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THE JOURNEY THROUGH TIME

Explore Black History

Explore the people, places, events, achievements, struggles and stories that shaped our journey.

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Civil Rights

Movements, leaders, victories and the continuing fight for equality.

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Black Inventors

Innovation, patents, science, technology and world-changing contributions.

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Sports

Pioneers, champions, Negro Leagues, records, activism and excellence.

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People

Meet the people whose lives, choices and achievements shaped the journey.

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Places

Black towns, communities, institutions and places where history happened.

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Events

Moments that changed communities, movements, institutions and the nation.

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MY'STORY

The MOVE Fire

This is a personal recollection on the Move fire on May 13, 1985 Philadelphia police fired thousands of rounds at the MOVE house, city officials approved dropping an explosive device on the roof, the resulting fire was allowed to burn, 11 people—including five children—died, and 61 homes were destroyed. Philadelphia City Council later called it a “brutal attack carried out by the City of Philadelphia on its own citizens” and acknowledged that no individual faced criminal consequences for the bombing. One timeline correction worth preserving for the BHP record: the major previous MOVE-police confrontation was August 8, 1978, about seven years before the bombing, not a year or two earlier. Officer James Ramp was killed, other police and firefighters were wounded, nine MOVE members were later convicted, and television cameras recorded police beating Delbert Africa during his arrest. The 1985 MOVE Commission later specifically criticized city planners for failing to adequately use lessons from that 1978 confrontation. And that actually strengthens the point you’re making: 1985 did not happen without precedent or institutional memory. There had already been a deadly confrontation with MOVE, years of conflict, negotiations and police involvement before Osage Avenue.

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BLACK FACTS
The Truths They Never Taught You...

Katherine Johnson — Mathematics to the Moon

Katherine Johnson’s mathematical calculations helped guide some of America’s most important early space missions while she confronted the racial and gender barriers faced by Black women in twentieth-century America.

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BHP gathered finds from its connected research sources. Showing the 4 strongest Black History matches.
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Wikipedia

PlayReady

PlayReady is a media file copy prevention technology from Microsoft that includes encryption, output prevention and digital rights management (DRM). It was announced in February 2008.[1][2]

Technological differences

[edit]

The main differences relative to previous DRM schemes from Microsoft are:

  • Some popular features that were already present in other DRM schemes in the market have been added. These include the concept of domain (group of devices belonging to the same user which can share the same licenses), Embedded Licenses (licenses that are embedded in the content files, avoiding a separate step for license acquisition) and envelopes (the ability to DRM arbitrary, potentially non-media content). It is also the protection scheme for IIS Smooth Streaming, Microsoft's adaptive streaming technology.
  • It is platform-independent: unlike other Microsoft DRM schemes like Janus, PlayReady can be ported to any kind of portable device, even if it uses non-Microsoft technology (OS, codecs, media player, etc.).

Competitors

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PlayReady competes with other proprietary DRM schemes and even more with DRM-free software, most notably Apple's FairPlay introduced in iTunes and QuickTime. There are several other DRM schemes that are competing to become the dominant DRM technology (e.g. Widevine).

Versions

[edit]

Microsoft released the first version of the PlayReady suite (Porting Kit for devices, PC SDK and runtime, Server SDK) in June 2008. Silverlight 2.0, released in October 2008, supports content restricted with PlayReady. As of Silverlight 4.0, the implementation of Microsoft PlayReady in Silverlight supports offline content (via persisted license), subscription scenarios (via chained licenses) and online, streaming-only content (via simple non-persistent licenses). Output protection support was also added in Silverlight 4.0.

Microsoft Edge browser in Microsoft Windows has support for PlayReady with EME.[3]

Interoperability

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  • PlayReady 2.9 and below is backwards compatible with Windows Media DRM 10 content, meaning that content encrypted with WM DRM 10 (for instance, content for PlaysForSure devices) will play on a PlayReady terminal.
  • CopyEnablers and MoveEnablers are no longer supported by PlayReady 3.0 and above.[4]
  • PlaysForSure compliant devices won't play PlayReady-encrypted content.[5]

References

[edit]
  1. ^ "Microsoft Press Release". Archived from the original on 2016-10-19. Retrieved 2015-10-27.
  2. ^ Kim, Daniel (2019-08-30). "PlayReady DRM - 5 Things to Know About DRM Technology". PallyCon. Archived from the original on 2022-04-01. Retrieved 2021-03-11.
  3. ^ "Microsoft Endpoints - Microsoft PlayReady". www.microsoft.com. Retrieved 2026-06-23.
  4. ^ mimisasouvanh (7 November 2018). "PlayReady and Other Protection Technologies - PlayReady". docs.microsoft.com. Retrieved 2021-03-11.
  5. ^ timrule. "PlayReady Client-Server Compatibility and Migration Considerations - PlayReady". docs.microsoft.com. Archived from the original on 2022-02-10. Retrieved 2021-03-11.
[edit]

Source: Wikipedia. Article content is retrieved live through the MediaWiki API.

