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MY'STORY

The MOVE Fire

This is a personal recollection on the Move fire on May 13, 1985 Philadelphia police fired thousands of rounds at the MOVE house, city officials approved dropping an explosive device on the roof, the resulting fire was allowed to burn, 11 people—including five children—died, and 61 homes were destroyed. Philadelphia City Council later called it a “brutal attack carried out by the City of Philadelphia on its own citizens” and acknowledged that no individual faced criminal consequences for the bombing. One timeline correction worth preserving for the BHP record: the major previous MOVE-police confrontation was August 8, 1978, about seven years before the bombing, not a year or two earlier. Officer James Ramp was killed, other police and firefighters were wounded, nine MOVE members were later convicted, and television cameras recorded police beating Delbert Africa during his arrest. The 1985 MOVE Commission later specifically criticized city planners for failing to adequately use lessons from that 1978 confrontation. And that actually strengthens the point you’re making: 1985 did not happen without precedent or institutional memory. There had already been a deadly confrontation with MOVE, years of conflict, negotiations and police involvement before Osage Avenue.

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BLACK FACTS
The Truths They Never Taught You...

Wilmington 1898 — An American Coup

Wilmington, North Carolina once had a thriving Black middle class and an elected interracial government. In 1898 white supremacists used violence to overthrow that government, kill Black residents and drive many others from the city.

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BHP gathered finds from its connected research sources. Showing the 4 strongest Black History matches.
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Wikipedia

RE Engine

RE Engine
DeveloperCapcom
Release2014
Platform
LicenseProprietary

RE Engine, also known as Reach for the Moon Engine,[1][2] is a proprietary video game engine created by Capcom. It was designed as a successor to MT Framework in the mid-2010s during the development of Resident Evil 7: Biohazard.[3] The engine would subsequently be used to develop its sequels Resident Evil Village and Requiem, in addition to the remakes of Resident Evil 2, Resident Evil 3, Resident Evil 4 and the upcoming Resident Evil Veronica. It has also been used in Capcom's Devil May Cry 5, Monster Hunter Rise, Street Fighter 6, Dragon's Dogma 2, Monster Hunter Wilds, and Pragmata.[4][5][6]

History

[edit]

Capcom originally intended to follow up MT Framework with the engine Panta Rhei, with development starting in 2011; it was abandoned due to development hell of the unreleased PlayStation 4 game Deep Down, for which it was to serve as a showcase.[7][8]

RE Engine was created in 2014, during the beginning of the development of Resident Evil 7. The engine was originally designed with the game's linear nature in mind and was created to make game development more efficient.[9] The reason the team did not choose a third-party engine was that "a highly generic engine developed by another company would not be appropriate" for a game like Resident Evil 7.[10] MT Framework was not used for the project due to its slower development tools. Jun Takeuchi, the head of Capcom's Division 1 stated "we had to rethink the way we make games. In order to carry out asset-based (graphic and 3D model elements) development, which is globally the mainstream, we began developing our new RE Engine".[11]

Since its introduction, RE Engine has been used as the primary game engine across all Capcom titles. No single game or franchise drives the direction of the engine, according to Monster Hunter producer Ryozo Tsujimoto, and instead all studios contribute towards its improvement. This approach has avoided the pitfalls that other developers have had dealing with the demand to use a singular engine tuned for a specific game to be used across all games, such as at Electronic Arts.[12]

When discussing Monster Hunter Rise, Yasunori Ichinose, the game's director, discussed porting RE Engine to the Nintendo Switch, and said "a lot of background technical engineering work need[ed] to be done just to achieve targeting a new hardware platform", and mentioned the challenge of creating the large maps the team wanted while trying to maintain the game's graphical quality.[13] Capcom personally requested that Nintendo would increase the Switch's on-board RAM from the previously planned 2GB to the finalized 4GB capacity, so it would be potent for developing games on the platform using RE Engine such as Rise.[14]

