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MY'STORY

The MOVE Fire

This is a personal recollection on the Move fire on May 13, 1985 Philadelphia police fired thousands of rounds at the MOVE house, city officials approved dropping an explosive device on the roof, the resulting fire was allowed to burn, 11 people—including five children—died, and 61 homes were destroyed. Philadelphia City Council later called it a “brutal attack carried out by the City of Philadelphia on its own citizens” and acknowledged that no individual faced criminal consequences for the bombing. One timeline correction worth preserving for the BHP record: the major previous MOVE-police confrontation was August 8, 1978, about seven years before the bombing, not a year or two earlier. Officer James Ramp was killed, other police and firefighters were wounded, nine MOVE members were later convicted, and television cameras recorded police beating Delbert Africa during his arrest. The 1985 MOVE Commission later specifically criticized city planners for failing to adequately use lessons from that 1978 confrontation. And that actually strengthens the point you’re making: 1985 did not happen without precedent or institutional memory. There had already been a deadly confrontation with MOVE, years of conflict, negotiations and police involvement before Osage Avenue.

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BLACK FACTS
The Truths They Never Taught You...

Wilmington 1898 — An American Coup

Wilmington, North Carolina once had a thriving Black middle class and an elected interracial government. In 1898 white supremacists used violence to overthrow that government, kill Black residents and drive many others from the city.

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Wikipedia

Gambit

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a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
e5 black pawn
e4 white pawn
f4 white pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
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King's Gambit: 1.e4 e5 2.f4. If Black takes the pawn (...exf4), White has a stronger attack in the opening.

A gambit (from Italian gambetto, the act of tripping someone with the leg to make them fall) is a chess opening in which a player sacrifices material with the aim of achieving a subsequent positional advantage.[1]

Terminology

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The Spanish word gambito was originally applied to chess openings in 1561 by Ruy López de Segura, from an Italian expression dare il gambetto (to put a leg forward in order to trip someone). In English, the word first appeared in Francis Beale's 1656 translation of a Gioachino Greco manuscript, The Royall Game of Chesse-play ("illustrated with almost one hundred Gambetts"[2]). The Spanish gambito led to French gambit, which has influenced the English spelling of the word. The metaphorical sense of the word as "opening move meant to gain advantage" was first recorded in English in 1855.[3][4]

Gambits are more commonly played by White. Some well-known examples of a gambit are the King's Gambit (1.e4 e5 2.f4) and Evans Gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.b4). A gambit employed by Black may also be named a gambit, e.g. the Latvian Gambit (1.e4 e5 2.Nf3 f5), or Englund Gambit (1.d4 e5); but is sometimes named a "countergambit", e.g. the Albin Countergambit (1.d4 d5 2.c4 e5) and Greco Countergambit (the original name for the Latvian Gambit). The term "countergambit" may also be instead defined as a gambit offered by Black in response to a gambit by White,[5] such as the Albin and the Falkbeer Countergambit, but not the Latvian. Not all opening lines involving the sacrifice of material are named as gambits, for example the main line of the Two Knights Defense (1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Na5) in which Black sacrifices a pawn for active play is known as the "Knorre Variation", though it may be described as a "gambit". On the other hand, the Queen's Gambit (1.d4 d5 2.c4) is not a true gambit as Black cannot hold the pawn without incurring a disadvantage. As is often the case with chess openings, nomenclature is inconsistent.

Strategy

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Gambits are described as being "offered" to an opponent, and that offer is then said to be either "accepted" or "declined".

In modern chess, the typical response to a moderately sound gambit is to accept the material and give the material back at an advantageous time. For gambits that are less sound, the accepting player is more likely to try to hold on to their extra material. A rule of thumb often found in various primers on chess suggests that a player should get three moves (see tempo) of development for a sacrificed pawn, but it is unclear how useful this general maxim is since the "free moves" part of the compensation is almost never the entirety of what the gambiteer gains. Often, a gambit can be declined with no disadvantage.

Soundness

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A gambit is said to be 'sound' if it is capable of procuring adequate concessions from the opponent. There are three general criteria in which a gambit is often said to be sound:

  1. Time gain: the player accepting the gambit must take time to procure the sacrificed material and possibly must use more time to reorganize their pieces after the material is taken.
  2. Generation of differential activity: often a player accepting a gambit will decentralize their pieces or pawns and their poorly placed pieces will allow the gambiteer to place their own pieces and pawns on squares that might otherwise have been inaccessible. In addition, bishops and rooks can become more active simply because the loss of pawns often gives rise to open files and diagonals. Former world champion Mikhail Tal once reportedly told Mikhail Botvinnik that he had sacrificed a pawn because it was simply in the way.[6]
  3. Generation of positional weaknesses: finally, accepting a gambit may lead to a compromised pawn structure, holes or other positional deficiencies.

