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The MOVE Fire

This is a personal recollection on the Move fire on May 13, 1985 Philadelphia police fired thousands of rounds at the MOVE house, city officials approved dropping an explosive device on the roof, the resulting fire was allowed to burn, 11 people—including five children—died, and 61 homes were destroyed. Philadelphia City Council later called it a “brutal attack carried out by the City of Philadelphia on its own citizens” and acknowledged that no individual faced criminal consequences for the bombing. One timeline correction worth preserving for the BHP record: the major previous MOVE-police confrontation was August 8, 1978, about seven years before the bombing, not a year or two earlier. Officer James Ramp was killed, other police and firefighters were wounded, nine MOVE members were later convicted, and television cameras recorded police beating Delbert Africa during his arrest. The 1985 MOVE Commission later specifically criticized city planners for failing to adequately use lessons from that 1978 confrontation. And that actually strengthens the point you’re making: 1985 did not happen without precedent or institutional memory. There had already been a deadly confrontation with MOVE, years of conflict, negotiations and police involvement before Osage Avenue.

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Wilmington 1898 — An American Coup

Wilmington, North Carolina once had a thriving Black middle class and an elected interracial government. In 1898 white supremacists used violence to overthrow that government, kill Black residents and drive many others from the city.

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Wikipedia

SimCopter

SimCopter
DeveloperMaxis
PublisherMaxis
ProducerJim Siefert
DesignerWill Wright
ProgrammerEd Goldman
ArtistsOcean Quigley
Sharon Barr
ComposerJerry Martin
SeriesSimCity
PlatformMicrosoft Windows
Release
  • NA: November 20, 1996
  • EU: 1996
GenreAmateur flight simulation
ModeSingle-player

SimCopter is a 1996 flight simulator video game developed by Maxis. It puts the player into a 3D city. Like Streets of SimCity, SimCopter lets the player import SimCity 2000 maps into the game. It is also the first game to use the Sim language Simlish.

Gameplay

[edit]

SimCopter puts the player in the role of a helicopter pilot. There are two modes of play: user mode and career mode. The user mode (free mode) lets the player fly around cities that they have created (which can be imported from SimCity 2000) or any of the 30 cities supplied with the game. However, user cities sometimes need to be designed with SimCopter in mind; most of the time, the player must increase the number of police stations, fire stations, and hospitals to allow for speedier dispatches. The career mode puts the player in the shoes of a pilot doing various jobs around a city.

While all other criminals roam the streets by foot, burglars drive through the city at high speed and are difficult to catch. All types of criminals can be arrested by picking up a police officer from the roof of a police station, and then dropping them near the criminal. Police cars can also be dispatched to aid in the arrest of a criminal. Criminals on foot can also be stopped by landing on top of them with the helicopter, which kills them, but also risks damage to the helicopter. Dropped police officers will call out whether or not they see the suspect; the officers need to be guided by the helicopter's spotlight. If a police officer does not find a suspect, it will return to the helicopter. As soon as a police officer sees a suspect, they will remain in pursuit until the suspect is arrested. Criminals can be slowed down by either using the spotlight or calling out the "Stop Criminal" message through the megaphone. Eight jobs are available, namely traffic jams, fires, rescues (which may occur during fire missions), catching criminals, riot control, MEDEVAC, transporting Sims, and speeding cars. Speeders can only be found by looking for a car that is belching exhaust behind it and squeals its tires when making turns. Once a speeder is pulled over, the helicopter must stay with it until a police car arrives to cite them for their reckless driving, or the speeder will take off again. Once the speeder is cited, another car will be selected to become the next speeder.

