Civil Rights
Movements, leaders, victories and the continuing fight for equality.
Explore the people, places, events, achievements, struggles and stories that shaped our journey.
Movements, leaders, victories and the continuing fight for equality.
Innovation, patents, science, technology and world-changing contributions.
Pioneers, champions, Negro Leagues, records, activism and excellence.
Meet the people whose lives, choices and achievements shaped the journey.
Black towns, communities, institutions and places where history happened.
Moments that changed communities, movements, institutions and the nation.
Wilmington, North Carolina once had a thriving Black middle class and an elected interracial government. In 1898 white supremacists used violence to overthrow that government, kill Black residents and drive many others from the city.
MORE →Reflects the personal views, recollections, and perspective of the author, Mike Davis.
This is a personal recollection on the Move fire on May 13, 1985
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The Portable Sound Format (PSF) is a music file format ripped directly from video games from a variety of video game consoles. The format was originally used for PlayStation video games, but has since been adapted to support other systems.
The PSF format was publicly documented by Neill Corlett in 2003, who also wrote a Winamp plug-in named "Highly Experimental" that plays PSF1 and PSF2 files.
Generally, PSF files contain a number of samples and a music sequencer player program. This takes far less space than an equivalent streamed format of the same music (WAV, MP3) while still sounding high fidelity. Background music stored in PSF files can usually be looped forever, as the sequencer handles its own loop points.
Several PSF sub-formats also have a miniPSF/PSFlib capability, wherein data used by multiple tracks is stored only once in an accompanying PSFlib file. Further differences are stored in a miniPSF file, which can be compressed via zlib to further increase storage efficiency.
A PSF2 file is the PlayStation 2 equivalent of a PSF. PSF2 is internally structured as a file system, rather than PSF, which is a single PS executable. PSF's native sample rate is 44,100 Hz, while PSF2's is 48,000 Hz. Rates may vary from 8,000 Hz to 96,000 Hz.
Both PSF and PSF2 files contain a header which specifies the type of video game system the file contains data for, and an optional set of tags at the end which can give detailed information such as game name, artist and length.
PSF initially stood only for "PlayStation Sound Format", but with the addition of the PSF2, SSF (Sega Saturn Sound Format), DSF (Dreamcast Sound Format), USF (Nintendo Ultra 64 Sound Format), QSF (Capcom Q-Sound Format), GSF (Game Boy Advance Sound Format), and 2SF (Nintendo DS Sound Format) sub-formats, the more generic backronym "Portable Sound Format" was developed. As a result, PSF and PSF1 interchangeably refer to PlayStation sound data files.
GBA Sound Format (GSF) is an emulated Game Boy Advance audio format developed by Caitsith2 and Zoopd. The basic GSF file structure is a sub-format of PSF.
GSF players emulate the files as sound-only Game Boy Advance ROMs, and as such can be processor intensive when compared to mainstream audio formats.
Nintendo Ultra64 Sound Format (USF) is a file format by Adam Gashlin that contains the sound-generating code from a Nintendo 64 video game. The basic USF file structure is a sub-format of PSF.
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Portable Compiled Format (PCF) is a bitmap font format used by X Window System in its core font system, and has been used for decades. PCF fonts are usually installed, by default, on most Unix-based operating systems, and are used in terminals such as xterm. PCF fonts replaced Bitmap Distribution Format due to a slight efficiency increase, however most applications have moved on to scalable fonts.
Server Normal Format (SNF) is a bitmap font format used by X Window. It is one of the oldest X Window font formats. Nowadays it is rarely used, however it is still supported by the latest X.org server. SNF fonts had the problem of being platform dependent, therefore they needed to be compiled on each system. In 1991, X11 moved away from SNF fonts to Portable Compiled Format, which could be shared between systems.
The Portable Sound Format (PSF) is a music file format ripped directly from video games from a variety of video game consoles. The format was originally used for PlayStation video games, but has since been adapted to support other systems. The PSF format was publicly documented by Neill Corlett in 2003, who also wrote a Winamp plug-in named "Highly Experimental" that plays PSF1 and PSF2 files. Generally, PSF files contain a number of samples and a music sequencer player program. This takes far less space than an equivalent streamed format of the same music (WAV, MP3) while still sounding high fidelity. Background music stored in PSF files can usually be looped forever, as the sequencer handles its own loop points. Several PSF sub-formats also have a miniPSF/PSFlib capability, wherein data used by multiple tracks is stored only once in an accompanying PSFlib file. Further differences are stored in a miniPSF file, which can be compressed via zlib to further increase storage efficiency. A PSF2 file is the PlayStation 2 equivalent of a PSF. PSF2 is internally structured as a file system, rather than PSF, which is a single PS executable. PSF's native sample rate is 44,100 Hz, while PSF2's is 48,000 Hz. Rates may vary from 8,000 Hz to 96,000 Hz. Both PSF and PSF2 files contain a header which specifies the type of video game system the file contains data for, and an optional set of tags at the end which can give detailed information such as game name, artist and length.
Portable Executable (PE) is a file format for native executable code on 32-bit and 64-bit Windows operating systems, as well as in UEFI environments. It is used for native executables (.exe, .com), dynamic link libraries (.dll, .ocx), system drivers (.sys, .drv) and many other types of files. The PE format supports storing the data required to load and start an operating system process – including references to dynamic link libraries, tables for importing and exporting application programming interface (API) functions, resource management data and thread-local storage (TLS) information. According to the Unified Extensible Firmware Interface (UEFI) specification, the PE format is also the accepted standard for executables in EFI environments. On Windows NT systems, it currently supports a range of instruction sets, including IA-32, x86-64 (AMD64/Intel 64), IA-64, ARM and ARM64. Before the advent of Windows 2000, Windows NT (and by extension the PE format) also supported MIPS, Alpha, and PowerPC architectures. Moreover, thanks to its use in Windows CE, PE has maintained compatibility with several MIPS, ARM (including Thumb), and SuperH variants. Functionally, the PE format is similar to other platform-specific executable formats, such as the ELF format used in Linux and most Unix-like systems, and the Mach-O format found in macOS and iOS.
Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.
MORE →Joe Louis.