An example of a sound gambit is the Scotch Gambit: 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4. Here Black can force White to sacrifice a pawn speculatively with 4...Bb4+, but White gets very good compensation for one pawn after 5.c3 dxc3 6.bxc3, or for two pawns after 6.0-0 inviting 6...cxb2 7.Bxb2, due to the development advantage and attacking chances against the black king. As a result, Black is often advised not to try to hold on to the extra pawn. A more dubious gambit is the so-called Halloween Gambit: 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Nxe5?! Nxe5 5.d4. Here the investment (a knight for just one pawn) is too large for the moderate advantage of having a strong center.

Examples

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Notes

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  1. ^ Brace, Edward R. (1979). An Illustrated Dictionary of Chess. Hamlyn. p. 114. ISBN 0-600-32920-8.
  2. ^ Greco, Gioachino (1656). The Royall Game of Chesse-play. Translated by Beale, Francis. Henry Herringman. Retrieved 6 January 2024.
  3. ^ O'Conner, Patricia T.; Kellerman, Stewart (18 September 2017). "Run the gambit?". Grammarphobia. Retrieved 6 January 2024.
  4. ^ Harper, Douglas. "Gambit". Online Etymology Dictionary. Retrieved 11 June 2019.
  5. ^ Bruce Pandolfini, Chess Thinking, 1995, p. 78
  6. ^ Sosonko, Genna (6 June 2014). Russian Silhouettes. New in Chess. ISBN 9789056914851. Retrieved 31 January 2016.

Further reading

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Source: Wikipedia. Article content is retrieved live through the MediaWiki API.

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Wikipedia

Gambit

A gambit (from Italian gambetto, the act of tripping someone with the leg to make them fall) is a chess opening in which a player sacrifices material with the aim of achieving a subsequent positional advantage.

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Wikipedia

Evans Gambit

The Evans Gambit is a chess opening that begins with the moves: 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 The Evans Gambit is an attacking line of the Giuoco Piano. White offers a pawn to divert the bishop on c5. If Black accepts, White can follow up with c3 and d4, ripping open the centre, while also opening diagonals to play Ba3 or Qb3 at some point, preventing Black from castling kingside and threatening the pawn on f7, respectively. If Black declines, the pawn on b4 stakes out space on the queenside, and White can follow up with a4 later in the game, potentially gaining a tempo by threatening to trap Black's dark-square bishop. According to Reuben Fine, the Evans Gambit poses a challenge for Black since the usual methods of handling aggressive gambits from White are more difficult to achieve than with other gambits. Fine was once beaten by this gambit in a friendly game against Bobby Fischer, in just 17 moves. The gambit was very popular during the era of Romantic chess in the 19th century. The Encyclopaedia of Chess Openings has two codes for the Evans Gambit, C51 and C52. C52 contains lines beginning 4.b4 Bxb4 5.c3 Ba5, the main line. C51 contains all other lines.

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Wikipedia

King's Gambit

The King's Gambit is a chess opening that begins with the moves: 1. e4 e5 2. f4 White offers a pawn to divert Black's e-pawn from the center. If Black accepts the gambit, White will usually target the weak square f7, defended only by the king. A downside to the King's Gambit is that it weakens White's own king's position. Black can also decline the gambit, usually by the Falkbeer Countergambit (2...d5) or the Classical Defense (2...Bc5). The King's Gambit is one of the oldest documented openings, appearing in the earliest of chess books, Luis Ramírez de Lucena's Repetición de Amores y Arte de Ajedrez (1497). It was examined by the 17th-century Italian chess player Giulio Cesare Polerio. It is considered an opening characteristic of Romantic chess, known for giving rise to extremely sharp and unusual positions. It was one of the most popular openings until the late 19th century, when improvements in defensive technique led to a decline in popularity.

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Wikipedia

Queen's Gambit

The Queen's Gambit is the chess opening that begins with the moves: 1. d4 d5 2. c4 It is one of the oldest openings and is still commonly played today. It is traditionally described as a gambit because White appears to sacrifice the c-pawn; however, Black cannot retain the pawn without incurring a disadvantage. 2...dxc4 is the Queen's Gambit Accepted (QGA), where Black temporarily gives up the center to obtain freer development. Alternatives to 2...dxc4 can be collectively termed the Queen's Gambit Declined (QGD). 2...e6 is Black's classical main reply; the QGD term is often used to refer only to play after 2...e6. 2...c6, the Slav Defense, is the main alternative to 2...e6 for declining the gambit. Black frequently plays to maintain a pawn on d5; the game will be cramped, but exchanging pieces and using pawn breaks at c5 and e5 can free Black's game. Alternatively, Black may delay ...dxc4 until White has already played Bd3 or Be2, as this would win a tempo if White plays Bxc4, moving the bishop a second time. Particularly in the Slav, Black may plan to play ...dxc4 without tempo anyway; a pawn on c6 can support ...b5, threatening to hold on to the pawn on c4.

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TOPIC OF THE DAY

Greenwood / Black Wall Street

Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.

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TRIVIA QUESTION OF THE DAY

Which Supreme Court case ruled state-sponsored public-school segregation unconstitutional?

Brown v. Board of Education in 1954.