Money and points

[edit]

Money and points can be earned by completing missions. Money and points can also be lost if the player runs out of time or does not complete a mission. Missions will take points from the player after a set amount of time from the start of the mission while it remains uncompleted. Some missions will eventually be canceled, resulting in a point loss or a forfeited reward after completion. MEDEVAC or firefighting missions will result in large penalties if the victim dies or if the area gets destroyed by the fire. When the player has accumulated enough points, the game lets them move on to the next city. The player then has a choice of going into a new city of the same difficulty or advancing to the next level. There are twelve levels of difficulty, with new types of jobs being introduced and previous types of jobs increasing in difficulty. Jobs will be randomly spawned around the city, but the player's actions can also create jobs.

Helicopters and upgrades

[edit]

The player starts with a small, weak helicopter that comes with just a megaphone and a bambi bucket; it can only hold two passengers. As the player accumulates money in the game, they can purchase better helicopters and newer equipment. Some jobs require certain equipment in order to complete them, and better helicopters offer greater speed, smoother handling, and greater passenger capacity. Helicopters have a limited fuel capacity and must return to the hangar about once every half hour to refuel, which costs money. If the helicopter runs out of fuel in mid-air, the player can either attempt to keep the rotors spinning and land it, or just let it fall to the ground and suffer heavy damage. If the helicopter remains intact after falling to the ground, it can be refueled at a highly inflated price.

Crashing the helicopter into a building or slamming it into the ground will not destroy it instantly, but will damage it. The more damage there is to the helicopter, the harder it is to control. Money can be spent to repair a helicopter. If the helicopter is destroyed, it is lost forever along with all of the equipment on board. When a helicopter is destroyed, it may set fire to a nearby building or terrain. If the player does not have enough money to buy a new helicopter, the player is grounded, making it impossible to continue on.

The helicopters in SimCopter are:

UFOs

[edit]

Maps that have an Apache in them will also occasionally have a UFO that flies around. They abduct Sims with a mysterious force (Sims will "dance" while they ascend), and also randomly shoot vertical beams that start fires if they hit trees or buildings. If the beam hits the player, the screen fades to white and the copter is instantly destroyed. If the UFO falls into the water, the player can rescue a surviving abductee for more points. If the UFO is shot down, the player receives 1,000 points.

Easter egg

[edit]

The game gained controversy when it was discovered that the designer Jacques Servin inserted an Easter egg that generated shirtless men in Speedo trunks who hugged and kissed each other and appear in great numbers on certain dates, such as Friday the 13th. The egg was caught shortly after release and removed from future copies of the game. He cited his actions as a response to the intolerable working conditions he allegedly suffered at Maxis, particularly working 60-hour weeks and being denied time off.[1][2] He also reported that he added the "studs", as he called them, after a heterosexual programmer programmed "bimbo" female characters into the game, and that he wanted to highlight the "implicit heterosexuality" of many games.[3][4] Although he had initially planned for the characters to appear only occasionally, the random number generator he had created malfunctioned, leading them to appear frequently.[4] Servin was fired as a result, with Maxis reporting that his dismissal was due only to his addition of unauthorized content.[4] This caused a member of AIDS Coalition to Unleash Power (ACT UP), a gay AIDS organization, to call for a boycott of all of Maxis' products, a measure which Servin rejected.[5] Some months later, a group named RTMark announced its existence and claimed responsibility for the Easter egg being inserted into the game, along with 16 other acts of "creative subversion."[3] Servin stated that he had received a money order of $5,000 from RTMark for the prank.[3] It was revealed later on that Servin was a cofounder of RTMark.[6]

Nintendo 64 version

[edit]
A gameplay screenshot of the E3 1997 build. The poor draw distance of the title was criticized by the press at the time, and would be a key factor in the cancellation of its North American release.[7]

