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MY'STORY

The MOVE Fire

This is a personal recollection on the Move fire on May 13, 1985 Philadelphia police fired thousands of rounds at the MOVE house, city officials approved dropping an explosive device on the roof, the resulting fire was allowed to burn, 11 people—including five children—died, and 61 homes were destroyed. Philadelphia City Council later called it a “brutal attack carried out by the City of Philadelphia on its own citizens” and acknowledged that no individual faced criminal consequences for the bombing. One timeline correction worth preserving for the BHP record: the major previous MOVE-police confrontation was August 8, 1978, about seven years before the bombing, not a year or two earlier. Officer James Ramp was killed, other police and firefighters were wounded, nine MOVE members were later convicted, and television cameras recorded police beating Delbert Africa during his arrest. The 1985 MOVE Commission later specifically criticized city planners for failing to adequately use lessons from that 1978 confrontation. And that actually strengthens the point you’re making: 1985 did not happen without precedent or institutional memory. There had already been a deadly confrontation with MOVE, years of conflict, negotiations and police involvement before Osage Avenue.

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BLACK FACTS
The Truths They Never Taught You...

Wilmington 1898 — An American Coup

Wilmington, North Carolina once had a thriving Black middle class and an elected interracial government. In 1898 white supremacists used violence to overthrow that government, kill Black residents and drive many others from the city.

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Wikipedia

Overlapping subproblems

In computer science, a problem is said to have overlapping subproblems if the problem can be broken down into subproblems which are reused several times or a recursive algorithm for the problem solves the same subproblem over and over rather than always generating new subproblems.[1][2] [3]

For example, the problem of computing the Fibonacci sequence exhibits overlapping subproblems. The problem of computing the nth Fibonacci number F(n), can be broken down into the subproblems of computing F(n − 1) and F(n − 2), and then adding the two. The subproblem of computing F(n − 1) can itself be broken down into a subproblem that involves computing F(n − 2). Therefore, the computation of F(n − 2) is reused, and the Fibonacci sequence thus exhibits overlapping subproblems.

A naive recursive approach to such a problem generally fails due to an exponential complexity. If the problem also shares an optimal substructure property, dynamic programming is a good way to work it out.

Fibonacci sequence example

[edit]

In the following two implementations for calculating fibonacci sequence, fibonacci uses regular recursion and fibonacci_mem uses memoization. fibonacci_mem is much more efficient as the value for any particular n is computed only once.

def fibonacci(n):
    if n <= 1:
        return n
    return fibonacci(n - 1) + fibonacci(n - 2)

def fibonacci_mem(n, cache):
    if n <= 1:
        return n
    if n in cache:
        return cache[n]
    cache[n] = fibonacci_mem(n - 1, cache) + fibonacci_mem(n - 2, cache)
    return cache[n]

print(fibonacci_mem(5, {}))  # 5
print(fibonacci(5))  # 5

When executed, the fibonacci function computes the value of some of the numbers in the sequence many times over, whereas fibonacci_mem reuses the value of n which was computed previously:

Recursive Version Memoization
f(5) = f(4) + f(3) = 5
       |      |
       |      f(3) = f(2) + f(1) = 2
       |             |      |
       |             |      f(1) = 1
       |             |
       |             f(2) = 1
       |
       f(4) = f(3) + f(2) = 3
              |      |
              |      f(2) = 1
              |
              f(3) = f(2) + f(1) = 2
                     |      |
                     |      f(1) = 1
                     |
                     f(2) = 1
f(5) = f(4) + f(3) = 5
       |      |
       f(4) = f(3) + f(2) = 3
              |      |
              f(3) = f(2) + f(1) = 2
                     |      |
                     |      f(1) = 1
                     |
                     f(2) = 1

The difference in performance may appear minimal with an n value of 5; however, as n increases, the computational complexity of the original fibonacci function grows exponentially. In contrast, the fibonacci_mem version exhibits a more linear increase in complexity.

