Civil Rights
Movements, leaders, victories and the continuing fight for equality.
Explore the people, places, events, achievements, struggles and stories that shaped our journey.
Movements, leaders, victories and the continuing fight for equality.
Innovation, patents, science, technology and world-changing contributions.
Pioneers, champions, Negro Leagues, records, activism and excellence.
Meet the people whose lives, choices and achievements shaped the journey.
Black towns, communities, institutions and places where history happened.
Moments that changed communities, movements, institutions and the nation.
Wilmington, North Carolina once had a thriving Black middle class and an elected interracial government. In 1898 white supremacists used violence to overthrow that government, kill Black residents and drive many others from the city.
MORE →Reflects the personal views, recollections, and perspective of the author, Mike Davis.
This is a personal recollection on the Move fire on May 13, 1985

The research-based design process is a research process proposed by Teemu Leinonen,[1][2] inspired by several design theories.[3][4][5] It is strongly oriented towards the building of prototypes and it emphasizes creative solutions, exploration of various ideas and design concepts, continuous testing and redesign of the design solutions.
The method is firmly influenced by the Scandinavian participatory design approach. Therefore, most of the activities take place in a close dialogue with the community that is expected to use the tools or services designed.
The process can be divided into four major phases, although they all happen concurrently and side by side. At different times of the research, researchers are asked to put more effort into different phases. The continuous iteration, however, asks researchers to keep all the phases alive all the time: contextual inquiry, participatory design, product design, prototype as hypothesis.
Contextual inquiry refers to the exploration of the socio-cultural context of the design. The aim is to understand the environment, situation, and culture where the design takes place. The results of the contextual inquiry are better understanding of the context by recognizing in it possible challenges and design opportunities. In this phase, design researchers use rapid ethnographic methods, such as participatory observation, note-taking, sketching, informal conversations, and interviews. At the same time as the field work, the design researchers are doing a focused review of the literature, benchmarking existing solutions, and analyzing trends in the area in order to understand and recognise design challenges.
Throughout the contextual inquiry design researchers start to develop some preliminary design ideas, which would be developed during the next stage—participatory design—in workshops with different stakeholders. The participatory design sessions tend to take place with small groups of 4 to 6 participants. A common practice is to present the results as scenarios made by the design researchers containing challenges and design opportunities. In the workshop, the participants are invited to come up with design solutions to the challenges and to bring to the discussion new challenges and solutions.
Since one of the main features of the research-based design is its participatory nature, the user's involvement is an integral part of the process. In this regard, participatory design workshops are organized during the different stages in order to validate initial ideas and discuss the prototypes at different stages of development.
The results of the participatory design are analysed in a design studio by the design researchers who use the materials from the contextual inquiry and participatory design sessions to redefine the design problems and redesign the prototypes. By keeping a distance from the stakeholders, in the product design phase the design researchers will get a chance to analyse the results of the participatory design, categorize them, use specific design language related to implementation of the prototypes, and finally make design decisions.
Ultimately, the prototypes are developed to be functional on a level that they can be tested with real people in their everyday situations. The prototypes are still considered to be a hypothesis, prototypes as hypothesis, because they are expected to be part of the solutions for the challenges defined and redefined during the research. It remains to the stakeholders to decide whether they support the assertions made by the design researchers. Therefore the first prototypes brought to the use of the real people can be considered to be also minimum viable products.
Research-based design is not to be confused with design-based research or educational design research.[6][7][8][1][9][10] In research-based design, which builds on art and design tradition, the focus is on the artifacts, the end-results of the design. The way the artifacts are, the affordances and features they have or do not have, form an important part of the research argumentation. As such, research-based design as a methodological approach includes research, design, and design interventions that are all intertwined.
Source: Wikipedia. Article content is retrieved live through the MediaWiki API.
The research-based design process is a research process proposed by Teemu Leinonen, inspired by several design theories. It is strongly oriented towards the building of prototypes and it emphasizes creative solutions, exploration of various ideas and design concepts, continuous testing and redesign of the design solutions. The method is firmly influenced by the Scandinavian participatory design approach. Therefore, most of the activities take place in a close dialogue with the community that is expected to use the tools or services designed.
Design-based research (DBR) is a type of research methodology used by researchers in the learning sciences, which is a sub-field of education. The basic process of DBR involves developing solutions (called "interventions") to problems. Then, the interventions are put to use to test how well they work. The iterations may then be adapted and re-tested to gather more data. The purpose of this approach is to generate new theories and frameworks for conceptualizing learning, instruction, design processes, and educational reform. Data analysis often takes the form of iterative comparisons.
Design research was originally constituted as primarily concerned with ways of supporting and improving the process of design, developing from work in design methods. The concept has been expanded to include research embedded within the process of design and research-based design practice, research into the cognitive and communal processes of designing, and extending into wider aspects of socio-political, ethical and environmental contexts of design. It retains a sense of generality, recognising design as a creative act common to many fields, and aimed at understanding design processes and practices quite broadly.
Evidence-based design (EBD) is the process of constructing a building or physical environment based on scientific research to achieve the best possible outcomes. Evidence-based design is especially important in evidence-based medicine, where research has shown that environment design can affect patient outcomes. It is also used in architecture, interior design, landscape architecture, facilities management, education, and urban planning. Evidence-based design is part of the larger movement towards evidence-based practices.
Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.
MORE →Madam C.J. Walker