant Call Format , a standard created by the 1000 Genomes Project that lists and annotates the entire collection of human variants (with the exception of approximately 1.6 million variants).
DCM – Digital Imaging and Communications in Medicine (DICOM)
NIfTI – Neuroimaging Informatics Technology Initiative
NII – single-file (combined data and meta-data) style
NII.GZ – gzip -compressed, used transparently by some software, notably the FMRIB Software Library (FSL)
GII – single-file (combined data and meta-data) style; NIfTI offspring for brain surface data
IMG, HDR – dual-file (separate data and meta-data, respectively) style
IMG, HDR – Analyze data, meta-data
BRIK, HEAD – AFNI data, meta-data
MGH – uncompressed, Massachusetts General Hospital imaging format, used by the FreeSurfer brain analysis package
MGZ – zip -compressed, Massachusetts General Hospital imaging format, used by the FreeSurfer brain analysis package
MINC – Medical Imaging NetCDF format
MNC – previously based on NetCDF; since version 2.0, based on HDF5
Biomedical signals (time series)[ edit ]
ACQ – AcqKnowledge format for Windows/PC from Biopac Systems Inc., Goleta, CA, USA
ADICHT – LabChart format from ADInstruments Pty Ltd, Bella Vista NSW, Australia
BCI2000 – The BCI2000 project, Albany, NY, USA
BDF – BioSemi data format from BioSemi B.V. Amsterdam, Netherlands
BKR – The EEG data format developed at the University of Technology Graz, Austria
CFWB – Chart Data Format from ADInstruments Pty Ltd, Bella Vista NSW, Australia
DICOM – Waveform An extension of Dicom for storing waveform data
ecgML – A markup language for electrocardiogram data acquisition and analysis
EDF, EDF+ – European Data Format
FEF – File Exchange Format for Vital signs, CEN TS 14271
GDF – The General Data Format for biomedical signals
HL7aECG – Health Level 7 v3 annotated ECG
MFER – Medical waveform Format Encoding Rules
OpenXDF – Open Exchange Data Format from Neurotronics, Inc., Gainesville, FL, USA
SCP-ECG – Standard Communication Protocol for Computer assisted electrocardiography EN1064:2007
SIGIF – A digital SIGnal Interchange Format with application in neurophysiology
WFDB – Format of Physiobank
XDF – eXtensible Data Format
HL7 – Health Level 7 , a framework for exchange, integration, sharing, and retrieval of health information electronically
xDT – a family of data exchange formats for medical records
CBF – Common Biometric Format, based on CBEFF 2.0 (Common Biometric ExFramework).
EBF – Extended Biometric Format, based on CBF but with S/MIME encryption support and semantic extensions
CBFX – XML Common Biometric Format, based upon XCBF 1.1 (OASIS XML Common Biometric Format)
EBFX – XML Extended Biometric Format, based on CBFX but with W3C XML Encryption support and semantic extensions
This section covers source code files for all programming languages regardless of whether used with a compiler or an interpreter or used for scripting .
A – Zipped C /C++ object files
ADB – Ada body
ADS – Ada specification
ASM, S – Assembly language source
AHK – AutoHotkey script file
APPLESCRIPT – AppleScript : see SCPT
AS – Adobe Flash ActionScript File
AU3 – AutoIt version 3
AWK – AWK
B – B source
BAS – BASIC , FreeBASIC , Visual Basic , BASIC-PLUS source,[ 23] PICAXE basic
BB – Blitz Basic Blitz3D
BMX – Blitz Basic BlitzMax
BAS – QBasic & QuickBASIC
BAT – Batch file
BTM – Batch file
C – C source
CPP, CC, CXX, C, CBP – C++ source
CS – C# source
CSPROJ – C# project (Visual Studio .NET)
C3 - C3 module(s)
C3L – A C3 library file, zip compressed[ 26]
CLJ – Clojure source
CLJS – ClojureScript source
CLS – Visual Basic class
COB, CBL – COBOL source
CJS – JavaScript CommonJS module
CLASS – Compiled Java binary
CLS – Object REXX (ooRexx) class file
CMD – Batch file
COMMAND – A shell script, specifically associated with the Terminal on macOS
COFFEE – CoffeeScript
DART – Dart
D – D source
DBA – DarkBASIC source
DBPro123 – DarkBASIC Professional project
EBUILD – Gentoo Linux portage package
EGG – ChickenScheme source
EGT – EGT Asterisk Application Source File, EGT Universal Document
ERB – Embedded Ruby , Ruby on Rails Script File
E – Eiffel source
EFS – EGT Forever Source File
EGT – EGT Asterisk Source File, could be J, C#, VB.net, EF 2.0 (EGT Forever)
EL – Emacs Lisp source
FS – F# source, fragment shader code
FOR, FTN, F, F77, F90 – Fortran source
FRM – Visual Basic form
FRX – Visual Basic form stash file (binary form file)
FTH – Forth source
GO – Go source
GED – Game Maker Extension Editable file as of version 7.0
GM6 – Game Maker Editable file as of version 6.x
GMD – Game Maker Editable file up to version 5.x
GMK – Game Maker Editable file as of version 7.0
GML – Game Maker Language script file
GOOL – Created by Naughty Dog for Crash Bandicoot on the PS1
HC – HolyC source code file
HTA – HTML Application
HX – Haxe source
HXML – Haxe project configuration file
H – C/C++ header file
HPP, HXX – C++ header file
HS – Haskell source
I – SWIG interface file
IBI – Icarus script
ICI – ICI[definition needed ]
IJS – J script
INC – Turbo Pascal included source
INO – Arduino sketch (program)
IPYNB – IPython Notebook
IQBLOCKS – VEXcode IQ Project File
ITCL – Itcl
JAVA – Java source
JS – JavaScript and JScript source
JSFL – Adobe JavaScript
JSX – JavaScript XML
KT – Kotlin
L – lex source
LGT – Logtalk source
LUA – Lua
LISP – Common Lisp source
M – Mathematica package file
M – Objective-C source
M – MATLAB source
MM – Objective-C++ source
M4 – m4 source
MAP – CodeWarrior linker file
MJS – JavaScript ECMAScript Module
MRC – mIRC script
ML – Standard ML and OCaml source
MSQR – M² source file, created by Mattia Marziali[citation needed ]
