Civil Rights
Movements, leaders, victories and the continuing fight for equality.
Explore the people, places, events, achievements, struggles and stories that shaped our journey.
Movements, leaders, victories and the continuing fight for equality.
Innovation, patents, science, technology and world-changing contributions.
Pioneers, champions, Negro Leagues, records, activism and excellence.
Meet the people whose lives, choices and achievements shaped the journey.
Black towns, communities, institutions and places where history happened.
Moments that changed communities, movements, institutions and the nation.
Katherine Johnson’s mathematical calculations helped guide some of America’s most important early space missions while she confronted the racial and gender barriers faced by Black women in twentieth-century America.
MORE →Reflects the personal views, recollections, and perspective of the author, Mike Davis.
This is a personal recollection on the Move fire on May 13, 1985
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages)
|
| ShareChat | |||||
|---|---|---|---|---|---|
| Developer | Mohalla Tech | ||||
| Release | October 2015 | ||||
| Stable release(s) | |||||
| |||||
| Operating system | |||||
| Size | |||||
| Available in | 15 languages | ||||
| Type | |||||
| Licence | Freeware | ||||
| Website | sharechat | ||||
ShareChat is an Indian social networking service platform, owned by Bangalore-based Mohalla Tech. It was founded by Ankush Sachdeva, Bhanu Pratap Singh and Farid Ahsan, and incorporated on 8 January 2015. ShareChat app has over 350 million monthly active users[when?] across 15 Indian languages. In 2022, the company was valued at $5 billion.[1]
ShareChat's holding company, Mohalla Tech Pvt Ltd, was incorporated in January 2015 by graduates from Indian Institutes of Technology Kanpur:[2] Ankush Sachdeva, Bhanu Pratap Singh and Farid Ahsan. The company is headquartered in Bengaluru, Karnataka, and as of 2020, employed over 2,500 people.[3]
Initially, ShareChat primarily worked as a content sharing platform, without any scope of users generating their own content. In April 2016, however, ShareChat enabled user-generated content creation on its platform, allowing its users to share their own posters and creative content. At around the same time, it also introduced open tagging for users, which would allow anyone to create their own hashtags depending on the content.[4]
In March 2019, Mohalla Tech acquired the short video platform Clip from Transversal Tech.[5] On 17 April 2019, ShareChat announced that it took down around half a million pieces of content and removed 54,000 accounts for spreading fake news, hate speech and spam, and for conducting coordinated misinformation campaigns.[6]
In February 2020, it acquired the Bengaluru-based online fashion marketplace Elanic.[7] In March 2020, it acquired the meme platform Memer.[8] In August 2020, it acquired a hyperlocal information platform, Circle Internet.[9]
Mohalla Tech also bought the short video platform MX TakaTak from Times Internet Group for $700 million in one of the biggest acquisitions of 2022.[10][11]
In January 2023, Farid Ahsan and Bhanu Pratap Singh stepped down from their respective roles as Chief Operating Officer and Chief Technology Officer.[12][13] As of 2022, Manohar Singh Charan (CFO) and Amit Zunjarwad (CPO) led the management along with Ankush Sachdeva (CEO).[14][15]
In September 2020, ShareChat raised $40 million from investors Pawan Munjal of Hero MotoCorp, Ajay Shridhar Shriram of DCM Shriram, Twitter, SAIF Partners, Lightspeed Ventures, and India Quotient.[16] By April 2021, ShareChat had raised $500 million from investors and was valued at over $2 billion.[17] In May 2022, ShareChat raised $300 million from Google, Times Group and Temasek Holdings at a valuation of $5 billion.[18]
In 2018, ShareChat accused ByteDance of copying its design and UI in their social media platform Helo. Following Delhi High Court's direction, ByteDance changed its design for Helo.[19]
In May 2020, ShareChat laid off 101 employees.[20][21] The company announced that it rehired over 50% of the laid-off workforce after the launch of the video platform Moj.[22] In December 2022, ShareChat laid off another 5% of its workforce.[23] In January 2023, ShareChat again laid off 400 employees which was around 20% of its workforce.[24] In December 2023, ShareChat further fired 200 employees, around 15% of its workforce, to cut costs and achieve profitability.[25]
ShareChat is multilingual social media platform, which includes audio chat rooms, photo and video posts, status updates, microblogging, blogging, and direct messaging in 15 Indian languages.[26][27]
Moj is a short-video platform launched by ShareChat on 29 June 2020. It emulates the features of TikTok, which was among the apps banned by the Indian government in June 2020. In a tweet, Ankush Sachdeva, co-founder and CEO of ShareChat, said the app was coded in 30 hours. It received Google Play Best of 2020 Awards.[28] Moj has over 160 million monthly active users.[29][30][when?]