In October 2023, Capcom unveiled "Codename REX" (RE neXt ENGINE), their next-generation game engine, during a 22-minute developer-focused presentation. Acknowledging limitations in the current RE Engine, the new engine upgrade will involve incrementally integrating RE+X technology into the existing RE Engine, elevating it to next-generation capabilities.[15][16][17] At an October 2026 presentation, Capcom programmer Satoshi Ishida said they were working to incorporate AI into the workflow process of REX, as they had found "successfully integrating AI technology into development workflows has become an essential condition for streamlining future development".[18] Capcom previously stated that they will only use AI for such development workflow, and will not use AI-generated assets within games.[19]

Features

[edit]

RE Engine features various improvements over MT Framework, including new anti-aliasing and volumetric lighting features.[20] The engine also allows developers to use photogrammetry to create higher quality assets. It also includes improved VR support over its predecessor, allowing it to hit high framerates necessary to avoid motion sickness.[11] It also includes tools to make animation faster, such as modular rigging, motion matching, procedural animation and motion retargeting.[21][22][23] RE Engine also has various new physics simulation options which allow for more realistic debris.[24]

The RE Engine uses C# for game logic and scripting, which runs on a proprietary process virtual machine (PVM) developed by Capcom known as REVM.[25]

Games

[edit]
Games developed using RE Engine
Year Title Ref. Platform(s)
2017 Resident Evil 7: Biohazard [26] PlayStation 4, Windows, Xbox One, PlayStation 5, Xbox Series X/S, iOS[a], iPadOS[a], macOS, Nintendo Switch 2
2019 Resident Evil 2 [20] PlayStation 4, Windows, Xbox One, PlayStation 5, Xbox Series X/S, iOS[a], iPadOS[a], macOS, Nintendo Switch 2
Devil May Cry 5 [27] PlayStation 4, Windows, Xbox One, PlayStation 5, Xbox Series X/S, Nintendo Switch 2
2020 Resident Evil 3 [28] PlayStation 4, Windows, Xbox One, PlayStation 5, Xbox Series X/S, iOS[a] iPadOS[a], macOS, Nintendo Switch 2
Resident Evil: Resistance [29] PlayStation 4, Windows, Xbox One
2021 Capcom Arcade Stadium [30] Nintendo Switch, PlayStation 4, Windows, Xbox One
Ghosts 'n Goblins Resurrection [31] Nintendo Switch, PlayStation 4, Windows, Xbox One
Monster Hunter Rise [5] Nintendo Switch, Windows, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S
Resident Evil Village [26] PlayStation 4, PlayStation 5, Stadia, Windows, Xbox One, Xbox Series X/S, macOS, iOS[a], iPadOS,[a] Nintendo Switch 2
2022 Capcom Arcade 2nd Stadium [32] Nintendo Switch, PlayStation 4, Windows, Xbox One
Resident Evil Re:Verse [33] PlayStation 4, Windows, Xbox One
2023 Resident Evil 4 [34] PlayStation 4, PlayStation 5, Windows, Xbox Series X/S, iOS[a], iPadOS[a], macOS, Nintendo Switch 2
Street Fighter 6 [35] PlayStation 4, PlayStation 5, Windows, Xbox Series X/S, arcade[b], Nintendo Switch 2
Ghost Trick: Phantom Detective [36] Nintendo Switch, PlayStation 4, Windows, Xbox One, Android, iOS
Exoprimal [37] PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S
2024 Apollo Justice: Ace Attorney Trilogy [38] Nintendo Switch, PlayStation 4, Windows, Xbox One
Dragon's Dogma 2 [39] PlayStation 5, Windows, Xbox Series X/S, Nintendo Switch 2
Kunitsu-Gami: Path of the Goddess [40] PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S, Nintendo Switch 2
Dead Rising Deluxe Remaster [41] PlayStation 5, Windows, Xbox Series X/S
2025 Monster Hunter Wilds [12] PlayStation 5, Windows, Xbox Series X/S, Nintendo Switch 2
Onimusha 2: Samurai's Destiny [42] Nintendo Switch, PlayStation 4, Windows, Xbox One
2026 Resident Evil Requiem [43] Nintendo Switch 2, PlayStation 5, Windows, Xbox Series X/S
Monster Hunter Stories 3: Twisted Reflection [44] Nintendo Switch 2, PlayStation 5, Windows, Xbox Series X/S
Mega Man Star Force Legacy Collection [45] Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S
Pragmata [46] Nintendo Switch 2, PlayStation 5, Windows, Xbox Series X/S
Onimusha: Way of the Sword [47] Nintendo Switch 2, PlayStation 5, Windows, Xbox Series X/S
2027 Resident Evil Veronica [48] Nintendo Switch 2, PlayStation 5, Windows, Xbox Series X/S
Mega Man: Dual Override [49] Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S
TBA Okami sequel [50] TBA

