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Katherine Johnson’s mathematical calculations helped guide some of America’s most important early space missions while she confronted the racial and gender barriers faced by Black women in twentieth-century America.
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This is a personal recollection on the Move fire on May 13, 1985
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A HyperScan console (right) and controller | |
| Manufacturer | Mattel |
|---|---|
| Type | Video game console |
| Generation | Seventh |
| Released | October 23, 2006 |
Introductory price | $69.99 |
| Discontinued | 2007 |
| Units sold | ~30,000[1] |
| Media | CD-ROM |
| Sunplus SPG290 @ 108 MHz[2] | |
| Memory | 16MB DDR SDRAM |
| Storage | RFID cards |
Controller input | Gamepad |
| X-Men (pack-in) | |
The HyperScan is a home video game console developed by the toy company Mattel. The console uniquely includes a 13.56 MHz radio-frequency identification (RFID) scanner that reads and writes to special IntelliCards which activate features in, and save data from, the games. Players can enhance their characters by scanning cards. The system was marketed for tweens, with games based on popular superhero franchises such as Marvel Comics and Ben 10.[3][4]
The HyperScan was released in North America on October 23, 2006. Games retailed for $19.99 and the console for $69.99 at launch, but at the end of its short lifespan, prices of the system were down to $9.99, the games $1.99, and booster packs $0.99. Only five games were released, and two more were canceled.
The HyperScan was critically panned upon its release for its outdated 2D graphics, weak game library, and being less capable than other similar consoles such as the VTech V.Flash, which was released the month prior. Critics lamented the number and cost of IntelliCards needed to complete a set. With disappointing sales, Mattel discontinued the HyperScan the following year, and canceled all upcoming game and card releases. The system is considered a commercial failure, with total lifetime sales estimated at 30,000 units.[5]

The HyperScan uses a Sunplus SPG290 SoC[6][7] implementing the S+core 32-bit microarchitecture designed by Sunplus Technology. The S+core instruction set architecture has a 32/16-bit hybrid instruction mode, features Advanced Microcontroller Bus Architecture (AMBA) support and includes SJTAG for in-circuit emulation.[8] The system has 16 MB of DDR SDRAM.
Video output is a composite video cable permanently attached. Its native resolution is 640×480, with up to 65,535 colors. Its SoC supports TFT LCD, but the system does not implement this. One USB port is at the rear.
The RFID scanner that operates at 13.56 MHz. Cards utilize RFID storage that has 96 bytes of user memory, an 8 byte unique ID, and 6 bytes of one time programmable memory. The HyperScan's RFID systems were provided by Innovision Research and Technology plc, a fabless semiconductor design house based in the UK which specializes in RFID systems and chip design.[9]
Games are distributed on UDF format CD-ROMs. Two controller ports use a six-pin mini-DIN connector.

Only five games were released, and two more were canceled due to the system's poor sales and reception.
Game Packs consist of a game disc and six game cards (seven for Spider-Man). Additional cards which contain characters, abilities, moves and levels when scanned are part of a six-card Booster Pack, released for $10/pack. As with most trading card packs, the cards were randomized.[citation needed]
Multiple booster packs were intended for certain games. X-Men intended to have 102 cards to unlock parts of the game in separate "red" and "black" series; the latter went unreleased due to the console's cancellation.[citation needed]
| Title | Description | Total cards | Booster packs for complete set and minimum price |
|---|---|---|---|
| Ben 10 | Side-scrolling platform game, the only Cartoon Network-exclusive video game for the system. | 80 released (6 included + 74) | 13 packs $150 ($20 game + $130 packs) |
| Interstellar Wrestling League | 2v2 fighting game similar to ClayFighter, but with alien-like characters. | 54 released (6 included + 48), 51 unreleased | 8 packs $100 ($20 game + $80 packs) |
| Marvel Heroes | Side-scrolling platform game including some X-Men characters. | 70 released (6 included + 64) | 11 packs $130 ($20 game + $110 packs) |
| Spider-Man | Side-scrolling platform game | 59 released (7 included + 52), 1 unreleased | 9 packs $110 ($20 game + $90 packs) |
| X-Men | Fighting game in which two characters face off against each other in self-contained matches similar to Street Fighter. It is the only game on the console to be rated T for "Teen". | 56 released (6 included + 50), 46 unreleased | 9 packs $159.99 ($69.99 console and game + $90 packs) |
| Avatar: The Last Air Bender (cancelled) | - | - | - |
| Nick Extreme Sports (cancelled) | - | - | - |
Following the system's discontinuation, hobbyist programmers created a few homebrew demos including a CD-Door demo, 3D wireframe demo, and a Bluescale demo.[10]