QuickTV is a microdrama platform released by ShareChat in 2025.[31]
Source: Wikipedia. Article content is retrieved live through the MediaWiki API.
ShareChat is an Indian social networking service platform, owned by Bangalore-based Mohalla Tech. It was founded by Ankush Sachdeva, Bhanu Pratap Singh and Farid Ahsan, and incorporated on 8 January 2015. ShareChat app has over 350 million monthly active users across 15 Indian languages. In 2022, the company was valued at $5 billion.
Social media are new media technologies that facilitate the creation, sharing and aggregation of content (such as ideas, interests, and other forms of expression) amongst virtual communities and networks. Common features include: Online platforms enable users to create and share content and participate in social networking. User-generated content such as text posts or comments, digital photos or videos, and data generated through online interactions. Service specific profiles that are designed and maintained by the social media organization. Social media helps the development of online social networks by connecting a user's profile with those of other individuals or groups. The term social in regard to media suggests platforms enable communal activity. Social media helps people connect and build networks. Users access social media through web-based or mobile applications. These interactive platforms allow individuals, communities, businesses, and organizations to share, co-create, discuss, participate in, and modify user-generated or self-curated content. Social media is used to share memories, form friendships, build communities and learn. They may be used to promote people, companies, products, and ideas. Social media can be used to consume, publish, or share news. Popular social media platforms with over 100 million registered users include X, Facebook, WeChat, ShareChat, Instagram, Pinterest, QZone, Weibo, VK, Tumblr, Baidu Tieba, Threads, and LinkedIn. Depending on the interpretation, other popular platforms that are sometimes referred to as social media services include YouTube, Letterboxd, QQ, Telegram, WhatsApp, Signal, LINE, Snapchat, Viber, Reddit, Discord, and TikTok. Wikis and Roblox are examples of collaborative content creation. Social media outlets differ from old media (e.g. newspapers, TV, and radio broadcasting) in many ways, including quality, reach, frequency, usability, relevancy, and permanence. Social media outlets operate in a dialogic transmission system (many sources to many receivers) while traditional media operate under a monologic transmission model (one source to many receivers). For instance, a newspaper is delivered to many subscribers, and a radio station broadcasts the same programs to a city. Social media has been criticized for a range of negative impacts on children and teenagers, including exposure to inappropriate content, exploitation by adults, sleep problems, attention problems, feelings of exclusion, and various mental health maladies. Social media has also received criticism as worsening political polarization and undermining democracy, exacerbated by platform capture by vested interests, with journalist Maria Ressa deeming it "toxic sludge" for increasing distrust among members of society. During the 2020s, concerns have emerged over the risk posed by the large influence of social media platforms based in the United States to the sovereignty of countries in Europe, South America and Australasia. Major news outlets across the world often have strong controls in place to avoid and fix false claims, but social media's unique qualities bring viral content with little to no oversight. According to the American Psychological Association, "Algorithms that track user engagement to prioritize what is shown tend to favor content that spurs negative emotions like anger and outrage. Overall, most online misinformation originates from a small minority of "superspreaders," but social media amplifies their reach and influence."
Moj is an Indian short-form video-sharing social networking service owned by Mohalla Tech Pvt Ltd, the parent company of ShareChat. Launched on 29 June 2020, shortly after the Government of India banned TikTok and several other Chinese apps, Moj quickly gained popularity as one of the leading domestic alternatives for short-form video content in India.
Bhag Corona is an online browser game created by independent developers Akram Tariq Khan and Anushree Warade, who are students at Xavier School of Management (XLRI). Players play as an animated version of Indian Prime Minister Narendra Modi, shooting down the COVID-19 virus using a sanitizer. The simplistic gameplay draws inspiration from the 2013 video game Flappy Bird. The game displays educational messages related to personal hygiene when the character misses the virus. The game was developed during the 21-day lockdown announced in India on 25 March 2020. ShareChat, a regional social networking app, featured the game on their platform.
Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.
MORE →The Greenwood District.