Notes

[edit]
  1. ^ a b c d e f g h i j Compatible exclusively with devices using the Apple A17 Pro or newer
  2. ^ Taito Type X4 arcade system

References

[edit]
  1. ^ "Capcom's RE Engine Doesn't Stand For "Resident Evil", It's "Reach For The Moon Engine"". TheGamer. April 6, 2021. Retrieved April 6, 2021.
  2. ^ Capcom Research and Development [@CAPCOM_RandD] (November 7, 2019). "『RE ENGINE』の読み方は知っていても、意味は知らないという方も多いのではないでしょうか?" [Even if you know how to read "RE ENGINE", isn't there a lot of people who don't know what it means? It has several meanings, but "reach for the moon" is the representative origin. It contains the idea of a game engine that makes the impossible possible, like reaching for the moon, but if you look closely, you can see the logo...] (Tweet). Retrieved July 14, 2022 – via Twitter.
  3. ^ Kim, Matt (May 17, 2019). "Capcom Says RE Engine Will Power Its Next-Gen Game Development, Numerous Titles Already in the Works". USgamer. Archived from the original on February 2, 2022. Retrieved March 28, 2021.
  4. ^ "CAPCOM | Developer Interviews 2016 INTERVIEW 03:Jun Takeuchi". CAPCOM IR. Archived from the original on June 27, 2021. Retrieved March 28, 2021.
  5. ^ a b Doolan, Liam (September 19, 2020). "Yes, Monster Hunter Rise Is Running On Capcom's RE Engine". Nintendo Life. Retrieved March 28, 2021.
  6. ^ Gwaltney, Javy (May 20, 2019). "Capcom Will Continue To Use The Same Engine That Powered Devil May Cry 5 And Resident Evil 2". Game Informer. Archived from the original on June 4, 2019. Retrieved March 28, 2021.
  7. ^ Ijuin, Masaru (January 6, 2014), "Foundation for game creation at Capcom: "Panta Rhei" development engine for next-gen consoles and the potential it holds", Developer Interviews 2013 (Capcom), vol. 3, Capcom Investor Relations
  8. ^ Tach, Dave (February 20, 2013), "Capcom reveals Deep Down, built in engine designed for PS4", Polygon
  9. ^ "How Is Capcom's RE Engine So Versatile?". Game Informer. July 3, 2023. Archived from the original on July 3, 2023. Retrieved July 3, 2023.
  10. ^ Capcom (December 22, 2020) [2020]. Resident Evil 7: Biohazard Document File. Dark Horse Comics. pp. 26–27. ISBN 978-1506721668.
  11. ^ a b "CAPCOM INTEGRATED REPORT 2016" (PDF). 2016. pp. 49–51.
  12. ^ a b Francis, Bryant (August 26, 2024). "Capcom's close communication culture is key to sustainability, say Monster Hunter Wilds devs". www.gamedeveloper.com. Retrieved April 4, 2025.
  13. ^ Robinson, Martin (October 6, 2020). "Monster Hunter Rise looks like it'll be the best of both worlds". Eurogamer. Retrieved March 28, 2021.
  14. ^ Brian (March 19, 2017). "More talk of Nintendo improving Switch's memory and Capcom targeting RE Engine for Switch". Nintendo Everything. Retrieved January 1, 2026.