A Nintendo 64 version was announced by Maxis on May 22, 1997, a few weeks before E3 1997, where a playable prototype was presented.[8] On October 9, 1997, Maxis announced that the game would instead be ported to 64DD peripheral, with an explicit intention of being a North American launch game for the platform, and with Electronic Arts being announced as its publisher;[9] however, years later in an interview for the Video Game History Foundation, Akifumi “Aki” Kodama (president of Maxis K.K., developer of the conversion) and Jeffrey J. Feil (associated producer in SimCopter 64 for Electronic Arts, owners of Maxis) said they never saw a 64DD build, with the former also saying that interaction with other games was never implemented at any point.[10] When asked about the 64DD in an issue of Nintendo Power from January 1998, Shigeru Miyamoto mentioned that the game would have an integration with Mario Artist and SimCity 64,[11] in earlier interviews he also mentioned integration with SimCity 2000.[9] The game was unofficially canceled on March 9, 1999, following the repeated delays of the peripheral.[7]

There are at least two surviving prototypes of the port, one being the E3 1997 build, dated June 16, 1997; which was released by the Video Game History Foundation on November 14, 2022.[10][12][13] The other prototype is dated December 26, 1997, and has not been publicly released to date.[14][15][16]

See also

[edit]

References

[edit]
  1. ^ "The First Hot Coffee". PC Gamer. Future Publishing. March 2007. p. 62.
  2. ^ "An Interview with Jacques Servin". rtmark. Archived from the original on May 31, 2014. Retrieved February 17, 2007.
  3. ^ a b c Frauenfelder, Mark (April 8, 1997). "Secret Prankster Fund Goes Public". Wired. Archived from the original on November 11, 2014. Retrieved September 12, 2008.
  4. ^ a b c Silberman, Steve (December 3, 1996). "Boy 'Bimbos' Too Much for Game-Maker Maxis". Wired. Archived from the original on January 28, 1999. Retrieved March 28, 2022.
  5. ^ Silberman, Steve (December 11, 1996). "Boycott Maxis? 'Absurd,' Fired Programmer Says". Wired. Archived from the original on November 11, 2014. Retrieved September 12, 2008.
  6. ^ Networks, Hornet (May 20, 2017). "How a Bizarre Gay Game Hack Gave Birth to Culture Jammers 'The Yes Men'". Hornet. Archived from the original on October 12, 2020. Retrieved April 4, 2019.
  7. ^ a b "Sim Copter Crashes". IGN. Imagine Media. March 9, 1999. Archived from the original on March 12, 2000. Retrieved March 15, 2023.
  8. ^ "Maxis Enters Picture with SimCopter". IGN. Imagine Media. May 22, 1997. Archived from the original on April 11, 2000. Retrieved March 15, 2023.
  9. ^ a b "Sim Copter Shuttles to 64DD". IGN. Imagine Media. October 9, 1997. Archived from the original on October 20, 2000. Retrieved March 15, 2023.
  10. ^ a b Salvador, Phil (November 14, 2022). "Flying High with SimCopter 64, Maxis' Lost N64 Game". Video Game History Foundation. Archived from the original on February 27, 2023. Retrieved March 15, 2023.
  11. ^ Tilden, Gail, ed. (January 1998). "Nintendo Spaceworld '97". Nintendo Power. Vol. 104. 4820 150th Avenue NE, Redmond, Washington, 98052: Nintendo of America. In SimCopter you'll trade information with SimCity. If a fire breaks out in SimCopter, you'll fly to the location through a city that you have created in SimCity 64. This is also a big part of Mario Artist. You could paint a picture on the side of a building in SimCity using art from Mario Artist.{{cite magazine}}: CS1 maint: location (link)
  12. ^ Carter, Justin (November 15, 2022). "A lost console version of SimCopter 64 has been found and preserved". Game Developer. Informa PLC. Archived from the original on December 1, 2022. Retrieved March 15, 2023.
  13. ^ Lane, Gavin (November 15, 2022). "Unreleased 'SimCopter 64' E3 Prototype Preserved And Detailed In New Deep Dive". Nintendo Life. Hookshot Media. Archived from the original on November 29, 2022. Retrieved March 15, 2023.
  14. ^ Hagues, Alana (May 26, 2022). "Playable Build Of Cancelled N64 Game 'SimCopter 64' Discovered". Nintendo Life. Hookshot Media. Archived from the original on July 6, 2022. Retrieved March 15, 2023.
  15. ^ Donaldson, Alex (May 25, 2022). "Playable SimCopter 64 build appears, revealing a mysterious canceled N64 title". VG247. Gamer Network. Archived from the original on November 15, 2022. Retrieved March 15, 2023.
  16. ^ Cryer, Hirun (May 30, 2022). "Unreleased SimCopter 64 build turns up over 25 years later". GamesRadar+. Future plc. Archived from the original on November 15, 2022. Retrieved March 15, 2023.
[edit]