The system was sold in two varieties: a cube and a 2-player value pack. The cube box version was the version sold in stores. It included the system, controller, an X-Men game disc, and 6 X-Men cards. Two-player value packs were sold online and included an extra controller and 12 additional X-Men cards.[11]
The included game was rated "T" and the remaining games were rated "E10+" by the ESRB.
The console was universally panned by critics for its clunky design, broken controls, poor library, long loading screens, and the unnecessary usage of cards to select characters, and was officially discontinued in 2007.[12] It is featured as one of the ten worst systems by PC World magazine.[13]
Source: Wikipedia. Article content is retrieved live through the MediaWiki API.
The HyperScan is a home video game console developed by the toy company Mattel. The console uniquely includes a 13.56 MHz radio-frequency identification (RFID) scanner that reads and writes to special IntelliCards which activate features in, and save data from, the games. Players can enhance their characters by scanning cards. The system was marketed for tweens, with games based on popular superhero franchises such as Marvel Comics and Ben 10. The HyperScan was released in North America on October 23, 2006. Games retailed for $19.99 and the console for $69.99 at launch, but at the end of its short lifespan, prices of the system were down to $9.99, the games $1.99, and booster packs $0.99. Only five games were released, and two more were canceled. The HyperScan was critically panned upon its release for its outdated 2D graphics, weak game library, and being less capable than other similar consoles such as the VTech V.Flash, which was released the month prior. Critics lamented the number and cost of IntelliCards needed to complete a set. With disappointing sales, Mattel discontinued the HyperScan the following year, and canceled all upcoming game and card releases. The system is considered a commercial failure, with total lifetime sales estimated at 30,000 units.
Ben 10: Protector of Earth is an action-adventure video game developed by High Voltage Software and published by D3 Publisher and is based on the animated television series Ben 10. This is the second Ben 10 game following the HyperScan game, is the first official game in the franchise, and it was released for the PlayStation 2, PlayStation Portable, the Nintendo DS and the Nintendo Wii in late 2007.
Mattel, Inc. is an American multinational toy manufacturing and entertainment company headquartered in El Segundo, California. Founded in Los Angeles by Harold Matson, Ruth Handler, and Elliot Handler in January 1945, Mattel has a presence in 35 countries and territories. Its products are sold in more than 150 countries. Mattel is the world's second-largest toy manufacturer by revenue, after the Lego Group. Mattel's brand Barbie was named the top global toy property by the NPD Group in 2020 and 2021, while its brand Hot Wheels was named the top-selling global toy for both of those years.
Star Wars is an American media franchise created by George Lucas. The space opera saga began with the original Star Wars film (1977) and quickly became a worldwide pop culture phenomenon. It has expanded into various films and other media, including television series, video games, novels, comic books, theme park attractions, and themed areas, comprising an all-encompassing fictional universe. Star Wars is one of the highest-grossing media franchises of all time and has a large following. The original film, later retitled Episode IV: A New Hope, was followed by the sequels Episode V: The Empire Strikes Back (1980) and Episode VI: Return of the Jedi (1983), forming the original Star Wars trilogy. Lucas later returned to the series to write and direct a prequel trilogy, consisting of Episode I: The Phantom Menace (1999), Episode II: Attack of the Clones (2002), and Episode III: Revenge of the Sith (2005). In 2012, Lucas sold his production company to Disney, relinquishing his ownership of the franchise. This led to a sequel trilogy, consisting of Episode VII: The Force Awakens (2015), Episode VIII: The Last Jedi (2017), and Episode IX: The Rise of Skywalker (2019). All nine films, collectively referred to as the "Skywalker Saga", were nominated for Academy Awards, with Oscars going to the first three releases. Together with the spin-off films Rogue One (2016), Solo (2018) and The Mandalorian and Grogu (2026), the combined box office revenue of Star Wars theatrical live-action films equals over US$10 billion, making Star Wars the third-highest-grossing film franchise in cinematic history.
Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.
MORE →Madam C.J. Walker