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MY'STORY

The MOVE Fire

This is a personal recollection on the Move fire on May 13, 1985 Philadelphia police fired thousands of rounds at the MOVE house, city officials approved dropping an explosive device on the roof, the resulting fire was allowed to burn, 11 people—including five children—died, and 61 homes were destroyed. Philadelphia City Council later called it a “brutal attack carried out by the City of Philadelphia on its own citizens” and acknowledged that no individual faced criminal consequences for the bombing. One timeline correction worth preserving for the BHP record: the major previous MOVE-police confrontation was August 8, 1978, about seven years before the bombing, not a year or two earlier. Officer James Ramp was killed, other police and firefighters were wounded, nine MOVE members were later convicted, and television cameras recorded police beating Delbert Africa during his arrest. The 1985 MOVE Commission later specifically criticized city planners for failing to adequately use lessons from that 1978 confrontation. And that actually strengthens the point you’re making: 1985 did not happen without precedent or institutional memory. There had already been a deadly confrontation with MOVE, years of conflict, negotiations and police involvement before Osage Avenue.

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BLACK FACTS
The Truths They Never Taught You...

Shirley Chisholm — Unbought and Unbossed

In 1968 Shirley Chisholm became the first Black woman elected to the United States Congress. In 1972 she launched a campaign for the Democratic presidential nomination, breaking another political barrier.

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BHP gathered finds from its connected research sources. Showing the 4 strongest Black History matches.
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Wikipedia

Horde3D

Horde3D
Original authorNicolas Schulz
DeveloperThe Horde3D Team
Written inC++
Operating systemMicrosoft Windows, Mac OS X, Linux (experimental)[1]
Available inEnglish
TypeGraphics rendering engine
LicenseEPL
Websitewww.horde3d.org
Repository

Horde3D is an open-source cross-platform graphics engine.[2] Its purpose and design is similar to that of OGRE with the primary goal being lightweight for next-generation video games.[3] The engine is also particularly suited for large crowd simulations.[4] The engine is also compatible with GLFW.[5] The major part of the graphics engine was originally written for the indie group pyropix and development is now continued at the University of Augsburg.

Design

[edit]

The engine is primarily designed for an object-oriented approach to scene rendering.[6][7] It also features a Scene Editor that can design shaders with support for plugins including physics.[8] The engine was originally built on top of OpenGL 2.0[9] A plugin to use the engine with the Bullet Physics API also exists.[10]

Languages

[edit]

The engine contains a number of bindings to various languages including C#, Java, Python, Lua, Squirrel, GML (GMHorde3D)[11]

Games using the engine

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The following commercial games use the Horde3D engine:[2]

Title Year Developer
Offroad Legends 2012 DogByte Games
Redline Rush 2013 DogByte Games
Timelines: Assault on America 2013 4Flash Interactive
Offroad Legends 2 2014 DogByte Games
Off The Road 2018 DogByte Games

References

[edit]
  1. ^ Nüscheler, Christoph (16 October 2013). "Building the GameEngine on Linux (experimental)". University of Augsburg. Archived from the original on 24 September 2015. Retrieved 18 July 2014. Since Linux support is still experimental, feedback will be highly appreciated.
  2. ^ a b "Home". horde3d.org.
  3. ^ "Horde3D". Sourceforce. 29 April 2013. Retrieved 2014-01-24.
  4. ^ "Horde3D - Next-Generation Graphics Engine". Launchpad. rebel. March 4, 2010. Retrieved 2014-01-24.
  5. ^ "Horde3D". GLFW. February 7, 2010. Archived from the original on 2014-01-18. Retrieved 2014-01-24.
  6. ^ "Horde3D (Engine) | DevMaster". Archived from the original on 2014-01-17. Retrieved 2014-01-16.
  7. ^ Ido A. Iurgel; Nelson Zagalo; Paolo Petta (24 November 2009). Interactive Storytelling: Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009, Proceedings. Springer. p. 266. ISBN 978-3-642-10642-2. Retrieved January 21, 2014.
  8. ^ "Official Horde3D Scene Editor released". Khronos Group. November 13, 2007. Archived from the original on 2014-05-29. Retrieved 2014-01-17.
  9. ^ "Horde3D SDK v.0.5 OpenGL 2.0-based lightweight engine for rendering large crowds of animated characters". Khronos Group. September 25, 2006. Archived from the original on 2013-08-31. Retrieved 2014-01-17.
  10. ^ "Horde3D Physics Library Integration". Bullet Physics Library. October 12, 2007. Retrieved 2014-01-17.
  11. ^ "Language Bindings". Archived from the original on 2014-01-17. Retrieved 2014-01-24.
[edit]

Source: Wikipedia. Article content is retrieved live through the MediaWiki API.

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Wikipedia

Horde3D

Horde3D is an open-source cross-platform graphics engine. Its purpose and design is similar to that of OGRE with the primary goal being lightweight for next-generation video games. The engine is also particularly suited for large crowd simulations. The engine is also compatible with GLFW. The major part of the graphics engine was originally written for the indie group pyropix and development is now continued at the University of Augsburg.

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Wikipedia

Unreal Engine

Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, initially made for use in the 1998 first-person shooter video game Unreal. Originally developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry. Unreal Engine is written in C++ and features a high degree of portability, supporting a wide range of desktop, mobile, console, and virtual reality platforms. The latest generation, Unreal Engine 5, was launched in April 2022. Its source code is available on GitHub, and commercial use is granted based on a royalty model, with Epic charging 5% of revenues over US$1 million, which is waived for games published exclusively on the Epic Games Store. Epic has incorporated features in the engine from acquired companies such as Quixel.

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Wikipedia

LWJGL

The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan, OpenGL, GLFW, OpenAL and OpenCL. The primary goal of the project is to provide a way for Java developers to get access to resources that are otherwise unavailable or poorly implemented on the existing Java platform. The main philosophy is to expose underlying technology as a thin wrapper, thus creating an API close to the original. LWJGL is the basis of certain high-level Java game engines and libraries, such as libGDX and jMonkeyEngine.

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Wikipedia

C4 Engine

The C4 Engine is a proprietary computer game engine developed by Terathon Software that is used to create 3D games and other types of interactive virtual simulations for PlayStation 5, PlayStation 4, PlayStation 3, Windows (XP and later), Mac OS X (versions 10.9 and later), Linux, and iOS.

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TOPIC OF THE DAY

Greenwood / Black Wall Street

Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.

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TRIVIA QUESTION OF THE DAY

Which heavyweight champion was known as the “Brown Bomber”?

Joe Louis.