  15. ^ John Paul Joaquin (October 27, 2023). "Capcom is Developing a Next-Gen Version of Its RE Engine". Game Rant. Retrieved October 27, 2023.
  16. ^ Evans-Thirlwell, Edwin (October 27, 2023). "Capcom's new REX engine will address "ballooning" game scales and no, that's probably not a Dino Crisis reference". Rock Paper Shotgun. Retrieved October 27, 2023.
  17. ^ "Capcom Develops New REX Game Engine". Anime News Network. October 28, 2023. Retrieved October 28, 2023.
  18. ^ Glaze, Virginia (October 2, 2026). "Capcom Announces Plans to Transform the RE Engine Into an AI-Generation Game Engine — 'Our Goal Is a Future Where We Create Games Together With AI'". IGN. Retrieved October 5, 2026.
  19. ^ Townsend, Verity (March 23, 2026). "Resident Evil Requiem Developer Capcom Insists It Won't Use AI-Generated Assets in Its Games, but Will Harness Tech to Make Game Development Processes More Efficient". IGN. Retrieved October 5, 2026.
  20. ^ a b Battaglia, Alex (January 15, 2019). "Resident Evil 2 Remake takes Capcom's RE engine to the next level". Eurogamer. Retrieved March 28, 2021.
  21. ^ 【CAPCOM RE:2019】技術が⽣み出すゲームアニメーション 〜プロシージャルアニメーション/モーションマッチング〜. CAPCOM R&D. October 27, 2019. Retrieved April 3, 2021 – via YouTube.
  22. ^ 【CAPCOM RE:2019】「バイオハザード RE2」における組み技リターゲット技術 [[CAPCOM RE:2019] Retargeting techniques for grappling techniques in 'Resident Evil RE2']. CAPCOM R&D. October 27, 2019. Retrieved April 3, 2021 – via YouTube.
  23. ^ 【CAPCOM RE:2019】モジュラーリギング 〜リギングをより効率よく、より簡単に〜 [[CAPCOM RE:2019] Modular Rigging (Easier and Efficient Rigging)]. CAPCOM R&D. October 27, 2019. Retrieved April 3, 2021 – via YouTube.
  24. ^ 【CAPCOM RE:2019】「デビルメイクライ5」におけるシミュレーション ~破壊と二次アニメーション~ [[CAPCOM RE:2019] Simulation in 'Devil May Cry 5' (Destruction and secondary animation)]. CAPCOM R&D. October 27, 2019. Retrieved April 3, 2021 – via YouTube.
  25. ^ "C# 8.0 / .NET Support for Game Code, and the Future". CAPCOM R&D. November 27, 2023. p. 5 – via Docswell.
  26. ^ a b Good, Owen S. (March 2, 2022). "Resident Evil 2, 3, and 7 get Xbox Series X, PS5 launches". Polygon. Retrieved April 4, 2025.
  27. ^ Sarkar, Samit (January 11, 2021). "Devil May Cry 5 Special Edition coming to PS5, Xbox Series X". Polygon. Retrieved March 29, 2021.
  28. ^ Byford, Sam (March 30, 2020). "Resident Evil 3 remake is fun while it lasts". The Verge. Retrieved March 28, 2021.
  29. ^ Bailey, Dustin (September 12, 2019). "First Project Resistance gameplay, Capcom's 4v1 game built in the RE Engine". PCGamesN. Retrieved March 28, 2021.
  30. ^ Stuart, Keith (May 26, 2021). "Capcom Arcade Stadium review – recapture the magic". The Guardian. ISSN 0261-3077. Retrieved April 4, 2025.
