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MY'STORY

The MOVE Fire

This is a personal recollection on the Move fire on May 13, 1985 Philadelphia police fired thousands of rounds at the MOVE house, city officials approved dropping an explosive device on the roof, the resulting fire was allowed to burn, 11 people—including five children—died, and 61 homes were destroyed. Philadelphia City Council later called it a “brutal attack carried out by the City of Philadelphia on its own citizens” and acknowledged that no individual faced criminal consequences for the bombing. One timeline correction worth preserving for the BHP record: the major previous MOVE-police confrontation was August 8, 1978, about seven years before the bombing, not a year or two earlier. Officer James Ramp was killed, other police and firefighters were wounded, nine MOVE members were later convicted, and television cameras recorded police beating Delbert Africa during his arrest. The 1985 MOVE Commission later specifically criticized city planners for failing to adequately use lessons from that 1978 confrontation. And that actually strengthens the point you’re making: 1985 did not happen without precedent or institutional memory. There had already been a deadly confrontation with MOVE, years of conflict, negotiations and police involvement before Osage Avenue.

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BLACK FACTS
The Truths They Never Taught You...

The Violence That Helped Spark the NAACP

In August 1908, a white mob attacked Springfield, Illinois’s Black community, destroying homes and businesses and lynching two Black men. National outrage over the violence helped spur the movement that created the NAACP the following year.

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Wikipedia

Spectrum HoloByte

MicroProse Alameda
FormerlySpectrum HoloByte, Inc. (1983-1996)
TypePublic
Nasdaq: SYBT[1]
IndustryVideo games
Founded1983; 43 years ago (1983)
FoundersJeff Sauter, Phil Adam and Mike Franklin
Defunct1999; 27 years ago (1999)
FateAbsorbed into Hasbro Interactive
SuccessorHasbro Interactive
Headquarters,
US
Key peopleGilman Louie
Phil Adam
Parent

Spectrum HoloByte, Inc. (later known as MicroProse Alameda) was an American video game developer and publisher. The company, founded in 1983, was known for its simulation games, notably the Falcon series of combat flight simulators, and for publishing the first version of Tetris outside the Soviet Union (in 1988 for MS-DOS). Spectrum HoloByte published games for various home computers and video game consoles.

History

[edit]

Origins

[edit]

Spectrum HoloByte was founded in 1983 in Boulder, Colorado, by Jeff Sauter, Phil Adam and Mike Franklin. The name came from terms, spectrum was coming from the color, holo was meant to be 3D or holography and byte meaning computer.[2]

The company's first hit was a game called GATO, which was a hit for learners.[3] The company made another hit with the game without copy protection, Orbiter, which was another breakout.[4]

Merger with Nexa

[edit]

In 1987 Spectrum HoloByte merged with another game developer, Nexa Corporation, forming a common holding company, Sphere, Inc., which was owned by Pergamon Press, who had a 89% share in the company,[5] and prompting the company's move from Colorado to California, with Nexa and Spectrum HoloByte as brands.[6] Nexa founder Gilman Louie served as chairman of the combined company.[7]

The company then signed a distribution deal with distributor Mirrorsoft to become the company's European distributor, while the company begin distributing Mirrorsoft's titles for North America.[8][5] The company made its biggest move and breakout success when its title Tetris become the company's best-selling title for home computers.[9][5] The success led to a sequel to Tetris for home computers, called Welltris.[10]

In 1989, the company was awarded a third-party license for the Sega Genesis, and its first title was intended to be Falcon, but scrapped at the last minute.[11] In 1990, the company made its move when the company licensed Vette to Sega of America for the Sega Genesis, but never came to fruition.[12]

In April 1991, the company, via Sphere, Inc. launched a joint venture with Mirrorsoft, Arena Entertainment to release games for platforms like Amiga and Sega Genesis, before Mirrorsoft was sold to Acclaim in 1992, allowing Acclaim to purchase Arena Entertainment from Mirrorsoft and Spectrum HoloByte.[13][14][15][16][17][18][19] Only three games were released under the venture, including Back to the Future Part III, Battlemaster, and Speedball 2: Brutal Deluxe, all for the Genesis, before Arena was sold to Acclaim.[20][21]

Reorganization, merger with MicroProse and closure

[edit]

In 1992, Spectrum HoloByte received an investment from Kleiner Perkins, which let the company repurchase shares formerly owned by Robert Maxwell's companies, after the death of Robert Maxwell, ending its ties to their bankruptcies.[22] In early 1992, the company entered into an agreement with Horizon Entertainment and W Industries to create a new firm Cyberstudio, designed to create firms for the Virtuality Entertainment System.[23]