N – Nemerle source
NB – Nuclear Basic source
NCF – NetWare Command File[ 27] [ 28] (scripting for Novell's NetWare OS)
NQP – Raku Not Quite Perl, or Raku bootstrapping language[ 29]
NUC – compiled script
NUD – C++ External module written in C++
NUT – Squirrel
O – Compiled and optimized binary
P – Parser source
PAS, PP, P – Pascal source (DPR for projects)
PHP, PHP3, PHP4, PHP5, PHPS, Phtml – PHP source
PIV – Pivot stickfigure animator
PLI, PL1 – PL/I
PRG – Ashton-Tate; dbII, dbIII and dbIV, db, db7, clipper, Microsoft Fox and FoxPro, harbour, xharbour, and Xbase
PRO – IDL
POL – Apcera Policy Language doclet
PDE – Processing script
PL – Perl
PM – Perl module
PS1 – Windows PowerShell shell script
PS1XML – Windows PowerShell format and type definitions
PSC1 – Windows PowerShell console file
PSD1 – Windows PowerShell data file
PSM1 – Windows PowerShell module file
PY – Python source
PYC – Python bytecode files
PYO – Python
PYX – Cython source
R – R scripts
R – Rebol scripts
RAKU, RAKUMOD, RAKUDOC, RAKUTEST, NQP – Raku Language [ 29]
RB – Ruby
RDP – Remote Desktop Protocol (RDP) connection
RED – Red scripts
REX, REXX – Rexx and Object REXX (ooRexx) script file
RS – Rust
RED – Red source
REDS – Red/System source
RESX – Resource file for .NET applications
RC, RC2 – Resource script files to generate resources for .NET applications
RKT, RKTL – Racket source
RESOURCES – Visual Studio Code
SCALA – Scala source
SCI, SCE – Scilab
SCM – Scheme source
SD7 – Seed7 source
SKB, SKC – Sage Retrieve 4GL Common Area (Main and Amended backup)
SKD – Sage Retrieve 4GL Database
SKF, SKG – Sage Retrieve 4GL File Layouts (Main and Amended backup)
SKI – Sage Retrieve 4GL Instructions
SKK – Sage Retrieve 4GL Report Generator
SKM – Sage Retrieve 4GL Menu
SKO – Sage Retrieve 4GL Program
SKP, SKQ – Sage Retrieve 4GL Print Layouts (Main and Amended backup)
SKS, SKT – Sage Retrieve 4GL Screen Layouts (Main and Amended backup)
SKZ – Sage Retrieve 4GL Security File
SLN – Visual Studio solution
SPIN – Spin source (for Parallax Propeller microcontrollers)
STK – Stickfigure file for Pivot stickfigure animator
SB, SB2, SB3 – Scratch Project file
SCPT – AppleScript
SCPTD – See SCPT
SDL – State Description Language
SH – Shell script
SPRITE3 – Scratch 3.0 exported sprite file
SPWN – SPWN source file
SVELTE – Svelte component
SYJS – SyMAT JavaScript
SYPY – SyMAT Python
TCL – Tcl
TNS – Ti-Nspire Code/File
TORCH − CodeTorch Project File
TS – TypeScript
TSX – TypeScript JSX equivalent
UP − Pocket Up project
V5BLOCKS − VEXcode V5 Project File
VBS – VBScript Visual Basic Script
VUE – Vue.js component
VAP – Visual Studio Analyzer project
VB – Visual Basic (.NET) (VB.NET) source
VBG – Visual Studio compatible project group
VBP, VIP – Visual Basic project
VBPROJ – Visual Basic (.NET) project
VCPROJ – Visual C++ project
VDPROJ – Visual Studio deployment project
VI - LabVIEW method file
VRBLOCKS − VEXcode VR Project File
WASM – WebAssembly compiled binary
WAT – WebAssembly source code file
XAML – Extensible Application Markup Language
XPL – XProc script/pipeline
XQ – XQuery file
XSL – XSLT stylesheet
Y – yacc source
Authentication and general encryption formats are listed here.
Certificates and keys [ edit ]
This section shows file formats for encrypted general data, rather than a specific program's data.
AXX – Encrypted file, created with AxCrypt or Xecrets Ez
EEA – An encrypted CAB, ostensibly for protecting email attachments
TC – Virtual encrypted disk container, created by TrueCrypt
HC – Virtual encrypted disk container, created by VeraCrypt
KODE – Encrypted file, created with KodeFile
Lockbit – Used in Ransomwares, trojans, and other viruses
nSignE – An encrypted private key, created by nSign[ 33]
Password files (sometimes called keychain files) contain lists of other passwords, usually encrypted.
BPW – Encrypted password file created by Bitser password manager
KDB – KeePass 1 database
KDBX – KeePass 2 database
Signal data (non-audio)[ edit ]
ACQ – AcqKnowledge format for Windows/PC from Biopac
ADICHT – LabChart format from ADInstruments
BKR – The EEG data format developed at the University of Technology Graz
BDF, CFG – Configuration file for Comtrade data
CFWB – Chart Data format from ADInstruments
DAT – Raw data file for Comtrade data
EDF – European data format
FEF – File Exchange Format for Vital signs
GDF – General data formats for biomedical signals
GMS – Gesture And Motion Signal format
IROCK – intelliRock Sensor Data File Format
MFER – Medical waveform Format Encoding Rules
SAC – Seismic Analysis Code, earthquake seismology data format[ 34]
SCP-ECG – Standard Communication Protocol for Computer assisted electrocardiography
SEED, MSEED – Standard for the Exchange of Earthquake Data, seismological data and sensor metadata[ 35]
SEGY – Reflection seismology data format
SIGIF – SIGnal Interchange Format
WIN, WIN32 – NIED/ERI seismic data format (.cnt)[ 36]
8SVX – Commodore-Amiga 8-bit sound (usually in an IFF container)
16SVX – Commodore-Amiga 16-bit sound (usually in an IFF container)
AIFF , AIF, AIFC – Audio Interchange File Format
AU – Simple audio file format introduced by Sun Microsystems
AUP3 – Audacity 's file for when you save a song
BWF – Broadcast Wave Format, an extension of WAVE
CDDA – Compact Disc Digital Audio
DSF, DFF – Direct Stream Digital audio file, also used in Super Audio CD
RAW – Raw samples without any header or sync
WAV – Microsoft Wave
CWAV – file read by the Nintendo 3DS for Home-screen sound effects
QAU, QUEYEAUDIO – Queye Audio file, adapted from WAVE with specific metadata, generally for artists to submit music to their labels.
