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THE JOURNEY THROUGH TIME

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Explore the people, places, events, achievements, struggles and stories that shaped our journey.

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Movements, leaders, victories and the continuing fight for equality.

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Events

Moments that changed communities, movements, institutions and the nation.

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MY'STORY

The MOVE Fire

This is a personal recollection on the Move fire on May 13, 1985 Philadelphia police fired thousands of rounds at the MOVE house, city officials approved dropping an explosive device on the roof, the resulting fire was allowed to burn, 11 people—including five children—died, and 61 homes were destroyed. Philadelphia City Council later called it a “brutal attack carried out by the City of Philadelphia on its own citizens” and acknowledged that no individual faced criminal consequences for the bombing. One timeline correction worth preserving for the BHP record: the major previous MOVE-police confrontation was August 8, 1978, about seven years before the bombing, not a year or two earlier. Officer James Ramp was killed, other police and firefighters were wounded, nine MOVE members were later convicted, and television cameras recorded police beating Delbert Africa during his arrest. The 1985 MOVE Commission later specifically criticized city planners for failing to adequately use lessons from that 1978 confrontation. And that actually strengthens the point you’re making: 1985 did not happen without precedent or institutional memory. There had already been a deadly confrontation with MOVE, years of conflict, negotiations and police involvement before Osage Avenue.

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BLACK FACTS
The Truths They Never Taught You...

Wilmington 1898 — An American Coup

Wilmington, North Carolina once had a thriving Black middle class and an elected interracial government. In 1898 white supremacists used violence to overthrow that government, kill Black residents and drive many others from the city.

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BHP gathered finds from its connected research sources. Showing the 4 strongest Black History matches.
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Wikipedia

HeroEngine

HeroEngine
DeveloperSimutronics / Idea Fabrik / Laniatus LLC
Stable release
2.074 / January 19, 2024; 2 years ago (2024-01-19)
Written inC++, C#, HeroScript Language (HSL)
PlatformWindows, macOS
TypeGame engine, cloud game engine
LicenseIn-house proprietary
Websiteheroengine.com

HeroEngine is a 3D game engine and server technology platform originally developed by Simutronics Corporation specifically for building MMO-style games. At first developed for the company's own game Hero's Journey, the engine won multiple awards at tradeshows, and has since been licensed by other companies such as BioWare Austin (which used it for Star Wars: The Old Republic[1]).

On 12 June 2010, Idea Fabrik announced that it had purchased the HeroEngine, as well as hired staff that was associated with its development and support.[2]

Features

[edit]

The engine has online creation. For example, one developer can be creating a house and the entities inside, while another works on the landscaping and terrain around it. Each sees the other's work in real time.[3]

The simulation and rendering processes of the engine are currently run on a single-thread. However, it is planned for there to be a multi-threaded release, but the publish date has not yet been determined.[4]

Development times vary between games. Faxion Online took 18 months to complete,[5] and Star Wars: The Old Republic took over five years.[citation needed]

Integration with other technologies

[edit]

HeroBlade contains integrated features such as custom scripting and collaborative project management, which allow developers to make notes directly onto the in-game levels for others to see.[6] These notes can be attached to tasks to signal other developers that something specific needs to be worked on.[7] HeroEngine also works with technology from third-party vendors,[8] such as FMOD, PhysX, SpeedTree, Wwise, Scaleform, and Vivox, as well as having plugins for 3D Studio Max and Maya.

HeroCloud

[edit]

HeroCloud was a version of HeroEngine that was available for $99 per year, under the license that they received 30% the money sales of any game made with it. It included everything that a license to the HeroEngine had, except for access to the source code.[9]

Awards

[edit]

Funding Issues

[edit]

The company chairman of Idea Fabrik announced on 6 November 2015 that they were having funding issues related to an unnamed 3rd party, which could cause downtime on their HeroEngine and HeroCloud services. He stated that they were attempting to resolve and were "currently in negotiations to secure [their] funding for the present and the future."[11]

Games developed using HeroEngine

[edit]