Also in 1992, the company signed a deal with MicroProse where it became its new European distributor after Mirrorsoft was sold to Acclaim, signed a licensing deal with Paramount Pictures to make video games based on Star Trek: The Next Generation, and then the company then made their first true home console game in 1992, Wordtris, for the SNES and Game Boy, a port of the home computer game.[24]

In late 1992, the parent company was reincorporated from Sphere, Inc. to Spectrum HoloByte, Inc. to reflect the business.[25] In 1993, the company acquired the North American business of video game publisher Bullet-Proof Software.[26][27] In December 1993, Spectrum HoloByte, Inc. merged with MicroProse, who was distributing Spectrum HoloByte's games in Europe, to form MicroProse Inc.[28]

For the following years, games from both companies were published under their respective brands, but in 1996 all titles were consolidated under the MicroProse brand, with the Alameda headquarters continued to be used on its titles developed at the former Spectrum HoloByte sttaff.[29] In 1995, the company had bought out Simtex.[30] The company was an early adapter of Nintendo 64, as no titles came out under the label.[31]

Hasbro Interactive acquired the merged company in 1998, and what had been Spectrum HoloByte ceased to exist when the development studio in Alameda, California, was closed in 1999.[32]

Games

[edit]
Title Year and platform Developer Publisher
GATO 1984 (MS-DOS, Mac)
1985 (Apple II, C64)
1986 (Atari ST)
1987 (Atari 8-bit)
Spectrum HoloByte Spectrum HoloByte
Atari Corporation (Atari 8-bit)
Orbiter 1986 (MS-DOS, MacOS)
1988 (Atari ST)
Spectrum HoloByte
Sphere, Inc. (Atari ST)
Spectrum HoloByte
Intrigue! 1986 (Apple II, C64) Kinemation Spectrum HoloByte
Lunar Explorer: A Space Flight Simulator 1986 (Apple II, DOS) Spectrum HoloByte Electric Transit
Solitaire Royale 1987 (MS-DOS, Mac)
1988 (Amiga)
1989 (Apple IIGS), MS-DOS, Mac, MSX, PC-88, PC-98, Sharp X1
Software Resources International Spectrum HoloByte
Falcon 1987 (MS-DOS, Mac)
1988 (Atari ST)
1989 (Amiga)
1991 (CDTV)
Sphere, Inc. Spectrum HoloByte
Dondra: A New Beginning 1987 (Apple II)
1988 (Apple IIGS)
1989 (MS-DOS)
Spectrum HoloByte Spectrum HoloByte
Electronic Arts (MS-DOS)
PT-109 1987 (MS-DOS, Mac) Digital Illusions Spectrum HoloByte
Zig Zag 1987 (C64) Zig Zag Software Spectrum HoloByte
Tetris 1988 (Amiga, Apple II, Apple IIGS, MS-DOS, Mac)
1989 (Atari ST)
Spectrum HoloByte Spectrum HoloByte
Soko-Ban 1988 (MS-DOS)
1988 (Apple II, C64)
ASCII, Thinking Rabbit Spectrum HoloByte
Falcon A.T. 1988 (MS-DOS) Sphere, Inc. Spectrum HoloByte
Vette! 1989 (MS-DOS)
1991 (MacOS)
Sphere, Inc. Spectrum HoloByte
Falcon Operation: Counterstrike 1989 (Amiga, Atari ST) Rowan Software Spectrum HoloByte
Tank: The M1A1 Abrams Battle Tank Simulation 1989 (MS-DOS) Sphere, Inc. Spectrum HoloByte
Welltris 1989 (MS-DOS)
1990 (Mac, Amiga, Atari ST)
Doka, Sphere, Inc. Spectrum HoloByte
Infogrames (Amiga, Atari ST)
Faces...tris III 1990 (MS-DOS, Mac)
1991 (Amiga)
Sphere, Inc. Spectrum HoloByte
Stunt Driver 1990 (MS-DOS) Sphere, Inc. Spectrum HoloByte
Flight of the Intruder 1990 (MS-DOS)
1991 (Amiga, Atari ST)
Rowan Software