QAU0 – Proprietary version of the Queye Audio file, without metadata.
MOD – Soundtracker and Protracker sample and melody modules
MT2 – MadTracker 2 module
S3M – Scream Tracker 3 module
XM – Fast Tracker module
IT – Impulse Tracker module
SNG – Goat Tracker module
NSF – NES Sound Format
GBS – Game Boy Sound System
MID, MIDI – Standard MIDI file; most often just notes and controls but occasionally also sample dumps (.mid, .rmi)
FTM – FamiTracker Project file
BTM – BambooTracker Project file
FUR – Furnace Tracker Project file
AIMPPL – AIMP Playlist format
ASX – Advanced Stream Redirector
RAM – Real Audio Metafile For RealAudio files only.
XPL – HDi playlist
XSPF – XML Shareable Playlist Format
ZPL – Groove Music Playlist format from Microsoft
M3U – Multimedia playlist file
PLS – Multimedia playlist , originally developed for use with the museArc
QAUA – "Queye Audio Album", set of Queye Audio files with album metadata.
Audio editing and music production [ edit ]
ALS – Ableton Live set
ALC – Ableton Live clip
ALP – Ableton Live pack
ATMOS, AUDIO, METADATA – Dolby Atmos Rendering and Mastering related file
AUP – Audacity project file
AUP3 – Audacity 3.0 project file
BAND – GarageBand project file
CEL – Adobe Audition loop file (C ool E dit L oop)
CAU – Caustic project file
CPR – Steinberg Cubase project file
CWP – Cakewalk by BandLab project file
DRM – Steinberg Cubase drum file
DWP – DirectWave Sampler Instrument file (mainly used for FL Studio Mobile )
DMKIT – Image-Line 's Drumaxx drum kit file
ENS – Native Instruments Reaktor Ensemble
FLM – Image Line FL Studio Mobile project file
FLP – Image Line FL Studio project file
GRIR – Native Instruments Komplete Guitar Rig Impulse Response
LOGIC – Logic Pro X project file
MMP – LMMS project file (alternatively MMPZ for compressed formats)
MMR – MAGIX Music Maker project file
MX6HS – Mixcraft 6 Home Studio project file
NPR – Steinberg Nuendo project file
OMF, OMFI – Open Media Framework Interchange OMFI succeeds OMF (Open Media Framework)
PTX – Pro Tools 10 or later project file
PTF – Pro Tools 7 up to Pro Tools 9 project file
PTS – Legacy Pro Tools project file
RIN – Soundways RIN-M file containing sound recording participant credits and song information
RPP, RPP-BAK – REAPER project file
REAPEAKS – REAPER peak (waveform cache) file
SES – Adobe Audition multitrack session file
SFK – Sound Forge waveform cache file
SFL – Sound Forge sound file
SNG – MIDI sequence file (MidiSoft , Korg , etc.) or n-Track Studio project file
STF – StudioFactory project file. It contains all necessary patches, samples, tracks and settings to play the file
SND – Akai MPC sound file
SYN – SynFactory project file. It contains all necessary patches, samples, tracks and settings to play the file
SVP – Synthesizer V Studio project file
UST – Utau Editor sequence excluding wave -file
USTX – OpenUtau project file
VCLS – VocaListener project file
VPR – Vocaloid 5 Editor sequence excluding wave -file
VSQ – Vocaloid 2 Editor sequence excluding wave -file
VSQX – Vocaloid 3 & 4 Editor sequence excluding wave -file
3GP – the most common video format for cell phones
AAF – mostly intended to hold edit decisions and rendering information, but can also contain compressed media essence
AT3 – Sony's UMD data compression
GIF – Animated GIF (simple animation; until recently often avoided because of patent problems)
ASF – container (enables any form of compression to be used; MPEG-4 is common; video in ASF-containers is also called Windows Media Video (WMV))
AVCHD – Advanced Video Codec High Definition
AVI – container (a shell, which enables any form of compression to be used)
BIK /BK2– Bink Video file. A video compression system developed by RAD Game Tools in 1999 for FMVs in games.
BRAW – a high bitrate video format used by Blackmagic Design cameras.
CAM – aMSN webcam log file
COLLAB – Blackboard Collaborate session recording
DAT – video standard data file (automatically created when we attempted to burn as video file on the CD)
DVR-MS – Windows XP Media Center Edition 's Windows Media Center recorded television format
FLV – Flash video (encoded to run in a flash animation)
GMV – Video format used on the iBall DAViD
MPEG-1 – M1V Video
MPEG-2 – M2V Video
NOA – rare movie format use in some Japanese eroges around 2002
FLA – Adobe Flash (for producing)
FLR – (text file which contains scripts extracted from SWF by a free ActionScript decompiler named FLARE )
SOL – Adobe Flash shared object ("Flash cookie ")
STR – Sony PlayStation video stream
M4V – video container file format developed by Apple
MKV – Matroska Matroska is a container format, which enables any video format such as MPEG-4 ASP or AVC to be used along with other content such as subtitles and detailed meta information
WRAP – MediaForge (*.wrap)
MNG – mainly simple animation containing PNG and JPEG objects, often somewhat more complex than animated GIF
MOV – QuickTime container which enables any form of compression to be used; Sorenson codec is the most common; QTCH is the filetype for cached video and audio streams
MPEG, MPG, MPE – MPEG
THP – Nintendo proprietary movie/video format, used in GameCube and Wii games
MPEG-4 – MPEG-4 Part 14 , shortened "MP4 " multimedia container (most often used for Sony's PlayStation Portable and Apple's iPod )
MXF – Material Exchange Format (standardized wrapper format for audio/visual material developed by SMPTE )
ROQ – used by Quake III Arena
NSV – NSV Nullsoft Streaming Video (media container designed for streaming video content over the Internet)
OGG – container, multimedia
QMG – Samsung device boot animation
RM – RealMedia
RMVB – Proprietary format on Chinese knockoff video game console
SVI – SVI Samsung video format for portable players
SMK – Smacker video file. A video compression system developed by RAD Game Tools
SWF – Adobe Flash (for viewing)
TORRENT – A file that holds information about where data is (used in Bittorrent , uTorrent , qBittorrent , etc.)