References

[edit]
  1. ^ Wood, Jon (22 October 2008). "Star Wars: The Old Republic: Updates from Around the Web". Retrieved 23 October 2008.
  2. ^ "Idea Fabrik PLC press release". Idea Fabrik PLC. Retrieved 11 August 2011.
  3. ^ Massey, Dana (3 April 2007). "Preview: Hero's Journey & HeroEngine". WarCry Network. Archived from the original on 22 May 2013. Retrieved 2 July 2008.
  4. ^ "In the current release, simulation and rendering run on a single shared core". Official forum.
  5. ^ "HE-Cooper Administrator". Official forum. Faxion's Development cycle was around 18 months. Which, luckily for us, is exactly what the HeroEngine is supposed to do.
  6. ^ "The official HeroEngine webpage's feature page". Archived from the original on 9 March 2008. Retrieved 2 July 2008.
  7. ^ "The official HeroEngine webpage's management tools page". Archived from the original on 7 March 2008. Retrieved 3 July 2008.
  8. ^ Jordan, Jon (May 2008). "Engines of Creation". Game Developer. p. 12.
  9. ^ "Licensing Options | HeroEngine". www.heroengine.com. Archived from the original on 17 January 2012.
  10. ^ "Front Line Awards". Game Developer magazine. 2006. Archived from the original on 13 February 2012. Retrieved 2 July 2008. HeroEngine finalist for 'Best Engine'
  11. ^ "Login". community.heroengine.com.
  12. ^ Boyer, Brandon (9 March 2007). "Simutronics' HeroEngine Gets Three Licensees". Gamasutra. UBM. Retrieved 2 July 2008.{{cite web}}: CS1 maint: deprecated archival service (link)
  13. ^ Biessener, Adam (25 May 2012). "Why The Elder Scrolls Online Isn't Using HeroEngine". Game Informer. UBM. Archived from the original on 27 May 2012. Retrieved 30 July 2019.
  14. ^ "It was announced on the HeroEngine Official Twitter page with the post dated Mar 19, 2024".

Source: Wikipedia. Article content is retrieved live through the MediaWiki API.

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Wikipedia

HeroEngine

HeroEngine is a 3D game engine and server technology platform originally developed by Simutronics Corporation specifically for building MMO-style games. At first developed for the company's own game Hero's Journey, the engine won multiple awards at tradeshows, and has since been licensed by other companies such as BioWare Austin (which used it for Star Wars: The Old Republic). On 12 June 2010, Idea Fabrik announced that it had purchased the HeroEngine, as well as hired staff that was associated with its development and support.

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Wikipedia

Simutronics

Simutronics Corp. is an American online games company whose products include GemStone IV and DragonRealms. It was founded in 1987 by David Whatley, with husband and wife Tom & Susan Zelinski. The company is located in St. Louis, Missouri. It became part of the Stillfront Group in 2016. The company's flagship product is the text based game, GemStone IV, which went live in November 2003, with predecessor games running back in 1988. GemStone was originally accessed through General Electric's internet service provider GEnie, later becoming accessible through AOL, Prodigy, and CompuServe before Simutronics finally moved all their games to their own domain in 1997.

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Wikipedia

Unreal Engine

Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, initially made for use in the 1998 first-person shooter video game Unreal. Originally developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry. Unreal Engine is written in C++ and features a high degree of portability, supporting a wide range of desktop, mobile, console, and virtual reality platforms. The latest generation, Unreal Engine 5, was launched in April 2022. Its source code is available on GitHub, and commercial use is granted based on a royalty model, with Epic charging 5% of revenues over US$1 million, which is waived for games published exclusively on the Epic Games Store. Epic has incorporated features in the engine from acquired companies such as Quixel.

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Wikipedia

PhysX

PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards have been discontinued in favor of the API being run on CUDA-enabled GeForce GPUs. In both cases, hardware acceleration allowed for the offloading of certain physics calculations from the CPU, allowing it to perform other tasks instead. PhysX and other middleware physics engines are used in many video games today because they allow game developers to save development time by not having to write their own code that implements classical mechanics (Newtonian physics) to do, for example, soft body dynamics.

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TOPIC OF THE DAY

Greenwood / Black Wall Street

Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.

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TRIVIA QUESTION OF THE DAY

Which Black woman became the first elected to the United States Congress?

Shirley Chisholm, elected in 1968.