Civil Rights
Movements, leaders, victories and the continuing fight for equality.
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Katherine Johnson’s mathematical calculations helped guide some of America’s most important early space missions while she confronted the racial and gender barriers faced by Black women in twentieth-century America.
MORE →Reflects the personal views, recollections, and perspective of the author, Mike Davis.
This is a personal recollection on the Move fire on May 13, 1985
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| Industry | Home video |
|---|---|
| Founded | 1985 |
| Defunct | 1995 (self-distribution) 2001 (company) |
| Fate | Distribution unit folded into Sony Wonder; entertainment catalog later purchased by Classic Media |
| Successor | Universal Pictures Home Entertainment (back catalog) |
| Headquarters | |
Area served | United States and Canada |
Golden Book Video was a line of animated and live-action videos for children marketed by Western Publishing, which began during the holiday season of 1985. They featured characters and stories from Western's print publications, such as Little Golden Books, and were originally released on VHS video cassette for under $10.[1]
The videos made use of limited animation techniques to add motion to original illustrations from Western's print books; Western called this approach "bringing storybooks to life".[2]
Random House and Classic Media (now DreamWorks Classics) bought out Golden Books Family Entertainment in 2001.[citation needed]
In July 1991, Western Publishing acquired Heron Communications' Hi-Tops Video label[3] and 60 of their upcoming titles,[4] including Madeline specials, The Real Story of... and A Bunch of Munsch from CINAR Films and future installments in the Baby Songs series. In 1993, Western Publishing acquired home video rights to the first season of the Madeline TV series and short films created by John Clark Matthews for Churchill Films;[5] Western also commissioned Matthews to produce two new direct-to-video specials for them.
Western Publishing experienced continued financial losses as the 1990s went on, and accumulated $250 million in long-term debt; as a result, Western closed its home video distribution arm in 1995. On May 8, 1996, Western Publishing's shareholders approved the sale of the company to Golden Press Holdings LLC, a company formed by Warburg Pincus and ex-Simon & Schuster executive Richard E. Snyder trading as Golden Books Family Entertainment. Golden Books purchased programming previously owned by General Electric, Alan Enterprises, Wrather Corporation, and Total Television from Broadway Video on July 31.
On December 27, 1997, Golden Books signed an agreement with Sony Wonder to release their programming on video and DVD starting in spring 1998.[6] Family Home Entertainment's rights to the pre-1974 Rankin/Bass Productions holiday specials and Frosty Returns (acquired by Golden Books in the Broadway Video purchase) reverted to Golden Books and Sony Wonder that same year.
On August 16, 2001, Classic Media and Random House agreed to jointly purchase the assets of Golden Books Family Entertainment. Classic acquired Golden Books' entertainment assets[7] and their home entertainment distribution agreement with Sony Wonder, allowing Sony to release other titles managed by Classic Media.
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Golden Book Video was a line of animated and live-action videos for children marketed by Western Publishing, which began during the holiday season of 1985. They featured characters and stories from Western's print publications, such as Little Golden Books, and were originally released on VHS video cassette for under $10. The videos made use of limited animation techniques to add motion to original illustrations from Western's print books; Western called this approach "bringing storybooks to life". Random House and Classic Media (now DreamWorks Classics) bought out Golden Books Family Entertainment in 2001.
Heron Communications was a production company, distributor and a subsidiary of Gerald Ronson's Heron International. It owned various home video companies, including Heron Home Entertainment (formerly Videoform Pictures), which had a joint venture with PolyGram Video, Channel 5 Video. In 1984, it bought out the American home video company Media Home Entertainment, also including The Nostalgia Merchant. In 1986, Heron expanded in the US with two new labels; children's-oriented Hi-Tops Video, and sell-through oriented label Fox Hills Video (with The Nostalgia Merchant now part of Fox Hills). In 1987, Heron Communications teamed up with fledging film distributor Troma Entertainment to distribute nine films on videocassette through the Media label, and also became involved with Cox Video and executive producer Alan Landsburg to produce direct-to-video documentaries for the Fox Hills Video label. That October, it entered into an agreement with NFL Films that would make Fox Hills the exclusive distributor for NFL Films Video titles. Elsewhere, Heron filed a lawsuit against American film producer/distributor The Vista Organization, charging that Vista, along with its chairman and president, with fraud and breach of contract involving Vista's then-recent merger with Carolco and subsequent transfer of video rights to Vista titles to International Video Entertainment (then partially owned by Carolco), including Maid to Order, Fright Night Part II, and Dudes. Heron ultimately began to sell or close their video operations in the early 1990s, a side-effect of the fraud cases that took down their parent company, Heron International. Hi-Tops Video was sold to Western Publishing and integrated into their Golden Book Video label; Media continued operations into 1993, with their final releases being distributed by FoxVideo. Other Media and Hi-Tops titles were licensed to Video Treasures for a period in the early-to-mid 1990s.
Hi Ho! Cherry-O is a children's put and take board game currently published by Hasbro in which two to four players spin a spinner in an attempt to collect cherries. The original version called "Let's Pick Cherries" was created by an elementary school teacher named Lorraine Landfried from Door County Wisconsin. She sold her design and rule set to Whitman Publishing in 1959 for $400.00 and 12 copies of their version of the game after it was published. Designer Hermannn Wernhard and artist Katrin Lindley adapted the game into Hi-Ho! Cherry-O which was produced by Whitman Publishing in 1960. In 1987, there was a video cassette version, made by Golden Book Video in the hi-ho video line, this involved a character, farmer Bing, asking for your help to collect cherries. During an update in 2007, the rules were updated to include a cooperative play variant, where players cooperate to remove all fruit from the board before a bird puzzle is completed. In 2015, Winning Moves Games USA published a classic edition.
The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of Space Invaders in 1978 led to a wave of shoot-'em-up games such as Galaxian and the vector graphics-based Asteroids in 1979, made possible by new computing technology that had greater power and lower costs. Arcade video games switched from black-and-white to color, with titles such as Frogger and Centipede taking advantage of the visual opportunities of bright palettes. Video game arcades became a part of popular culture and a primary channel for new games. Video game genres were still being established, but included space-themed shooter games such as Defender and Galaga, maze chase games that followed the design established by Pac-Man, driving and racing games which more frequently used 3D perspectives such as Turbo and Pole Position, character action games such as Pac-Man and Frogger, and the beginning of what would later be called platform games touched off by Donkey Kong. Games began starring named player characters, such as Pac-Man, Mario, and Q*bert, and some of these characters crossed over into other media including songs, cartoons, and movies. The 1982 film Tron was closely tied to an arcade game of the same name. The golden age of arcade games began to wane in 1983 due to a plethora of clones of popular titles that saturated arcades, and the rise of home video game consoles, both coupled with a moral panic on the influence of arcades and video games on children. This fall occurred during the same time as the video game crash of 1983 but for different reasons, though both marred revenues within the North American video game industry for several years. The arcade game sector revitalized later during the early 1990s particularly with the mainstream success of fighting games.
Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.
MORE →Shirley Chisholm, elected in 1968.