WMV – Windows Media Video (see ASF )
WTV – Windows Vista 's and up Windows Media Center recorded television format
YUV – raw video format; resolution (horizontal x vertical) and sample structure 4:2:2 or 4:2:0 must be known explicitly
WebM – video file format for web video using HTML5
ASS, SSA – ASS (also SSA) : a subtitles file created by Aegisub , a video typesetting application (also a Halo game engine file)
SMI – SMI SAMI Caption file (HTML like subtitle for movie files)
SRT – SubRip Subtitle – file format for closed captioning or subtitles
Video editing, production[ edit ]
List of common file formats of data for video games on systems that support filesystems, most commonly PC games.
These formats are used by the video game osu! .
OSB – storyboard data
OSC – osu!stream combined stream data
OSF2 – free osu!stream song file
OSG – compressed live gameplay archive (optimized for spectating)
OSK – compressed skin archive
OSR – compressed replay archive
OSU – beatmap data
OSZ – compressed beatmap archive
OLZ – compressed beatmap archive, can only be opened by osu! (lazer)
OSZ2 – paid osu!stream song file
These formats are used by the video game Minecraft .
MCADDON – Bedrock Edition add-ons and resource packs
MCFUNCTION – functions/scripts
MCMETA – customizable texture packs
MCPACK – Bedrock Edition in-game texture packs and full add-ons
MCR – data for in-game worlds before version 1.2
MCTEMPLATE – Bedrock Edition world templates
MCWORLD – Bedrock Edition in-game worlds
MCA – format used by Java Edition for storing data for in-game worlds[ 39]
NBT – format used by Java Edition for storing program variables along with their (Java) type identifiers
SNBT – format used by Java Edition as a stringified version of NBT, it gets converted into nbt when needed.
NBS – used by Note Block Studio, a tool that can be used to make songs with note blocks in-game
EPK – used by Eaglercraft , an AOT compiled port of Minecraft which has been modified to run under TeaVM , a Java emulator for HTML5 & JavaScript, for saving world data, resource packs, profiles and more.
EZIP- used by Eagtek in WEB eaglers WASM GC(maybe)
TrackMania/Maniaplanet Engine[ edit ]
Formats used by games based on the TrackMania engine.
GBX – All user-created content is stored in this file type.
REPLAY.GBX – Stores the replay of a race.
CHALLENGE.GBX, MAP.GBX – Stores tracks/maps.
SYSTEMCONFIG.GBX – Launcher info.
TRACKMANIAVEHICLE.GBX – Info about a certain car type.
VEHICLETUNINGS.GBX – Vehicle physics.
SOLID.GBX – A block's model.
ITEM.GBX – Custom Maniaplanet item.
BLOCK.GBX – Custom Maniaplanet block.
TEXTURE.GBX – Info about a texture that are used in materials.
MATERIAL.GBX – Info about a material such as surface type that are used in Solids.
TMEDCLASSIC.GBX – Block info.
GHOST.GBX – Player ghosts in Trackmania and TrackMania Turbo .
CONTROLSTYLE.GBX – Menu files.
SCORES.GBX – Stores info about the player's best times.
PROFILE.GBX – Stores a player's info such as their login.
DDS – Almost every texture in the game uses this format.
PAK – Stores environment data such as valid blocks.
LOC – A locator. Locators allow the game to download content such as car skins from an external server.
SCRIPT.TXT – Scripts for Maniaplanet such as menus and game modes.
XML – ManiaLinks.
CPA Engine (OpenSpace)[ edit ]
Formats used by Ubisoft Montpellier 's CPA Engine, or OpenSpace as the enhanced version developed by Ubisoft Montreal was known.
MOD – Object file type used for geometrical 3D objects.
LVL – Level objects file type used for actor references.
LGT – Level lighting file used for lighting in worlds.
TEX – Image file used for level textures.
GMT – Level material file used for material definitions.
VMT – Level visual materials file used for visual material definitions.
SPO – Level superobject hierarchy file used for superobject definitions.
SCT – Level sector hierarchy file used for sector definitions.
CAR – Actor data file.
MEM – Memory block description file.
Formats used by games based on the Doom engine.
WAD – Data storage (contains music, maps, and textures)
DEH – DeHackEd files to mutate the game executable (not officially part of the Doom engine)
DSG – Saved game
LMP – A "lump", an entry in a WAD file
LMP – Saved demo recording
MUS – Music file (usually contained within a WAD file)
Formats used by games based on the Quake engine.
BSP – BSP (For binary space partitioning ) – Compiled map format
MAP – MAP Raw map format used by editors like GtkRadiant or QuArK
MDL, MD2, MD3, MD5 – MDL/MD2 /MD3 /MD5 : Model for an item used in the game
PAK, PK2 – PAK /PK2: Data storage
PK3, PK4 – PK3 /PK4 : Used by the Quake II , Quake III Arena , and Quake 4 game engines, respectively, to store game data, textures, etc.; they are actually .zip files.
DAT – not specific file type, often generic extension for "data" files for a variety of applications, sometimes used for general data contained within the PK3/PK4 files
FONTDAT – a DAT file used for formatting game fonts
ROQ – Video format
SAV – Savegame/Savefile format
Formats used by games based on the Unreal engine.
FUK – Map File for Postal 2
U – Unreal script format
UASSET – An asset format since Unreal Engine 4/5
UAX – Animations format for Unreal Engine 2
UMAP – Map file type for Unreal Engine and levels.
UMX – Map format for Unreal Tournament
UMX – Music format for Unreal Engine 1
UNR – Map format for Unreal
UPK – Package format for cooked content in Unreal Engine 3
USX – Sound format for Unreal Engine 1 and Unreal Engine 2
UT2 – Map format for Unreal Tournament 2003 and Unreal Tournament 2004
UT3 – Map format for Unreal Tournament 3
UTX – Texture format for Unreal Engine 1 and Unreal Engine 2
UXX – Cache format; these are files a client downloaded from server (which can be converted to regular formats)
Formats used by games based on this engine.
