Civil Rights
Movements, leaders, victories and the continuing fight for equality.
Explore the people, places, events, achievements, struggles and stories that shaped our journey.
Movements, leaders, victories and the continuing fight for equality.
Innovation, patents, science, technology and world-changing contributions.
Pioneers, champions, Negro Leagues, records, activism and excellence.
Meet the people whose lives, choices and achievements shaped the journey.
Black towns, communities, institutions and places where history happened.
Moments that changed communities, movements, institutions and the nation.
Wilmington, North Carolina once had a thriving Black middle class and an elected interracial government. In 1898 white supremacists used violence to overthrow that government, kill Black residents and drive many others from the city.
MORE →Reflects the personal views, recollections, and perspective of the author, Mike Davis.
This is a personal recollection on the Move fire on May 13, 1985
This article includes a list of references, related reading, or external links, but its sources remain unclear because it lacks inline citations. (February 2013) |
| OpenGL Utility Library | |
|---|---|
| Other names | GLU |
| Original authors | Silicon Graphics, Inc. (SGI) |
| Release | 1992 |
| Stable release | 1.3
/ 2001 |
| Written in | C |
| License | Originally proprietary, later MIT with Mesa. |
| Website | https://opengl.org |
| Repository | https://gitlab.freedesktop.org/mesa/mesa. |
The OpenGL Utility Library (GLU) is a computer graphics library for OpenGL.
It consists of a number of functions that use the base OpenGL library to provide higher-level drawing routines from the more primitive routines that OpenGL provides. It is usually distributed with the base OpenGL package. GLU is not implemented in the embedded version of the OpenGL package, OpenGL ES.
Among these features are mapping between screen- and world-coordinates, generation of texture mipmaps, drawing of quadric surfaces, NURBS, tessellation of polygonal primitives, interpretation of OpenGL error codes, an extended range of transformation routines for setting up viewing volumes and simple positioning of the camera, generally in more human-friendly terms than the routines presented by OpenGL. It also provides additional primitives for use in OpenGL applications, including spheres, cylinders and disks.
All GLU functions start with the glu prefix. An example function is gluOrtho2D which defines a two dimensional orthographic projection matrixand and gluLookAt that orientates a camera.
The GLU specification was last updated in 1998, and it depends on features which were deprecated with the release of OpenGL 3.1 in 2009.[1] Specifications for GLU are still available here
Source: Wikipedia. Article content is retrieved live through the MediaWiki API.
The OpenGL Utility Library (GLU) is a computer graphics library for OpenGL. It consists of a number of functions that use the base OpenGL library to provide higher-level drawing routines from the more primitive routines that OpenGL provides. It is usually distributed with the base OpenGL package. GLU is not implemented in the embedded version of the OpenGL package, OpenGL ES. Among these features are mapping between screen- and world-coordinates, generation of texture mipmaps, drawing of quadric surfaces, NURBS, tessellation of polygonal primitives, interpretation of OpenGL error codes, an extended range of transformation routines for setting up viewing volumes and simple positioning of the camera, generally in more human-friendly terms than the routines presented by OpenGL. It also provides additional primitives for use in OpenGL applications, including spheres, cylinders and disks. All GLU functions start with the glu prefix. An example function is gluOrtho2D which defines a two dimensional orthographic projection matrixand and gluLookAt that orientates a camera. The GLU specification was last updated in 1998, and it depends on features which were deprecated with the release of OpenGL 3.1 in 2009. Specifications for GLU are still available here
Glu or GLU may refer to: Glu Mobile, an American mobile game publisher Glutamic acid "Glu" (song), a 2023 song by Usher God Lives Underwater, an American industrial rock band God Lives Underwater (EP) Gula language (Chad) Guyana Labour Union OpenGL Utility Library, a computer graphics library
The OpenGL Utility Toolkit (GLUT) is an outdated library of utilities for OpenGL programs, which primarily perform system-level I/O with the host operating system. Functions performed include window definition, window control, and monitoring of keyboard and mouse input. Routines for drawing a number of geometric primitives (both in solid and wireframe mode) are also provided, including cubes, spheres and the Utah teapot. GLUT also has some limited support for creating pop-up menus. GLUT was written by Mark J. Kilgard, author of OpenGL Programming for the X Window System and The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics, while he was working for Silicon Graphics Inc. The two aims of GLUT are to allow the creation of rather portable code between operating systems (GLUT is cross-platform) and to make learning OpenGL easier. Getting started with OpenGL programming while using GLUT often takes only a few lines of code and does not require knowledge of operating system–specific windowing APIs. All GLUT functions start with the glut prefix (for example, glutPostRedisplay marks the current window as needing to be redrawn).
Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems. Since 2010, it has been an independent open-source project under a BSD license. It is the reference implementation for Java Bindings for OpenGL (JSR-231). JOGL allows access to most OpenGL features available to C language programs through the use of the Java Native Interface (JNI). It offers access to both the standard GL* functions along with the GLU* functions; however the OpenGL Utility Toolkit (GLUT) library is not available for window-system related calls, as Java has its own windowing systems: Abstract Window Toolkit (AWT), Swing, JavaFX, SWT, its own NEWT and some extensions.
Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.
MORE →The Greenwood District.