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In mathematics, a nimber, also known as a "Grundy number" (though not to be confused with a Grundy chromatic number, which is also known as a "Grundy number"), is a mathematical value used in combinatorial game theory to represent the value of a position in an impartial game. Nimbers are most closely associated with the game Nim, where the nimber of a heap is the number of objects in that heap. The nimbers are indexed by ordinal numbers and form a subclass of surreal numbers, but are endowed with nimber addition and nimber multiplication, which are distinct from both ordinal arithmetic operations and arithmetic operations of surreal numbers.
Because of the Sprague–Grundy theorem, which states that every impartial game is equivalent to a Nim heap of a certain size, nimbers arise in a much larger class of impartial games. They can be used to analyse games such as Nim, Cram, Northcott's game, and the impartial version of Hackenbush.
Nimber addition and multiplication are associative and commutative. Nimber addition has 0 as its additive identity, and each nimber is its own additive inverse. For finite nimbers, nimber addition can be calculated using the bitwise exclusive or (XOR) operation. The class of nimbers, under nimber addition and multiplication, forms a field except that it is a proper class rather than a set.
As a class, nimbers are indexed by ordinal numbers, and form a subclass of surreal numbers, introduced by John Conway as part of his theory of combinatorial games.[1] However, nimbers are distinct from ordinal and surreal numbers in that they follow distinct arithmetic rules, nim-addition and nim-multiplication. Other than that they are a proper class rather than a set, nimbers form a field under nim-addition and nim-multiplication. The field of nimbers is denoted On2.
As a set, finite nimbers can be put in one-to-one correspondence with finite ordinal numbers, which are the natural numbers. Nonetheless, their arithmetic structures are not isomorphic; nimber arithmetic fundamentally differs from ordinary arithmetic operations on natural numbers.
Nimbers are often denoted using a star notation .[citation needed] Alternatively, expressions that are interpreted as ordinary arithmetic are customarily enclosed in square brackets; for example, in nim-multiplication, but .[2][3]
Nim is a game in which two players take turns removing objects from distinct heaps. As moves depend only on the position and not on which of the two players is currently moving, and where the payoffs are symmetric, Nim is an impartial game. On each turn, a player must remove at least one object, and may remove any number of objects provided they all come from the same heap. The goal of the game is to be the player who removes the last object. The nimber of a heap is simply the number of objects in that heap. Using nim addition, one can calculate the nimber of the game as a whole. The winning strategy is to force the nimber of the game to 0 for the opponent's turn.[4]
Cram is a game often played on a rectangular board in which players take turns placing dominoes either horizontally or vertically until no more dominoes can be placed. The first player that cannot make a move loses. As the possible moves for both players are the same, it is an impartial game and can have a nimber value. For example, any board that is an even size by an even size will have a nimber of 0. Any board that is even by odd will have a non-zero nimber. Any 2 × n board will have a nimber of 0 for all even n and a nimber of 1 for all odd n.
In Northcott's game, pegs for each player are placed along a column with a finite number of spaces. Each turn each player must move the piece up or down the column, but may not move past the other player's piece. Several columns are stacked together to add complexity. The player that can no longer make any moves loses. Unlike many other nimber related games, the number of spaces between the two tokens on each row are the sizes of the Nim heaps. If your opponent increases the number of spaces between two tokens, just decrease it on your next move. Else, play the game of Nim and make the Nim-sum of the number of spaces between the tokens on each row be 0.[5]
Hackenbush is a game invented by mathematician John Conway. It may be played on any configuration of colored line segments connected to one another by their endpoints and to a "ground" line. Players take turns removing line segments. An impartial game version, thereby a game able to be analyzed using nimbers, can be found by removing distinction from the lines, allowing either player to cut any branch. Any segments reliant on the newly removed segment in order to connect to the ground line are removed as well. In this way, each connection to the ground can be considered a nim heap with a nimber value. Additionally, all the separate connections to the ground line can also be summed for a nimber of the game state.