  31. ^ Linneman, John (February 24, 2021). "Ghosts 'n Goblins Resurrection: how Switch modernises an arcade icon". Eurogamer. Retrieved March 28, 2021.
  32. ^ Scullion, Chris (July 14, 2022). "Review: Capcom Arcade 2nd Stadium dives deep and comes up trumps". VGC. Retrieved July 22, 2022.
  33. ^ Wilde, Tyler (January 21, 2021). "Resident Evil Village will include a 6-player deathmatch game called RE:Verse". PC Gamer. Retrieved March 29, 2021.
  34. ^ Bailey, Dustin (June 2, 2022). "Resident Evil 4 remake release date set for March 24". gamesradar. Retrieved June 3, 2022.
  35. ^ Wong, Andy (June 2, 2022). "Street Fighter 6 aims to redefine the fighting genre in 2023". PlayStation.Blog. Retrieved June 3, 2022.
  36. ^ Faulkner, Cameron (June 19, 2023). "June games you might have missed". Polygon. Retrieved April 4, 2025.
  37. ^ Bailey, Dustin (June 17, 2022). "Dragon's Dogma 2 uses the same engine as Resident Evil 4 remake and Street Fighter 6". GamesRadar+. Retrieved April 4, 2025.
  38. ^ Adam, Harith (November 2, 2023). "Behind the Scenes of Apollo Justice: Ace Attorney Trilogy with Producer Kenichi Hashimoto". IGN Southeast Asia. Retrieved November 4, 2023.
  39. ^ Romano, Sal (June 16, 2022). "Dragon's Dogma II announced". Gematsu. Retrieved June 16, 2022.
  40. ^ "Kunitsu-Gami: Path of the Goddess Game Streams 4th Trailer".
  41. ^ Romano, Sal (July 1, 2024). "Dead Rising Deluxe Remaster launches September 19 for PS5, Xbox Series, and PC". Gematsu.com. Retrieved July 1, 2024.
  42. ^ Duckworth, Joshua (April 22, 2025). "Why Onimusha 2 is a Remaster and Not a Remake". Gamerant.com. Retrieved May 26, 2026.
  43. ^ McWhertor, Michael (June 6, 2025). "Resident Evil Requiem Is Arriving February 2026". Game Informer. Retrieved June 6, 2025.
  44. ^ "Monster Hunter Stories 3: Twisted Reflection – Coming to Nintendo Switch 2". Nintendo Reporters. August 12, 2025. Retrieved August 16, 2025.
  45. ^ Miyai, Junior (March 25, 2026). "Mega Man Star Force Legacy Collection Review". RPG Site. Retrieved March 26, 2026.
  46. ^ McWhertor, Michael (January 11, 2021). "Capcom's Pragmata delayed to 2023, Square Enix's Project Athia coming in 2022". Polygon. Retrieved March 29, 2021.
  47. ^ Peppiatt, Dom (December 13, 2024). "Move over Resident Evil, Capcom's newest remake darling is Onimusha (just don't expect to get your hands on it until 2026)". VG247. Retrieved April 4, 2025.
  48. ^ Romano, Sal (June 5, 2026). "Resident Evil Veronica announced for PS5, Xbox Series, Switch 2, and PC". Gematsu. Retrieved June 6, 2026.
  49. ^ "Capcom Explains Why Dual Override Isn't Called "Mega Man 12," What Took So Long and More". Rockman-Corner. Retrieved August 27, 2026.
  50. ^ "Everything We Learned About Okami 2 From Our Exclusive Interview With its Creators". IGN. February 14, 2025.