Spectrum Holobyte (Amiga, Atari ST)
Spectrum Holobyte
Mirrorsoft (Amiga, Atari ST)
Falcon Operation: Firefight 1990 (Amiga, Atari ST) Rowan Software
Sphere, Inc.
Spectrum HoloByte
Super Tetris 1991 (MS-DOS, Windows 3.x)
1992 (Amiga, Mac)
Sphere, Inc. Spectrum HoloByte
Falcon 3.0 1991 (MS-DOS)
1992 (TG-16)
Sphere, Inc.
Spectrum HoloByte (TG-16)
Spectrum HoloByte
Turbo Technologies (TG-16)
Falcon MC (Macintosh Color) 1992 (Mac) Spectrum HoloByte Spectrum HoloByte
Crisis in the Kremlin 1992 (MS-DOS) Barbu Corporation, Spectrum HoloByte Spectrum HoloByte
Wordtris 1991 (MS-DOS)
1992 (Game Boy, SNES)
1993 (Mac)
Spectrum HoloByte
Armenica (MS-DOS)
Spectrum HoloByte
Sphere, Inc. (Game Boy)
Nintendo (SNES)
Falcon 3.0: Operation: Fighting Tiger 1992 (MS-DOS) Sphere, Inc. Spectrum HoloByte
Tetris Classic 1992 (MS-DOS, Windows 3.x) Spectrum HoloByte Spectrum HoloByte
Iron Helix 1993 (Mac, Windows 3.x)
1994 (Sega CD)
Drew Pictures Spectrum HoloByte
Tetris Gold 1993 (MS-DOS, Mac, Windows 3.x) Sphere, Inc. Spectrum HoloByte
Hornet: Naval Strike Fighter 1993 (MS-DOS) Spectrum HoloByte Spectrum HoloByte
National Lampoon's Chess Maniac 5 Billion and 1 1993 (MS-DOS) Spectrum HoloByte Spectrum HoloByte
TinHead 1993 (Genesis) MicroProse Ballistic
Soldiers of Fortune 1993 (Genesis, SNES) The Bitmap Brothers Spectrum HoloByte
MiG-29: Deadly Adversary of Falcon 3.0 1993 (MS-DOS) Spectrum HoloByte Spectrum HoloByte
Tornado 1993 (MS-DOS) Digital Integration Spectrum HoloByte
Gazillionaire 1994 (Windows 3.x) LavaMind Spectrum HoloByte
Out of the Sun 1994 (MaS) Domark Eidos Interactive
Formula One 1994 (MS-DOS) Lankhor Domark
Star Trek: The Next Generation - Futures Past 1994 (Genesis, SNES) Spectrum HoloByte Spectrum HoloByte
Sega (Genesis)
BreakThru! 1994 (SNES, Windows 3.x, MS-DOS)
1995 (GB)
Zoo Corporation (Windows, MS-DOS)
Artech Digital Entertainment (SNES)
Realtime Associates Seattle Division (GB)
Spectrum HoloByte
Falcon Gold 1994 (MS-DOS) Spectrum HoloByte Spectrum HoloByte
Fields of Glory 1994 (MS-DOS) MicroProse Spectrum HoloByte
WildSnake 1994 (Game Boy, SNES) Bullet-Proof Software (GB)
Manley & Associates (SNES)
Spectrum HoloByte
Lords of Midnight 1995 (MS-DOS) Maelstrom Games Domark
ClockWerx 1995 (Mac, Windows) Callisto Corporation Spectrum HoloByte
Reflux: Issue.01 - "The Becoming" 1995 (Mac, Windows 3.x) Inverse Ink Inverse Ink
Reflux: Issue.02 - "The Threshold" 1995 (Windows 3.x) Inverse Ink Inverse Ink
Star Trek: The Next Generation – A Final Unity 1995 (MS-DOS, Mac) Spectrum HoloByte Spectrum HoloByte
Qwirks 1995 (Mac, Windows, Windows 3.x) Big Bang Software Spectrum HoloByte
Perfect Partner Bridge 1995 (Mac, Windows 3.x) Positronic Software Spectrum HoloByte
Absolute Zero 1995 (MS-DOS, Mac) Domark Domark
Knight Moves 1995 (Windows) Kinesoft Spectrum HoloByte
Curse of Dragor 1995 (Mac) Banshee Software Domark
Top Gun: Fire at Will! 1996 (MS-DOS, Mac, PlayStation, Windows) Spectrum HoloByte Spectrum HoloByte
MacSoft (Mac)
Star Trek: Generations 1997 (Windows) MicroProse Alameda MicroProse
Falcon 4.0 1998 (Mac, Windows) MicroProse Alameda Hasbro Interactive
Star Trek: Birth of the Federation 1999 (Windows) MicroProse Alameda Hasbro Interactive