Nimber addition (also known as nim-addition) can be used to calculate the size of a single nim heap equivalent to a collection of nim heaps. It is defined recursively by where the minimum excludant mex(S) of a set S of ordinals is defined to be the smallest ordinal that is not an element of S.
For finite ordinals, the nim-sum is easily evaluated on a computer by taking the bitwise exclusive or (XOR, denoted by ⊕) of the binary representations of the corresponding numbers. For example, the nim-sum of 7 and 14 can be found by writing 7 as 111 and 14 as 1110; the XOR of these two binary numbers is the binary number 1001, so their nim-sum is 9.
This property of addition follows from the fact that both mex and XOR yield a winning strategy for Nim and there can be only one such strategy; or it can be shown directly by induction: Let α and β be two finite ordinals, and assume that the nim-sum of all pairs with one of them reduced is already defined. The only number whose XOR with α is α ⊕ β is β, and vice versa; thus α ⊕ β is excluded. On the other hand, for any ordinal γ < α ⊕ β, XORing ζ with all of α, β and γ must lead to a reduction for one of them (since the leading 1 in ζ must be present in at least one of the three); since we must have either Thus γ is included as either and hence α ⊕ β is the minimum excluded ordinal.
Nimber addition is associative and commutative, with 0 as the additive identity element. Moreover, a nimber is its own additive inverse.[6] It follows that α ⊕ β = 0 if and only if α = β.
Nimber multiplication (nim-multiplication) is defined recursively by
Nimber multiplication is associative and commutative, with the ordinal 1 as the multiplicative identity element. Moreover, nimber multiplication distributes over nimber addition.[6][a]
Thus, except for the fact that nimbers form a proper class and not a set, the class of nimbers forms a ring. In fact, it even determines an algebraically closed field of characteristic 2, with the nimber multiplicative inverse of a nonzero ordinal α given by
where S is the smallest set of ordinals (nimbers) such that
For all natural numbers n, the set of nimbers less than [22n] form the Galois field GF(22n) of order 22n. Therefore, the set of finite nimbers is isomorphic to the direct limit as n → ∞ of the fields GF(22n). This subfield is not algebraically closed, since no field GF(2k) with k not a power of 2 is contained in any of those fields, and therefore not in their direct limit; for instance the polynomial x3 + x + 1, which has a root in GF(23), does not have a root in the set of finite nimbers.
Just as in the case of nimber addition, there is a means of computing the nimber product of finite ordinals. This is determined by the rules that
Subsequent extensions to infinite nimbers add extensions for each prime degree; for example, the next set of extensions (up to ωω) are those of degree 3n over the finite nimbers:[2]
The smallest algebraically closed field of nimbers is the set of nimbers less than the ordinal ωωω, where ω is the smallest infinite ordinal. It follows that as a nimber, ωωω is transcendental over the field.[7] The next transcendental element is unknown.[2]
The following tables exhibit addition and multiplication among the first 16 nimbers.
This subset is closed under both operations, since 16 is of the form [22n].