DMO – Save game
GRP – Data storage
MAP – Map (usually constructed with BUILD.EXE )
Formats used by Diablo by Blizzard Entertainment.
SV – Save Game
ITM – Item File
Formats used by Bohemia Interactive . Operation:Flashpoint , ARMA 2 , VBS2
LIP – Format that is created from WAV files to create in-game accurate lip-sync for character animations.
PBO – Binarized file used for compiled models
SQF – Format used for general editing
SQM – Format used for mission files
RBXL – Roblox Studio place file (XML, binary)
RBXM – Roblox Studio model file (XML, binary)
RBXLX – Roblox Studio place file (exclusively XML)
RBXMX – Roblox Studio model file (exclusively XML)
TRES – Human readable resource file
GD – Godot Engine's built-in scripting language (GDScript) source
TSCN – Human readable scene file
GDC - Compiled GDScript files used in exported PCK files
RES - Compiled resource files used in exported PCK files
SCN - Compiled scene files used in exported PCK files
IMPORT - Human readable file alongside imported textures with metadata for the engine
GODOT - Human readable metadata file for the engine
Formats used in Valve games: Half-Life 2 , Counter-Strike: Source , Day of Defeat: Source , Half-Life 2: Episode One , Team Fortress 2 , Half-Life 2: Episode Two , Portal , Left 4 Dead , Left 4 Dead 2 , Alien Swarm , Portal 2 , Counter-Strike: Global Offensive , Titanfall , Insurgency , Titanfall 2 , Day of Infamy .
BSP – Source Engine compiled map file
DEM – Source Engine demo format
HL2 – Half-Life 2 save format
MDL – Source Engine model format
PCF – Source Engine particle effect file
SAV – Source Engine save format
SMD – Source Engine uncompiled model format
VMF – Valve Hammer Map editor raw map file
VMT – Source Engine material format.
VMX – Valve Hammer Map editor backup map file
VPK – Source Engine pack format
VTF – Source Engine texture format
Formats used in Metal Gear Rising: Revengeance , Bayonetta , Vanquish , Nier: Automata .
DAT, DTT, EVN, EFF, EFT – Data containers, acts similarly to a folder, but can only have one layer of depth
WMB – Mesh data
SCR – Collection of WMBs to makeup levels and scenes.
WTA – Texture definitions and flags
WTP – Raw texture data
WTB – Combination of both WTA and WTP, with WTA first, then WTP after
TRG – Controls the flow of in-game events and calls functions in code
BXM – Binary-encoded and compressed XML data
EST – Effect data for the ESP effects system (used in Metal Gear Rising: Revengeance and Nier: Automata )
EF2 – Effect data for the EF2 effects system (used in Bayonetta 1 )
MOT – Motion capture animation data
ADOFAI – Level data for A Dance of Fire and Ice
B – used for Grand Theft Auto saved game files
BBKEYMAP – Blockbench keybindings
BBSETTINGS – Blockbench settings
BBTHEME – Blockbench theme
BMS - Rhythm game file format
BME - Expansion of BMS file format
BML - Expansion of BMS file format
CAR – Car and engine data for Automation
CGB – Pokémon Black and White /Black 2 and White 2 C-Gear skins
DBPF – The Sims 2 package
DDZ – a file which can only be used by the "daydreamer engine" created by "fever-dreamer", a program similar to RAGS, it's mainly used to make somewhat short games.
DIVA – Project DIVA timings, element coordinates, MP3 references, notes, animation poses and scores
ENGINE – Engine data for Automation
ESM, ESP – Master and Plugin data archives for the Creation Engine
GCF – format used by the Steam content management system for file archives
GDR, GDR2 – Geometry Dash replays
GDLVL – Geometry Dash level data
GDKB – Geometry Dash keybind data
GMD – Geometry Dash level data (Geode mod GDShare)
HE0, HE2, HE4 – HE games file
IMG – format used by Renderware -based Grand Theft Auto games for data storage
JBEAM – format used in BeamNG.Drive to define the physical structure of a vehicle
LLSP3 – Lego Spike program file
LOVE – format used by the LOVE2D engine[ 40]
MAP – format used by Halo: Combat Evolved for archive compression, Doom 3 and various other games
MLOG – A file format intended to be used for Mindustry logic
MSAV – A file format used to store Mindustry ' s map and save data.
MSCH – A file format used to store Mindustry ' s schematic data.
MPQ – MPQ archives used by Blizzard Entertainment
NL2PKG – NoLimits 2 package
OEC – format used by OE-Cake! for scene data storage
P3D – format for panda3d by Disney
PLAGUEINC – format used by Plague Inc. for storing custom scenario information[ 41]
POD – format used by Terminal Reality
RCT – Used for templates and save files in RollerCoaster Tycoon games
REP – used by Blizzard Entertainment for scenario replays in StarCraft
RDLEVEL, RDZIP – Used by Rhythm Doctor to store level data
Simcity, DBPF, DAT, SC4Lot, SC4Model – All game plugins use this format, commonly with different file extensions (Sim City 4 )
SCS – SCS Software data file (Euro Truck Simulator 2 and American Truck Simulator )
SMZIP – ZIP-based package for StepMania songs, themes and announcer packs.
SOLITAIRETHEME8 – theme for Windows solitaire
UNI, UNIS – Super Mario UniMaker level data
USLD – format used by Unison Shift to store level layouts
VIV – Archive format used to compress data for several video games, including Need for Speed: High Stakes
VVVVVV – format used by VVVVVV
CPS – format used by The Powder Toy , Powder Toy save
STM – format used by The Powder Toy , Powder Toy stamp
PKG – format used by Bungie for the PC beta of Destiny 2 , for nearly all the game's assets
CHR – format used by Team Salvato , for the character files of Doki Doki Literature Club!