References

[edit]
  1. ^ "Microprose Inc/DE - '10-K' for 3/31/97". SEC Info.
  2. ^ "Spectrum HoloByte". The One for Amiga Games. May 1991. p. 33. Retrieved August 4, 2026.
  3. ^ "Sierra Emphasizes 128K". Computer Entertainer. June 1985. p. 2. Retrieved August 3, 2026.
  4. ^ "To Slip the Surly Bounds of Earth". Computer Gaming World. August 1986. pp. 36–37. Retrieved August 3, 2026.
  5. ^ a b c Wade, Alex (December 2021). "Red Threads: Robert Maxwell and the Early UK and International Videogames Industry". Game Studies. 21 (4). ISSN 1604-7982.
  6. ^ Krogtoft, Ernst (2025-04-29). "Vette!, Silicon Dreams on the Streets of San Francisco". Retro365. Retrieved 2026-08-03.
  7. ^ "Spectrum HoloByte/Nexa Merger". MicroTimes. March 1987. p. 18. Retrieved August 3, 2026.
  8. ^ "Desktop Publishing". STart. 1987. p. 26. Retrieved August 4, 2026.
  9. ^ "Tetris and Its Connection to Asian American History: Nexa the AAPI Company that Helped to Develop and Market Tetris In America". asianamericanbooks.com. Retrieved 2026-08-03.
  10. ^ "MS-DOS Review". Computer Entertainer. October 1989. p. 8. Retrieved August 3, 2026.
  11. ^ "Lots of New Games from Sega". Computer Entertainer. June 1989. p. 11. Retrieved August 3, 2026.
  12. ^ "Sega for the '90s". Computer Entertainer. January 1990. p. 12. Retrieved August 3, 2026.
  13. ^ "Joined Forces". .info Wrap-Up. May 1991. p. 2. Retrieved August 4, 2026.
  14. ^ "Consumer Electronics Show". Computer Gaming World. April 1991. p. 43. Retrieved August 4, 2026.
  15. ^ "Cyberplay". info. July 1991. p. 28. Retrieved August 4, 2026.
  16. ^ "Entertainment". AC's Guide to the Commodore Amiga. Summer 1991. p. 72. Retrieved August 4, 2026.
  17. ^ Hewison, Richard. "Reflections of Mirrorsoft". Retro Gamer. No. 9. Imagine Publishing. pp. 82–97.
  18. ^ "Acclaim Entertainment Purchases Mirrorsoft LTD.; Also Acquires U.S. Subsidiary, Arena Entertainment". PR Newswire. January 6, 1992. Archived from the original on March 17, 2016. Retrieved July 14, 2022 – via TheFreeLibrary.
  19. ^ "Arena's Uncertain Future". Electronic Gaming Retail News. January 1992. p. 11. Retrieved August 4, 2026.
  20. ^ "Speedball 2: Brutal Deluxe". Sega Visions. August 1991. p. 14. Retrieved August 4, 2026.
  21. ^ "Party Line". Sega Visions. December 1991. p. 12. Retrieved August 4, 2026.
  22. ^ "Spectrum HoloByte Buy-Back Launches Next Generation". Computer Gaming World. December 1992. p. 116. Retrieved 5 July 2014.
  23. ^ "Spectrum HoloByte Joins "Virtuality" Group". VideoGames & Computer Entertainment. February 1992. p. 22. Retrieved August 3, 2026.
  24. ^ "Spectrum HoloByte Titles Now Available in Europe". VideoGames & Computer Entertainment. May 1992. p. 24. Retrieved August 3, 2026.
  25. ^ "SPHERE, INC. - TERMINATION". California Secretary of State. September 24, 1992. Retrieved August 4, 2026.
  26. ^ "Industry News". Game Players PC Entertainment. July–August 1993. p. 8. Retrieved August 4, 2026.
  27. ^ "Spectrum HoloByte Buys Bullet-Proof". VideoGames & Computer Entertainment. July 1993. pp. 26, 28. Retrieved August 4, 2026.
  28. ^ "Spectrum + MicroProse = MicroProse Inc". GamePro. No. 56. IDG. March 1994. p. 186.
  29. ^ "Stop Press: The Name Game". Next Generation. No. 19. Imagine Media. July 1996. p. 17.
  30. ^ "Corporate Background". MicroProse. Archived from the original on December 21, 1996. Retrieved March 27, 2025.
  31. ^ Oxford, David (2018-12-27). "Remembering the Nintendo Ultra 64 Dream Team: Spectrum HoloByte". Old School Gamer Magazine. Retrieved 2026-08-03.
  32. ^ Freudenheim, Milt (8 December 1999). "Hasbro to Cut 20% of Its Jobs and Take $97 Million Charge". The New York Times. Retrieved 11 January 2014.
[edit]

Source: Wikipedia. Article content is retrieved live through the MediaWiki API.