Source: Wikipedia. Article content is retrieved live through the MediaWiki API.

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Wikipedia

SimCopter

SimCopter is a 1996 flight simulator video game developed by Maxis. It puts the player into a 3D city. Like Streets of SimCity, SimCopter lets the player import SimCity 2000 maps into the game. It is also the first game to use the Sim language Simlish.

MORE →
Wikipedia

Jacques Servin

Jacques Servin (also known by the pseudonym Andy Bichlbaum; born 1963) is an American media artist, activist, and writer. He is one of the leading members of The Yes Men, a culture jamming activist group. Their exploits in "identity correction" are documented in the films The Yes Men (2003), The Yes Men Fix the World (2009), and The Yes Men Are Revolting (2014). As "Ray Thomas", he is a co-founder of RTMark (stylized as ®™ark and pronounced as "Art Mark"). A former Maxis employee, he was fired in 1996 after secretly adding code into the game SimCopter that would cause sprites of men in swimming trunks kissing each other to appear on certain dates. He said he did this due to the intolerable working conditions suffered at Maxis. This was not discovered until after the game had been published. Servin said the activist group RTMark had given him $5,000 to do it. Later it came out that Servin was a co-founder of RTMark under the pseudonym "Ray Thomas", though he initially claimed to have very little knowledge of the then-anonymous organization. Servin is also the author of two books of short stories, published with FC2. Originally from Tucson, Arizona, Servin is currently finishing a memoir of caring for a mother with Alzheimer's. He is also helping to develop a program to alleviate homelessness in Tucson. He is gay. Prior to forming The Yes Men, Servin was a leading member of the Barbie Liberation Organization.

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Wikipedia

Streets of SimCity

Streets of SimCity is a 1997 racing and vehicular combat video game published by Maxis and Electronic Arts for Microsoft Windows. The game features the ability to visit any city created in SimCity 2000, as well as a network mode allowing for players to compete in races with up to seven other players. The game was developed to build upon the engine and graphical fidelity of SimCopter, a title with a similar premise of navigating SimCity cities. It is the last Maxis game to be developed without supervision by Electronic Arts, which acquired Maxis in the months leading up to release. Upon release, Streets of SimCity received negative reviews, with critics considering the game's concept interesting, but found its execution and gameplay lackluster and noted it suffered from performance issues. It has been retrospectively viewed as the nadir of the SimCity series, and representative of a number of less commercially and critically successful spin-off titles by Maxis up to the period of their acquisition by EA.

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Wikipedia

Simlish

Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts. During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue. For the release of The Sims, Maxis recorded hundreds of voice clips with unique cadences and emotional nuance. Simlish is featured prominently within the franchise of The Sims and its spinoff MySims series. It has since extended to various video games within the Sim series, including SimCity 4 (2003), SimCity Societies (2007), SimCity (2013), and SimCity BuildIt (2014) of the SimCity series of games. Simlish appears as a language within Spore (2008) and Firaxis Games's Sid Meier's SimGolf (2004).

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TOPIC OF THE DAY

Greenwood / Black Wall Street

Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.

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TRIVIA QUESTION OF THE DAY

Who was the first African-American woman millionaire in the United States?

Madam C.J. Walker