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Wikipedia

PlayReady

PlayReady is a media file copy prevention technology from Microsoft that includes encryption, output prevention and digital rights management (DRM). It was announced in February 2008.

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Wikipedia

Conax

Conax develops television encryption, conditional access and content security for digital television. Conax provide CAS technology to pay TV operators in 85 countries. The company has offices in Norway (headquarters), Russia, Germany, Brazil, the United States, Canada, Mexico, Indonesia, Philippines, Thailand, China, Singapore, and India, with a 24/7 Global Support Center in India. Conax stems from Telenor Research Labs in the 1980s. It was incorporated as a separate company Conax AS in 1994. In March 2014, the company was sold by Telenor Group to Swiss-based Kudelski Group for NOK 1.5 billion. Conax CAS employs several versions, namely Conax CAS 3, Conax CAS 5, Conax CAS 7, Conax CAS 7.5 and Conax Contego. Those versions are shared amongst two types of CAM: Chipset Pairing and Generic/Non-Chipset Pairing in which compatible TV Smart Cards may not support one or the other. The company also provide DRM-solution for streaming services based on Microsoft PlayReady and Google Widevine. A few pay TV operators using Conax conditional access are (alphabetic ordre) : 4TV Myanmar AKTA Telecom Romania Allente (Norway) (previously Viasat/Canal Digital Satellite) Antik SAT (Slovakia) Cignal (Philippines) Polsat Box, Platforma Canal+ and Orange Polska (Poland) DigitAlb (Albania) Digicable India Dish TV (India) DMAX HD - Germany Focus Sat (operated by UPC Romania, later M7 Group) HOMESAT (Lebanon) Joyne Netherlands JSTV (Europe) K-Vision (Indonesia) Malivision (Mali) Mindig TV Hungary RiksTV (Norway) SBB (Serbia) SitiCable India StarTimes Media (SSA) Telenor (Norway and Sweden) TeleRed (Argentina) Tring (Albania) TVR Romania Turksat KabloTV Conax is also used by MNC Media's free to air channels (RCTI, MNCTV and GTV along with iNews during sport programmes) and K-Vision to prevent any piracy or unauthorized retransmission by a third-parties since 2019.

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Wikipedia

Windows Media DRM

Windows Media DRM (WMDRM) is a digital rights management service for the Windows Media platform. It is designed to provide delivery of audio or video content over an IP network to a PC or other playback device in such a way that the distributor can control how that content is used. WMDRM includes the following components: Windows Media Rights Manager (WMRM) SDK for packaging content and issuing licenses Windows Media Format SDK (WMF SDK) for building Windows applications which support DRM and the Windows Media format Windows Media DRM for Portable Devices (WMDRM-PD) for supporting offline playback on portable devices (Janus) Windows Media DRM for Network Devices (WMDRM-ND) for streaming protected content to devices attached to a home network (Cardea) Windows Media DRM was replaced in Windows 10 Anniversary Update in favor of Microsoft PlayReady.

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Wikipedia

Zune

Zune is a discontinued brand of digital media products and services that was marketed by Microsoft from November 2006 until it was discontinued in June 2012. Zune consisted of a line of portable media players, featuring Zune Music Pass, a music subscription service, and Zune Marketplace for music, TV and movies, streaming services for the Xbox 360 game console, and the Zune software media player for Windows computers which also acted as desktop sync software for Windows Phone. Zune started and revolved around its line of portable media players (PMP) created in cooperation with Toshiba. Microsoft aimed to challenge and beat Apple, whose iPod line held an enormous market share. Three hard disk players ranging from 30 GB to 120 GB were released, alongside six flash players. However, its overall market share in the U.S. remained low, well below Apple and also lagged behind the SanDisk Sansa and Creative Zen. Microsoft discontinued all Zune hardware in October 2011. Zune digital content distribution continued until 2012, when it was replaced by the Xbox Music and Xbox Video brands.

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TOPIC OF THE DAY

Greenwood / Black Wall Street

Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.

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TRIVIA QUESTION OF THE DAY

Which Supreme Court case ruled state-sponsored public-school segregation unconstitutional?

Brown v. Board of Education in 1954.