Wikipedia

Spectrum HoloByte

Spectrum HoloByte, Inc. (later known as MicroProse Alameda) was an American video game developer and publisher. The company, founded in 1983, was known for its simulation games, notably the Falcon series of combat flight simulators, and for publishing the first version of Tetris outside the Soviet Union (in 1988 for MS-DOS). Spectrum HoloByte published games for various home computers and video game consoles.

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Wikipedia

Tetris (Spectrum HoloByte)

Tetris is a 1988 video game published by Spectrum HoloByte in the United States and Mirrorsoft in the United Kingdom. It was the first commercial release of Tetris, a puzzle game developed in the Soviet Union in the mid-1980s, and was released on multiple home personal computer systems. Tetris received positive reviews overall, winning multiple Excellence in Software Awards, and would eventually sell over one million copies.

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Wikipedia

Vette!

Vette! is a racing video game published by Spectrum Holobyte for MS-DOS compatible operating systems in 1989, followed by Macintosh and NEC PC-9801 ports. The objective is to race a Chevrolet C4 Corvette through the streets of San Francisco. The game uses a 3D, flat-shaded polygon rendering of the city, including landmarks such as the Golden Gate Bridge, the San Francisco Bay Bridge, and Lombard Street. It was released on three floppy disks in both a black and white and color version. A Sega Genesis version was planned, but never released.

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Wikipedia

Tetris

Tetris (Russian: Тетрис) is a puzzle video game created by Alexey Pajitnov, a Soviet software engineer, in the mid-1980s. In Tetris, falling pieces consisting of four connected blocks, known as tetrominoes, must be sorted into a pile. Once a horizontal line of the playfield is filled with blocks, the line disappears, granting points and preventing the pile from reaching the top. The objective is to score as much points as possible before the game ends when the blocks do reach the top. This gameplay has been used in approximately 220 versions across at least 70 platforms. Newer versions frequently add game mechanics, some of which have become standard over time, such as the mechanic of "holding" a tetromino for later use. In the mid-1980s, Pajitnov created Tetris in his spare time while working at the Dorodnitsyn Computing Center of the Academy of Sciences. He initially programmed it in Pascal for the Elektronika 60 in about three weeks, then spent over two months porting it to the IBM PC using Turbo Pascal with help from Dmitry Pavlovsky and Vadim Gerasimov. Floppy disk copies were distributed freely throughout Moscow before spreading to Eastern Europe. Robert Stein of Andromeda Software saw Tetris in Hungary and contacted the Dorodnitsyn Computing Center to secure a license to release it commercially. Stein sublicensed it to Mirrorsoft in the UK and Spectrum HoloByte in the US. Both companies released Tetris in 1988 to commercial success and sublicensed to additional companies, including Henk Rogers' Bullet-Proof Software. Rogers negotiated with Elektronorgtechnica, the state-owned organization in charge of licensing Soviet software, to license Tetris to Nintendo for the Game Boy and Nintendo Entertainment System (NES); both versions were released in 1989. The Game Boy release contributed to its console's success and popularized Tetris. To date, it is the best-selling version of Tetris, with over 35 million sales. At the end of 1995, Dorodnitsyn Computing Center's rights to Tetris, arranged ten years prior, reverted to Pajitnov. The Tetris Company was established to manage rights and licensing. It created guidelines and a minimum specification for licensed Tetris games. Versions of Tetris were released on mobile devices starting in the 2000s, with Electronic Arts holding a license on such ports from 2006 to 2020, to commercial success. The popularity of Tetris was renewed with the critically successful Tetris Effect (2018) and Tetris 99 (2019). Tetris is the best-selling video game of all time, having sold 520 million copies as of 2022. It is frequently cited as one of the greatest and most influential games, and was among the inaugural class inducted into the World Video Game Hall of Fame in 2015. Its gameplay has been influential in the genre of puzzle video games, being cited as an early example of casual gaming. Furthermore, Tetris has been represented in a vast array of media, such as architecture and art, and been the subject of academic research, including studies of its potential for psychological intervention. A competitive culture has formed around Tetris, particularly the NES version, with players – typically adolescents – competing at the annual Classic Tetris World Championship. A film dramatization of its development was released in 2023.

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TOPIC OF THE DAY

Greenwood / Black Wall Street

Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.

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TRIVIA QUESTION OF THE DAY

What prosperous Tulsa district became widely known as “Black Wall Street”?

The Greenwood District.