Civil Rights
Movements, leaders, victories and the continuing fight for equality.
Explore the people, places, events, achievements, struggles and stories that shaped our journey.
Movements, leaders, victories and the continuing fight for equality.
Innovation, patents, science, technology and world-changing contributions.
Pioneers, champions, Negro Leagues, records, activism and excellence.
Meet the people whose lives, choices and achievements shaped the journey.
Black towns, communities, institutions and places where history happened.
Moments that changed communities, movements, institutions and the nation.
In August 1908, a white mob attacked Springfield, Illinois’s Black community, destroying homes and businesses and lynching two Black men. National outrage over the violence helped spur the movement that created the NAACP the following year.
MORE →Reflects the personal views, recollections, and perspective of the author, Mike Davis.
This is a personal recollection on the Move fire on May 13, 1985
In object-oriented programming, an interface or protocol type [a] is a data type that acts as an abstraction of a class. It describes a set of method signatures, the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other.[1] A class which provides the methods listed in an interface is said to implement the interface,[1] or to adopt the protocol.[2]
Interfaces are useful for encapsulation and reducing coupling. For example, in Java, the java.lang.Comparable<T> interface specifies the method compareTo(). Thus, a sorting method only needs to take objects of types which implement java.lang.Comparable<T> to sort them, without knowing about the inner nature of the class (except that two of these objects can be compared via compareTo()).
Some programming languages provide explicit language support for interfaces: Ada, C#, D, Dart, Delphi, Go, Java, Logtalk, Object Pascal, Objective-C, OCaml, PHP, Racket, Swift, Python 3.8. In languages supporting multiple inheritance, such as C++, interfaces are abstract classes.
In Java, an implementation of interfaces may look like:
class Animal { ... }
class Theropod extends Animal { ... }
interface Flyable {
void fly();
}
interface Vocal {
void vocalize();
}
public class Bird extends Theropod implements Flyable, Vocal {
// ...
public void fly() { ... }
public void vocalize() { ... }
}
In languages without explicit support, interfaces are often still present as conventions; this is known as duck typing. For example, in Python, any class can implement an __iter__ method and be used as an iterable.[3] Classes may also explicitly subclass an ABC, such as collections.abc.Iterable.
Type classes in languages like Haskell, or module signatures in ML and OCaml, are used for many of the same things as are interfaces.[clarification needed]
In Rust, interfaces are called traits.[4] In Rust, a struct does not contain methods, but may add methods through separate impl blocks:
trait Pet {
fn speak(&self);
}
struct Dog {
// Structs only contain their fields
name: String
}
impl Dog {
// Not from a trait
fn new(name: String) -> Self {
Dog { name }
}
}
impl Pet for Dog {
// From a trait
fn speak(&self) {
println!("{} says 'Woof!'", self.name);
}
}
fn main() {
let dog = Dog::new(String::from("Arlo"));
dog.speak();
}
In C++, there are multiple ways to resemble interfaces. One such way is the Java-style interface, which is done using abstract classes. The other, which resembles Go interfaces, is using concepts. Unlike inheritance, with concepts any type may satisfy a concept (not just classes) so long as it satisfies all of its requirements.
Any type can adopt a protocol to help give it extra functionality to accomplish a particular set of tasks.
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In object-oriented programming, an interface or protocol type is a data type that acts as an abstraction of a class. It describes a set of method signatures, the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other. A class which provides the methods listed in an interface is said to implement the interface, or to adopt the protocol. Interfaces are useful for encapsulation and reducing coupling. For example, in Java, the java.lang.Comparable interface specifies the method compareTo(). Thus, a sorting method only needs to take objects of types which implement java.lang.Comparable to sort them, without knowing about the inner nature of the class (except that two of these objects can be compared via compareTo()).
In distributed computing, distributed objects are objects (in the sense of object-oriented programming) that are distributed across different address spaces, either in different processes on the same computer, or even in multiple computers connected via a network, but which work together by sharing data and invoking methods. This often involves location transparency, where remote objects appear the same as local objects. The main method of distributed object communication is with remote method invocation, generally by message-passing: one object sends a message to another object in a remote machine or process to perform some task. The results are sent back to the calling object. Distributed objects were popular in the late 1990s and early 2000s, but have since fallen out of favor. The term may also generally refer to one of the extensions of the basic object concept used in the context of distributed computing, such as replicated objects or live distributed objects. Replicated objects are groups of software components (replicas) that run a distributed multi-party protocol to achieve a high degree of consistency between their internal states, and that respond to requests in a coordinated manner. Referring to the group of replicas jointly as an object reflects the fact that interacting with any of them exposes the same externally visible state and behavior. Live distributed objects (or simply live objects) generalize the replicated object concept to groups of replicas that might internally use any distributed protocol, perhaps resulting in only a weak consistency between their local states. Live distributed objects can also be defined as running instances of distributed multi-party protocols, viewed from the object-oriented perspective as entities that have a distinct identity, and that can encapsulate distributed state and behavior. See also Internet protocol suite.
This is a list of terms found in object-oriented programming.
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object (prototype-based inheritance) or class (class-based inheritance), retaining similar implementation. It is also defined as deriving new classes (sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages like C++, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object", with the exception of: constructors, destructors, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors (realizing an interface), to reuse code and to independently extend original software via public classes and interfaces. The relationships of objects or classes through inheritance give rise to a directed acyclic graph. An inherited class is called a subclass of its parent class or super class. The term inheritance is loosely used for both class-based and prototype-based programming, but in narrow use the term is reserved for class-based programming (one class inherits from another), with the corresponding technique in prototype-based programming being instead called delegation (one object delegates to another). Class-modifying inheritance patterns can be pre-defined according to simple network interface parameters such that inter-language compatibility is preserved. Inheritance should not be confused with subtyping. In some languages, generally statically-typed class-based OO languages, like C++, C#, Java, and Scala, inheritance and subtyping agree, whereas in others they differ. In general, subtyping establishes an is-a relationship, whereas inheritance only reuses implementation and establishes a syntactic relationship, not necessarily a semantic relationship (inheritance does not ensure behavioral subtyping). To distinguish these concepts, subtyping is sometimes referred to as interface inheritance (without acknowledging that the specialization of type variables also induces a subtyping relation), whereas inheritance as defined here is known as implementation inheritance or code inheritance. Still, inheritance is a commonly used mechanism for establishing subtype relationships. Inheritance is contrasted with object composition, where one object contains another object (or objects of one class contain objects of another class); see composition over inheritance. In contrast to subtyping's is-a relationship, composition implements a has-a relationship. Mathematically speaking, inheritance in any system of classes induces a strict partial order on the set of classes in that system.
Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.
MORE →Shirley Chisholm, elected in 1968.