Z5 – format used by Z-machine for story files in interactive fiction
SCWORLD – format used by Survivalcraft to store sandbox worlds
SCSKIN – format used by Survivalcraft to store player skins
SCBTEX – format used by Survivalcraft to store block textures
PRISON – format used by Prison Architect to save prisons
ESCAPE – format used by Prison Architect to save escape attempts
WBFS – Wii Backup File System
GBA – Game Boy Advance ROM File
JKR – format used by Balatro for data storage
PSS – Sony PlayStation 2 Game Video file and is used to store audio and video data by games for the PlayStation 2 console
FNFC – Friday Night Funkin' chart file
ARC – Nintendo U8 archive
ARC – Nintendo RARC archive
SZS – Nintendo Yaz0 compressed archive
EGF – Educational Game Format[ 42] [ 43] [ 44]
List of the most common filename extensions used when a game's ROM image or storage medium is copied from an original read-only memory (ROM) device to an external memory such as hard disk for back up purposes or for making the game playable with an emulator . In the case of cartridge-based software, if the platform specific extension is not used then filename extensions ".rom" or ".bin" are usually used to clarify that the file contains a copy of a content of a ROM. ROM, disk or tape images usually do not consist of one file or ROM, rather an entire file or ROM structure contained within one file on the backup medium.[ 45]
32X – Sega 32X
3DS – Nintendo 3DS
A26 – Atari 2600
A52 – Atari 5200
A78 – Atari 7800
ADF – Amiga file, for 880K diskette images
ADZ – GZip -compressed version of above
BIN – Magnavox Odyssey 2
CIA – Nintendo 3DS Installation File (for installing games with the use of the FBI homebrew application)
CRT – Commodore 64 (for cartridge images)
D64 – Commodore 64 (for disk images)
DMS – Disk Masher System , previously used as a disk-archiving system native to the Amiga, also supported by emulators.
DSI – DSiWare
DSK – (for disk images)
FC# – FCEUX Save States (.fc#, where # is any character, usually a number)
FDS – Famicom Disk System
FIG – Super Famicom (Japanese releases are rarely .fig, above extensions are more common)
FRZ, 000-008 – Snes9x Save States
GB – Game Boy (this applies to the original Game Boy and the Game Boy Color )
GBA – a Game Boy Advance game from a ROM cartridge
GBC – Game Boy Color
GCM, ISO – a GameCube disk/game
GG – Game Gear
GMV – Movie format that stores controller input for Sega Genesis emulator Gens
INT – Intellivision
WBFS, WAD, WDF – a Wii and WiiU disk/game
JAG, J64 – an Atari Jaguar game from a ROM cartridge
JST – Jnes Save States
LNX – Atari Lynx
MIN – Pokémon Mini
N64, V64, Z64, U64, USA, JAP, PAL, EUR – Nintendo 64
NDS – a Nintendo DS game from a ROM cartridge
NES – Nintendo Entertainment System [ 46]
NGC – Neo Geo Pocket Color
NPC, NGP – Neo Geo Pocket
NSP – Nintendo eShop Video Game file that stores audio data, video data, game data, and program code for the Nintendo Switch ; also supported by emulators.
PCE – TurboGrafx-16/PC Engine
PJ – Project64 Save States
PSS – a Sony PlayStation 2 Game Video file used to store audio and video data by games for the PlayStation 2 console.
SAV – Game Boy Advance Saved Data Files
SG – SG-1000
SGM – VisualBoyAdvance Save States
SGX - PC Engine SuperGrafx
SMC, 078, SFC – Super Nintendo Entertainment System (.078 is for split ROMs, which are rare)
SMD, BIN – Mega Drive/Genesis
SMS – Master System
SRM – Super Nintendo Entertainment System Saved Data Files
T64 – (for tape images without copy protection, considerably smaller than .tap files)
TAP – Commodore 64 (.tap) (for tape images including copy protection)
TAP – for tape images without copy protection
TZX – ZX Spectrum (for exact copies of ZX Spectrum games)
VB – Virtual Boy
VEC – Vectrex
WS – WonderSwan
WSC – WonderSwan Color
XCI – Nintendo Switch Video Game cartridge dump file that stores audio data, video data, game data, and program code for the Nintendo Switch; also supported by emulators.
Z80, SNA – (for snapshots of the emulator RAM)
ZST, ZS1-ZS9, Z10-Z99 – ZSNES Save States
VFD – Virtual Floppy Disk
VHD – Virtual Hard Disk
VUD – Virtual Undo Disk
VMC – Virtual Machine Configuration
VSV – Virtual Machine Saved State
LOG – Virtual Machine Logfile
VMDK , DSK – Virtual Machine Disk
NVRAM – Virtual Machine BIOS
VMEM – Virtual Machine paging file
VMSD – Virtual Machine snapshot metadata
VMSN – Virtual Machine snapshot
VMSS, STD – Virtual Machine suspended state
VMTM – Virtual Machine team data
VMX, CFG – Virtual Machine configuration
VMXF – Virtual Machine team configuration
VBOX – VirtualBox machine
VDI – VirtualBox virtual disk image
VBOX-EXTPACK – VirtualBox extension pack
HDD – Virtual Machine hard disk
PVS – Virtual Machine preferences/configuration
SAV – Virtual Machine saved state
COW – Copy-on-write
QCOW – QEMU copy-on-write
QCOW2 – QEMU copy-on-write – version 2
QED – QEMU enhanced disk format
Static
CHM – Microsoft Compiled HTML Help page
DTD – Document Type Definition (standard), must be public and free
HTML , HTM – HyperText Markup Language
XHTML, XHT – XHTML eXtensible HyperText Markup Language
MHT, MHTML – MHTML Archived HTML, store all data on a specific web page (text, images, etc.) in one single unified, often large file
MAFF – Mozilla Firefox 's MAF web archive, based on ZIP ; functionally similar to, but not interchangeable with, MHT/MHTML (above)
WEBARCHIVE – Apple Safari 's Web Archive , relies on .plist files; functionally similar to, but not interchangeable with, MHT/MHTML (above)
Dynamically generated
ASP – ASP Microsoft Active Server Page
ASPX – ASPX Microsoft Active Server Page. NET
ADP – ADP AOLserver Dynamic Page
BML – BML Better Markup Language (templating)
CFM – CFM ColdFusion
CGI – CGI
IHTML – iHTML Inline HTML
JSP – JSP JavaServer Pages
LAS, LASSO, LASSOAPP – Lasso , A file created or served with the Lasso Programming Language
PL – Perl
PHP, PHP?, PHTML – PHP ? is version number (previously abbreviated Personal Home Page , later changed to PHP: Hypertext Preprocessor )
SHTML – SSI HTML with Server Side Includes (Apache)
STM – SSI HTML with Server Side Includes (Apache)
ATOM, XML – Atom Another syndication format.