A similar field Onp over the class of all ordinals can be constructed for each prime characteristic p, in which addition is interpreted as base-p addition without carry, and so on, but the definitions are more complicated.[3][2] For example, nim-addition in On3 is recursively defined as: The structure of each Onp is similar below ωωω: a series of quadratic extensions up to ω, followed by extensions for each prime degree up to each ωωn, with ωωω as the smallest transcendental element. The finite nimbers form the direct limit of GF(p2n) for all n, such that the product of distinct Fermat p-powers (numbers of the form [p2n]) is their ordinary product, and the square of a Fermat p-power is defined such that there is a primitive element. For example, for On3, we can take 32 = 2, 92 = 4, and [32n]2 = 32n−1 for n ≥ 2. A general definition for nim-addition and nim-multiplication modulo p, including the rules for nimbers less than ωωω, has been described.[2]
It is also possible to define On0 of characteristic 0 using the inductive definition of Onp. In this case, the smallest field is the ordinals less than ωω, and it is isomorphic to the rational numbers.[2]
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In mathematics, a nimber, also known as a "Grundy number" (though not to be confused with a Grundy chromatic number, which is also known as a "Grundy number"), is a mathematical value used in combinatorial game theory to represent the value of a position in an impartial game. Nimbers are most closely associated with the game Nim, where the nimber of a heap is the number of objects in that heap. The nimbers are indexed by ordinal numbers and form a subclass of surreal numbers, but are endowed with nimber addition and nimber multiplication, which are distinct from both ordinal arithmetic operations and arithmetic operations of surreal numbers. Because of the Sprague–Grundy theorem, which states that every impartial game is equivalent to a Nim heap of a certain size, nimbers arise in a much larger class of impartial games. They can be used to analyse games such as Nim, Cram, Northcott's game, and the impartial version of Hackenbush. Nimber addition and multiplication are associative and commutative. Nimber addition has 0 as its additive identity, and each nimber is its own additive inverse. For finite nimbers, nimber addition can be calculated using the bitwise exclusive or (XOR) operation. The class of nimbers, under nimber addition and multiplication, forms a field except that it is a proper class rather than a set.
In combinatorial game theory, the Sprague–Grundy theorem states that every impartial game under the normal play convention is equivalent to a one-heap game of nim, or to an infinite generalization of nim. It can therefore be represented as a natural number, the size of the heap in its equivalent game of nim, as an ordinal number in the infinite generalization, or alternatively as a nimber, the value of that one-heap game in an algebraic system whose addition operation combines multiple heaps to form a single equivalent heap in nim. The Grundy value or nim-value of any impartial game is the unique nimber that the game is equivalent to. In the case of a game whose positions are indexed by the natural numbers (like nim itself, which is indexed by its heap sizes), the sequence of nimbers for successive positions of the game is called the nim-sequence of the game. The Sprague–Grundy theorem and its proof encapsulate the main results of a theory discovered independently by R. P. Sprague (1936) and P. M. Grundy (1939).
In combinatorial game theory, an impartial game is a game in which the allowable moves depend only on the position and not on which of the two players is currently moving, and where the payoffs are symmetric. In other words, the only difference between player 1 and player 2 is that player 1 goes first. The game is played until a terminal position is reached. A terminal position is one from which no moves are possible. Then one of the players is declared the winner and the other the loser. Furthermore, impartial games are played with perfect information and no chance moves, meaning all information about the game and operations for both players are visible to both players. Impartial games include Nim, Sprouts, Kayles, Quarto, Cram, Chomp, Subtract a square, Notakto, and poset games. Go and chess are not impartial, as each player can only place or move pieces of their own color. Games such as poker, dice or dominos are not impartial games as they rely on chance. Impartial games can be analyzed using the Sprague–Grundy theorem, stating that every impartial game under the normal play convention is equivalent to a nimber. The representation of this nimber can change from game to game, but every possible state of any variation of an impartial game board should be able to have some nimber value. For example, several nim heaps in the game nim can be calculated, then summed using nimber addition, to give a nimber value for the game. A game that is not impartial is called a partisan game, though some partisan games can still be evaluated using nimbers such as Domineering. Domineering would not be classified as an impartial game as players use differently acting pieces, one player with vertical dominoes, one with horizontal ones, thereby breaking the rule that each player must be able to act using the same operations.
In the mathematical field of set theory, ordinal arithmetic includes binary operations on ordinal numbers such as addition, multiplication, and exponentiation. Each can be defined in two different ways: either by constructing an explicit well-ordered set that represents the result of the operation or by using transfinite recursion. In addition to these standard operations for ordinals, there are also the "natural" arithmetic operations, which are usually described using the Cantor normal form for ordinals, and nimber operations.
Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.
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