Source: Wikipedia. Article content is retrieved live through the MediaWiki API.

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Wikipedia

RE Engine

RE Engine, also known as Reach for the Moon Engine, is a proprietary video game engine created by Capcom. It was designed as a successor to MT Framework in the mid-2010s during the development of Resident Evil 7: Biohazard. The engine would subsequently be used to develop its sequels Resident Evil Village and Requiem, in addition to the remakes of Resident Evil 2, Resident Evil 3, Resident Evil 4 and the upcoming Resident Evil Veronica. It has also been used in Capcom's Devil May Cry 5, Monster Hunter Rise, Street Fighter 6, Dragon's Dogma 2, Monster Hunter Wilds, and Pragmata.

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Wikipedia

GM Ecotec engine

The GM Ecotec engine, also known by its codename L850, is a family of inline-four engines, displacing between 2.0 and 2.5 litres. Confusingly, the Ecotec name was also applied to both the Buick V6 Engine when used in Holden Vehicles, as well as the final DOHC derivatives of the previous GM Family II engine; the architecture was substantially re-engineered for this new Ecotec application produced since 2000. This engine family replaced the GM Family II engine, the GM 122 engine, the Saab H engine, and the Quad 4 engine. It is manufactured in multiple locations, to include Spring Hill Manufacturing, in Spring Hill, Tennessee, with engine blocks and cylinder heads cast at Saginaw Metal Casting Operations in Saginaw, Michigan.

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Wikipedia

Pratt & Whitney JT8D

The Pratt & Whitney JT8D is a low-bypass (0.96 to 1) turbofan engine introduced by Pratt & Whitney in February 1963 with the inaugural flight of the Boeing 727. It was a modification of the Pratt & Whitney J52 turbojet. Eight models comprise the JT8D standard engine family, covering the thrust range from 12,250 to 17,400 lbf (54,500 to 77,400 N), and powered the 727, 737-100/200, and DC-9. The updated JT8D-200 family, covering the 18,900 to 21,000 lbf (84,000 to 93,000 N), powered the MD-80 and re-engined Super 27 aircraft. The JT8D was built under license in Sweden as the Volvo RM8, a redesigned afterburning derivative for the Saab 37 Viggen fighter. Pratt & Whitney also sells static versions for powerplant and ship propulsion as the FT8.

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Wikipedia

CFM International CFM56

The CFM International CFM56 (U.S. military designation F108) series is a Franco-American family of high-bypass turbofan aircraft engines made by CFM International (CFMI), with a thrust range of 18,500 to 34,000 lbf (82 to 150 kN). CFMI is a 50–50 joint-owned company of Safran Aircraft Engines (formerly known as Snecma) of France, and GE Aerospace (GE) of the United States. GE produces the high-pressure compressor, combustor, and high-pressure turbine, Safran manufactures the fan, gearbox, exhaust and the low-pressure turbine, and some components are made by Avio of Italy and Honeywell from the US. Both companies have their own final assembly line, GE in Evendale, Ohio, and Safran in Villaroche, France. The engine initially had extremely slow sales but has gone on to become the most used turbofan aircraft engine in the world. The CFM56 first ran in 1974. By April 1979, the joint venture had not received a single order in five years and was two weeks away from being dissolved. The program was saved when Delta Air Lines, United Airlines, and Flying Tigers chose the CFM56 to re-engine their Douglas DC-8 aircraft as part of the Super 70 program. The first engines entered service in 1982. The CFM56 was later selected to re-engine the Boeing 737. Boeing initially expected this engine program (later named the Boeing 737 Classic) to sell only modestly, but in fact the CFM56's lower noise and lower fuel consumption (compared to older engines for the 737) led to strong sales. In 1987, the IAE V2500 engine for the A320, which had beaten the CFM56 in early sales of the A320, ran into technical trouble, leading many customers to switch to the CFM56. However, the CFM56 was not without its own issues; several fan blade failure incidents were experienced during early service, including one failure that was a cause of the Kegworth air disaster, and some CFM56 variants experienced problems when flying through rain or hail. Both of these issues were resolved with engine modifications.

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TOPIC OF THE DAY

Greenwood / Black Wall Street

Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.

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TRIVIA QUESTION OF THE DAY

Which Black woman became the first elected to the United States Congress?

Shirley Chisholm, elected in 1968.