EML – EML Format used by several desktop email clients.
JSONLD – JSON-LD A JSON-based serialization for linked data .
KPRX – KPRX A XML-based serialization for workflow definition generated by K2.
MARKDOWN, MD – Markdown Plain text formatting syntax, which is popularly used to format "readme " files.
METALINK, MET – Metalink A format to list metadata about downloads, such as mirrors, checksums, and other information.
MHTML – Mime HTML (Hyper-Text Markup Language) code file
PS – PS A XML-based serialization for test automation scripts called PowerScripts for K2 based applications.
RSS, XML – RSS Syndication format.
SE – Shuttle Another lightweight markup language.
ZIM – ZIM : an open file format that stores wiki content for offline usage
HTACCESS – htaccess : Apache access configuration on a per-directory basis (used without a filename)
CONF, CONFIG – Configuration file : Configuration files containing webserver configuration
JSON – JSON : Configuration or arbitrary static data
YAML - Yet Another Markup Language
AXD – cookie extensions found in temporary internet folder
BDF – Binary Data Format – raw data from recovered blocks of unallocated space on a hard drive
CBP – CD Box Labeler Pro, CentraBuilder, Code::Blocks Project File, Conlab Project
CEX – SolidWorks Enterprise PDM Vault File
COL – Nintendo GameCube proprietary collision file (.col)
CREDX – CredX Dat File
DDB – Generating code for Vocaloid singers voice (see .DDI)
DDI – Vocaloid phoneme library (Japanese, English, Korean, Spanish, Chinese, Catalan)
DUPX – DuupeCheck database management tool project file
FTM – Family Tree Maker data file
FTMB – Family Tree Maker backup file
GA3 – Graphical Analysis 3
GED – GEDCOM (GEnealogical Data COMmunication) format to exchange genealogy data between different genealogy software
HLP – Windows or CP/M help file
IGC – flight tracks downloaded from GPS devices in the FAI's prescribed format
INF – similar format to INI file ; used to install device drivers under Windows, inter alia.
JAM – JAM Message Base Format for BBSes
KMC – tests made with KatzReview's MegaCrammer
KCL – Nintendo GameCube /Wii proprietary collision file (.kcl)
KTR – Hitachi Vantara Pentaho Data Integration/Kettle Transformation Project file
LNK – Microsoft Windows format for Hyperlinks to Executables
LSM – LSMaker script file (program using layered .jpg to create special effects; specifically designed to render lightsabers from the Star Wars universe)
MCR – A macro recording file for Super Macro software
MELSAVE – Save file used in the game Melon Sandbox
MELMOD – Mod file used in the game Melon Sandbox
MELMAP – Map file used in the game Melon Sandbox
MELWORLD – World file used in the game Melon Sandbox
MELROPE – Rope file used in the game Melon Sandbox
NARC – Archive format used in Nintendo DS games
NTH – Nokia Theme Used by Nokia Series 40 cellphones
OER – AU OER Tool, Open Educational Resource editor
PA – Used to assign sound effects to materials in KCL files
PIF – Used to run MS-DOS programs under Windows (1.0–XP, and 32-bit Vista–10)
POR – So called "portable" SPSS files, readable by PSPP
PXZ – Compressed file to exchange media elements with PSALMO
RISE – File containing RISE generated information model evolution
SCR – Windows Screen Saver file
TOPC – TopicCrunch SEO Project file holding keywords, domain, and search engine settings (ASCII)
WHEEL – JSON -formatted file for storing wheel names and images; these files can be opened, viewed, and modified on the Wheel of Names website.
SLOP: Save file for the game Wordslop by R47n
XLF – Utah State University Extensible LADAR Format
XMC – Assisted contact lists format, based on XML and used in kindergartens and schools
ZED – My Heritage Family Tree
ZONE – Zone file a text file containing a DNS zone
FX – Microsoft DirectX plain text effects and properties for the associated file and are used to specify the textures, shading, rendering, lighting and other 3D effects
MIFRAMES – Mine-imator keyframes file (.miframes)
MILANGUAGE – Mine-Imator language data file
MIDATA – Mine-Imator data file
BCA – In optical discs, Burst Cutting Area , holds the information of the circular area near the center of a DVD, HD DVD, or Blu-ray Disc; a typical .bca file is usually 64 bytes in size
ANI – Animated cursor
CUR – Cursor file
Smes – Hawk's Dock configuration file
These file formats are fairly well defined by long-term use or a general standard, but the content of each file is often highly specific to particular software or has been extended by further standards for specific uses.
CSV – Comma-separated values
HTML – Hypertext Markup Language
CSS – Cascading Style Sheets
INI – a configuration text file whose format is substantially similar between applications
JSON – JavaScript Object Notation is an openly used data format now used by many languages, not just JavaScript
TINI – used to configure and backup Crostini , the Linux container for Chromebook
TSV – tab-separated values
XML – an open data format
YAML – an open data format
ReStructuredText – an open text format for technical documents used mainly in the Python programming language
MD – Markdown an open lightweight markup language to create simple but rich text, often used to format README files
AsciiDoc – an open human-readable markup document format semantically equivalent to DocBook
YNI – a configuration file similar to YAML
PLIST – Short for Property List, stores data in XML-like format on Apple Inc devices
BAK, BK – Bak file various backup formats: some just copies of data files, some in application-specific data backup formats, some formats for general file backup programs
BIN – binary data, often memory dumps of executable code or data to be re-used by the same software that originated it
DAT – data file, usually binary data proprietary to the program that created it, or an MPEG-1 stream of Video CD
DSK – file representations of various disk storage images
RAW – raw (unprocessed) data
IFDS – Incredibly Flexible Data Storage file format. File extension and the magic number does not have to be IFDS.[ 47]
CNF, CONF, CFG – configuration file substantially software-specific
INI – human-readable configuration file, widely used in MS-DOS and Windows, as well other OSes and software
LOG – logfiles usually text, but sometimes binary
TEXT, TXT, ASC – human-readable plain text , usually no more specific
Differences and patches [ edit ]
DIFF – text file differences created by the program diff and applied as updates by patch
Incomplete transfers [ edit ]
!UT – partially complete uTorrent download
CRDOWNLOAD – "Chrome Partial Download" file created by Chromium-based browsers such as Google Chrome; they contain the current portion of a file that has already been downloaded while a download is in progress; the file extension automatically reverts to the original when the download is complete[ 48] .
