Civil Rights
Movements, leaders, victories and the continuing fight for equality.
Explore the people, places, events, achievements, struggles and stories that shaped our journey.
Movements, leaders, victories and the continuing fight for equality.
Innovation, patents, science, technology and world-changing contributions.
Pioneers, champions, Negro Leagues, records, activism and excellence.
Meet the people whose lives, choices and achievements shaped the journey.
Black towns, communities, institutions and places where history happened.
Moments that changed communities, movements, institutions and the nation.
Katherine Johnson’s mathematical calculations helped guide some of America’s most important early space missions while she confronted the racial and gender barriers faced by Black women in twentieth-century America.
MORE →Reflects the personal views, recollections, and perspective of the author, Mike Davis.
This is a personal recollection on the Move fire on May 13, 1985
PlayReady is a media file copy prevention technology from Microsoft that includes encryption, output prevention and digital rights management (DRM). It was announced in February 2008.[1][2]
The main differences relative to previous DRM schemes from Microsoft are:
PlayReady competes with other proprietary DRM schemes and even more with DRM-free software, most notably Apple's FairPlay introduced in iTunes and QuickTime. There are several other DRM schemes that are competing to become the dominant DRM technology (e.g. Widevine).
Microsoft released the first version of the PlayReady suite (Porting Kit for devices, PC SDK and runtime, Server SDK) in June 2008. Silverlight 2.0, released in October 2008, supports content restricted with PlayReady. As of Silverlight 4.0, the implementation of Microsoft PlayReady in Silverlight supports offline content (via persisted license), subscription scenarios (via chained licenses) and online, streaming-only content (via simple non-persistent licenses). Output protection support was also added in Silverlight 4.0.
Microsoft Edge browser in Microsoft Windows has support for PlayReady with EME.[3]
Source: Wikipedia. Article content is retrieved live through the MediaWiki API.
PlayReady is a media file copy prevention technology from Microsoft that includes encryption, output prevention and digital rights management (DRM). It was announced in February 2008.
Conax develops television encryption, conditional access and content security for digital television. Conax provide CAS technology to pay TV operators in 85 countries. The company has offices in Norway (headquarters), Russia, Germany, Brazil, the United States, Canada, Mexico, Indonesia, Philippines, Thailand, China, Singapore, and India, with a 24/7 Global Support Center in India. Conax stems from Telenor Research Labs in the 1980s. It was incorporated as a separate company Conax AS in 1994. In March 2014, the company was sold by Telenor Group to Swiss-based Kudelski Group for NOK 1.5 billion. Conax CAS employs several versions, namely Conax CAS 3, Conax CAS 5, Conax CAS 7, Conax CAS 7.5 and Conax Contego. Those versions are shared amongst two types of CAM: Chipset Pairing and Generic/Non-Chipset Pairing in which compatible TV Smart Cards may not support one or the other. The company also provide DRM-solution for streaming services based on Microsoft PlayReady and Google Widevine. A few pay TV operators using Conax conditional access are (alphabetic ordre) : 4TV Myanmar AKTA Telecom Romania Allente (Norway) (previously Viasat/Canal Digital Satellite) Antik SAT (Slovakia) Cignal (Philippines) Polsat Box, Platforma Canal+ and Orange Polska (Poland) DigitAlb (Albania) Digicable India Dish TV (India) DMAX HD - Germany Focus Sat (operated by UPC Romania, later M7 Group) HOMESAT (Lebanon) Joyne Netherlands JSTV (Europe) K-Vision (Indonesia) Malivision (Mali) Mindig TV Hungary RiksTV (Norway) SBB (Serbia) SitiCable India StarTimes Media (SSA) Telenor (Norway and Sweden) TeleRed (Argentina) Tring (Albania) TVR Romania Turksat KabloTV Conax is also used by MNC Media's free to air channels (RCTI, MNCTV and GTV along with iNews during sport programmes) and K-Vision to prevent any piracy or unauthorized retransmission by a third-parties since 2019.
Windows Media DRM (WMDRM) is a digital rights management service for the Windows Media platform. It is designed to provide delivery of audio or video content over an IP network to a PC or other playback device in such a way that the distributor can control how that content is used. WMDRM includes the following components: Windows Media Rights Manager (WMRM) SDK for packaging content and issuing licenses Windows Media Format SDK (WMF SDK) for building Windows applications which support DRM and the Windows Media format Windows Media DRM for Portable Devices (WMDRM-PD) for supporting offline playback on portable devices (Janus) Windows Media DRM for Network Devices (WMDRM-ND) for streaming protected content to devices attached to a home network (Cardea) Windows Media DRM was replaced in Windows 10 Anniversary Update in favor of Microsoft PlayReady.
Zune is a discontinued brand of digital media products and services that was marketed by Microsoft from November 2006 until it was discontinued in June 2012. Zune consisted of a line of portable media players, featuring Zune Music Pass, a music subscription service, and Zune Marketplace for music, TV and movies, streaming services for the Xbox 360 game console, and the Zune software media player for Windows computers which also acted as desktop sync software for Windows Phone. Zune started and revolved around its line of portable media players (PMP) created in cooperation with Toshiba. Microsoft aimed to challenge and beat Apple, whose iPod line held an enormous market share. Three hard disk players ranging from 30 GB to 120 GB were released, alongside six flash players. However, its overall market share in the U.S. remained low, well below Apple and also lagged behind the SanDisk Sansa and Creative Zen. Microsoft discontinued all Zune hardware in October 2011. Zune digital content distribution continued until 2012, when it was replaced by the Xbox Music and Xbox Video brands.
Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.
MORE →Brown v. Board of Education in 1954.