See also

[edit]

References

[edit]
  1. ^ Introduction to Algorithms, 2nd ed., (Cormen, Leiserson, Rivest, and Stein) 2001, p. 327. ISBN 0-262-03293-7.
  2. ^ Introduction to Algorithms, 3rd ed., (Cormen, Leiserson, Rivest, and Stein) 2014, p. 384. ISBN 9780262033848.
  3. ^ Dynamic Programming: Overlapping Subproblems, Optimal Substructure, MIT Video.

Source: Wikipedia. Article content is retrieved live through the MediaWiki API.

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Wikipedia

Overlapping subproblems

In computer science, a problem is said to have overlapping subproblems if the problem can be broken down into subproblems which are reused several times or a recursive algorithm for the problem solves the same subproblem over and over rather than always generating new subproblems. For example, the problem of computing the Fibonacci sequence exhibits overlapping subproblems. The problem of computing the nth Fibonacci number F(n), can be broken down into the subproblems of computing F(n − 1) and F(n − 2), and then adding the two. The subproblem of computing F(n − 1) can itself be broken down into a subproblem that involves computing F(n − 2). Therefore, the computation of F(n − 2) is reused, and the Fibonacci sequence thus exhibits overlapping subproblems. A naive recursive approach to such a problem generally fails due to an exponential complexity. If the problem also shares an optimal substructure property, dynamic programming is a good way to work it out.

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Wikipedia

Optimal substructure

In computer science, a problem is said to have optimal substructure if an optimal solution can be constructed from optimal solutions of its subproblems. This property is used to determine the usefulness of greedy algorithms for a problem. Typically, a greedy algorithm is used to solve a problem with optimal substructure if it can be proven by induction that this is optimal at each step. Otherwise, provided the problem exhibits overlapping subproblems as well, divide-and-conquer methods or dynamic programming may be used. If there are no appropriate greedy algorithms and the problem fails to exhibit overlapping subproblems, often a lengthy but straightforward search of the solution space is the best alternative. In the application of dynamic programming to mathematical optimization, Richard Bellman's Principle of Optimality is based on the idea that in order to solve a dynamic optimization problem from some starting period t to some ending period T, one implicitly has to solve subproblems starting from later dates s, where t

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Wikipedia

Algorithm

In mathematics and computer science, an algorithm ( ) is any well-defined set of instructions that when followed terminates after a finite number of steps that comprise a solution to a given computational problem. Advanced algorithms may utilize loops and involve many conditionals that decide the next step based on the inputs provided, resulting in long sequences of steps before halting, but all algorithms terminate by definition. In contrast to algorithms, heuristics might be applied to problems for which it is not possible for an algorithmic solution to exist, e.g., because the problem is undecidable or there is otherwise no way to define the correct or optimal result. For example, although social media recommender systems are erroneously called "algorithms" in popular media, they are accurately classified as heuristics, because there is no objective criteria by which a recommendation produced by such a system can be judged as "correct". As an effective method, an algorithm can be expressed within both a finite amount of space and time and in a well-defined formal language for calculating a function. Starting from an initial state and input, a computation occurs at each step, eventually producing output and terminating. Randomized algorithms incorporate random inputs which can be used to simulate non-deterministic output even though the transitions between states are deterministic.

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Wikipedia

Mathematical optimization

Mathematical optimization (alternatively spelled optimisation) or mathematical programming is the selection of a best element, with regard to some criteria, from some set of available alternatives. It is generally divided into two subfields: discrete optimization and continuous optimization. Optimization problems arise in all quantitative disciplines from computer science and engineering to operations research and economics, and the development of solution methods has been of interest in mathematics for centuries. In the more general approach, an optimization problem consists of maximizing or minimizing a real function by systematically choosing input values from within an allowed set and computing the value of the function. The generalization of optimization theory and techniques to other formulations constitutes a large area of applied mathematics.

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TOPIC OF THE DAY

Greenwood / Black Wall Street

Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.

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TRIVIA QUESTION OF THE DAY

Which heavyweight champion was known as the “Brown Bomber”?

Joe Louis.