OPDOWNLOAD – "Opera Partially Downloaded File" is the same as CRDOWNLOAD, but for Opera / Opera GX . As Opera is Chromium -based, the files are likely identical internally.
PART – partly complete Mozilla Firefox or Transmission download
PARTIAL – partly complete Internet Explorer or Microsoft Edge Legacy download
DUCKLOAD – partly complete DuckDuckGo Private Browser download
TEMP, TMP – temporary file sometimes in a specific format, but often raw data in the middle of processing.
^ "FAT file name and extension representation" (PDF) .
^ "Filename extension definition" . The Linux Information Project . Retrieved 1 February 2019 .
^ "7z Format" . 7-zip .
^ "What Is a Cabinet (.cab) File?" . microsoft.com . Microsoft.
^ a b "About Android App Bundles" .
^ "Working with the Alpine Package Keeper (apk)" .
^ "deb - Debian binary package format" .
^ "Installation package" .
^ "About VHD (Windows)" .
^ a b "3MF Consortium" .
^ "www.datacad.com – DataCAD Revision History" . datacad.com . Archived from the original on 14 September 2020. Retrieved 17 December 2013 .
^ "How to export a design in Fusion 360" . Knowledge.autodesk.com . Retrieved 4 August 2019 .
^ "Windows XML Event Log (EVTX) format" . github.com.
^ "Reagency Systems – easyOFFER the OREA and TREB real estate forms software solution details" . reagency.ca . Archived from the original on 19 June 2020. Retrieved 11 August 2013 .
^ "GML Format" . gephi.org .
^ "Create, manage, and import swatches in InDesign" . Helpx.adobe.com . Retrieved 24 September 2018 .
^ "Swatch Book – Inkscape Wiki" . Wiki.inkscape.org . Retrieved 24 September 2018 .
^ "Palette Docker – Krita Manual version 4.1" . Docs.krita.org . Retrieved 24 September 2018 .
^ "v1.2 Palette · mypaint/mypaint Wiki" . GitHub.com . Retrieved 24 September 2018 .
^ "What is graphics interchange format video (GIFV)?" . Lenovo.com.
^ "How do I open a .pnj file?" . FileSuffix.com.
^ "Index of /pdf/perq/accent_S5/Accent_UsersManual_1984" . Bitsavers.org . Retrieved 4 August 2019 .
^ a b RSTS-11 System Users Guide (PDF) (DEC-11-ORSUA-D-D (RSTS/E V06A-02) ed.). Digital Equipment Corporation. 1975. pp. 2–16–2–17. Archived from the original (PDF) on 21 March 2011. Retrieved 22 March 2011 .
^ "Archived copy" (PDF) . Archived from the original (PDF) on 15 December 2017. Retrieved 24 March 2018 .{{cite web }}: CS1 maint: archived copy as title (link )
^
Srivastava, Deepansh; Vosegaard, Thomas; Massiot, Dominique; Grandinetti, Philip (January 2020). "Core Scientific Dataset Model: A lightweight and portable model and file format for multi- dimensional scientific data" . PLOS ONE . 15 (1) e0225953. Bibcode :2020PLoSO..1525953S . doi :10.1371/journal.pone.0225953 . PMC 6940021 . PMID 31895936 .
^ "Library Packaging" . c3-lang.org . C3.
^ "Definition of NCF file" . PCMAG . Retrieved 29 October 2022 .
^ Bastiaansen, Rob; Vugt, Sander van (9 May 2006). Novell Cluster Services for Linux and NetWare . Pearson Education. p. 27. ISBN 978-0-672-33283-8 . Retrieved 29 October 2022 .
^ a b "Filename extensions" .
^ a b c "Setting Up and Using PuTTY" . Wipo.int .
^ a b c "How to Convert Your Putty .PPK Private Key to a Normal SSH Key You Can Use on an Apple Mac | These things are far too hard" . leadingedgescripts.co.uk . Archived from the original on 11 July 2012. Retrieved 15 January 2022 .
^ a b c Leo Notenboom. "How do I create and use Public Keys with SSH?"
^ a b Jayasooriya, Tarith (16 September 2020). "nSign" . nsign . Retrieved 12 October 2020 . [dead link ]
^ "SAC Data File Format" . Incorporated Research Institutions for Seismology .
^ "Standard for the Exchange of Earthquake Data" (PDF) . Data Formats . IRIS (Incorporated Research Institutions for Seismology). Retrieved 5 May 2016 .
^ "What is WIN system?" (in Japanese). Earthquake Observation Center, Earthquake Research Institute, U. Tokyo, Japan. Archived from the original on 2 April 2016. Retrieved 5 May 2016 .
^ "TAK" . hydrogenaud.io .
^ Tim Fisher. "BRSTM File (What It Is & How To Open One)" . About.com Tech . Archived from the original on 5 May 2016. Retrieved 20 March 2012 .
^ "MCA File Extension" . FileInfo.com . Retrieved 26 December 2018 .
^ love2d.org
^ "FileInfo information about PLAGUEINC file format" .
^ Yvis, Hervé (2025). "Educational Game Format (EGF): A File Format Designed for Educational Games" . Zenodo . doi :10.5281/zenodo.17635411 .
^ "EGF: A New Standard for Open Educational Games" . Telopa . 27 November 2025.
^ "An Open File Format for Educational Games" . ASHA MODERN SCHOOL . 26 November 2025.
^ ".GCM file extension! [Archive] – EmuTalk.net" . emutalk.net . 21 June 2004.
^ Medley, Sam (20 September 2018). "You can now play your own NES ROMs on Nintendo Switch Online thanks to a new hack" . Notebookcheck . Retrieved 9 November 2022 .
^ "Incredibly Flexible Data Storage (IFDS) File Format" . Github.com . Retrieved 16 December 2022 .
^ "CRDOWNLOAD file extension" .
Types Properties Organisation Operations Linking Management