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The MOVE Fire

This is a personal recollection on the Move fire on May 13, 1985 Philadelphia police fired thousands of rounds at the MOVE house, city officials approved dropping an explosive device on the roof, the resulting fire was allowed to burn, 11 people—including five children—died, and 61 homes were destroyed. Philadelphia City Council later called it a “brutal attack carried out by the City of Philadelphia on its own citizens” and acknowledged that no individual faced criminal consequences for the bombing. One timeline correction worth preserving for the BHP record: the major previous MOVE-police confrontation was August 8, 1978, about seven years before the bombing, not a year or two earlier. Officer James Ramp was killed, other police and firefighters were wounded, nine MOVE members were later convicted, and television cameras recorded police beating Delbert Africa during his arrest. The 1985 MOVE Commission later specifically criticized city planners for failing to adequately use lessons from that 1978 confrontation. And that actually strengthens the point you’re making: 1985 did not happen without precedent or institutional memory. There had already been a deadly confrontation with MOVE, years of conflict, negotiations and police involvement before Osage Avenue.

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Shirley Chisholm — Unbought and Unbossed

In 1968 Shirley Chisholm became the first Black woman elected to the United States Congress. In 1972 she launched a campaign for the Democratic presidential nomination, breaking another political barrier.

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Wikipedia

World Builder

World Builder
DeveloperSilicon Beach Software
Release1986; 40 years ago (1986)
Final release
1.2[1] / 1995; 31 years ago (1995)
Operating systemSystem 3
TypeGame Creation System
LicenseFreeware

World Builder is a game creation system for point-and-click text-and-graphics adventure games.[2] It was released for Macintosh in 1986 by Silicon Beach Software and had already been used for creating Enchanted Scepters in 1984. On August 7, 1995, developer William C. Appleton released World Builder as freeware. [citation needed]

Functionality

[edit]

World Builder creates games that consist of two windows: a scene window containing a 1-bit black-and-white illustration of the current location; and a text window containing a text description of the current location, a log of any player interactions in this location, and a text parser. The player interacts with the game world by clicking objects in the scene window, typing commands into the text parser, and selecting options from the game's Commands and Weapons menus.[3]: 5  World Builder includes an optional combat system that tracks physical and spiritual damage.[3]: 40-41 

The world map is organized into rooms, which World Builder calls scenes, with movement between scenes possible in cardinal directions and up/down as was common in earlier interactive fiction. Other types of movement such as teleportation are possible with scripting.[3]: 58  The game engine only supports hostile interactions with NPCs,[3]: 6  but scripting can be used for more complex behavior such as peaceful interactions[4] and controlled or random NPC movement.[3]: 58  Character combat strength and behavior can be set, as well as the accuracy and strength of native weapons (such as fists and teeth), natural armor[3]: 39-44  and inventory weapons and armor. Combat is turn-based and resolved by the characters' natural attributes modified by armor, weapons[3]: 46-48  and a random component similar to dice rolls in role-playing games.

A large number of games were made and released in circulation,[5] many after the application was made freeware with the release of version 1.2 in 1995.[1] The software did not support 32-bit addressing until version 1.2 and hence games created with prior versions are not compatible with System 7 or later. A ResEdit hack was provided to allow the program (and its games) to run on System 7 to 9 but sounds would not play on Power PC Macs.

Ray Dunakin, author of numerous titles using the game development system, contributed various documentation and supporting files for the World Builder 1.2 release.

Interface

[edit]
A screenshot of World Builder editing a game

World Builder's workflow interface consists of four base windows containing the four types of World Builder components that comprise a World Builder game: scenes, characters, objects, and sounds.[3]: 11  From these windows, dialog boxes and editing windows can be opened to define the properties of individual components.[3]: 35 

  • Scene Map: This window contains a scrollable grid map displaying the scenes in the game. Scenes are added as cells in the map. Each cell can be moved around within the map and opened to edit the scene's graphics, text description, data and code.[3]: 11-12 
  • Character List: The player character and NPCs have editable data determining attributes such as gender, combat details, sound effects associated with various actions, and comments displayed when the character takes actions. All NPCs are hostile and player interactions are limited to combat, bribery, chasing, and fleeing.[3]: 24-28  Making peaceful NPCs capable of other interactions requires the use of objects and code.[4]
  • Object List: These include inventory items and interactive scene objects like doors.[3]: 45-49 
  • Sound List: World Builder can import sounds from sound libraries and digitized audio, with each sound effect capped at a maximum size of 65.535 kB.[3]: 78 

World Builder includes a graphics editor to illustrate objects, scenes and characters, with support for QuickDraw vector graphics and bitmap raster graphics and the option to paste raster graphics into the editor.[3]: 50-54 

Scripting

[edit]

World Builder has a scripting language allowing the user to manipulate the game's components via two layers of code: scene code and global code. World Builder's scripting language allows the user to program global code to define interactions across all scenes, and scene code to define any scene-specific interactions. The scripting language allows tracking and manipulation of the player character, NPCs, objects, player clicks, typed text, predefined numeric variables and user-defined variables via if-then expressions, let expressions, relational operators, and statements.[3]: 55-72 

The World Template included with the program contains default global code with default failure responses to standard text commands like north, south, up, down, and so on. Other than actions with characters (which are always combat oriented) and clicking on objects to pick them up, everything has to set up through code and dialog boxes.

Reception

[edit]

Gaming historian Richard Moss considered World Builder to be a part of the Macintosh's "for the rest of us" philosophy that democratized home computing with user friendly, accessible tools. World Builder allowed those who weren't skilled coders to develop and modify games with "a few clicks in the authoring tool" and a powerful scripting language.[6] By 1987, World Builder had "spawned a whole breed of games on bulletin boards" ranging "from fairly professional stories to clever, creative efforts by kids and teenagers."[5]

Macworld reviewed World Builder in 1986, praising its ability to create potentially elaborate games by "simply... organizing the pieces the way you want them." The review pointed out several limitations. The simplistic coding language makes implementing advanced features difficult, the lack of a complex text parser in the style of Infocom games limits interactivity, and interacting with other characters is "largely confined to fighting."[7]

The program was reviewed in 1987 in Dragon #118 by Hartley and Patricia Lesser in "The Role of Computers" column. The reviewers stated that "The variety of worlds, scenes, and characters you can create and motivate seems endless... We are really impressed with World Builder."[8] In a subsequent column, the reviewers gave the program 3½ out of 5 stars.[9]

MacUser reviewed World Builder in 1987, awarding it four and a half out of five mice overall and praising it as an "adventure game 'construction set' that can produce commercial quality games with a modicum of effort."[10] In 1989, MacUser selected World Builder as one of the 27 best Macintosh games, saying it "lets anyone with enough imagination design and program a fantasy adventure game."[11]

In 1994, Newsweek cited World Builder, along with Course Builder, SuperCard, and HyperDA, as the reason Appleton was "something of a legend".[12]

Games

[edit]

See also

[edit]

References

[edit]
  1. ^ a b "World Builder 1.2". Info-Mac. September 13, 1997. Retrieved 2025-08-22. This program is no longer being developed or supported
  2. ^ Robinson, Ronda (November 20, 2006). "On-demand software company replaces Appleton's fun 'n' games". Knox Business Journal. Retrieved 2008-11-04.{{cite news}}: CS1 maint: deprecated archival service (link)
  3. ^ a b c d e f g h i j k l m n o Appleton, W. C.; Jackson, Charlie (1986). World Builder game manual. Silicon Beach Software.
  4. ^ a b Appleton, William (March 1989). ""Tips on Game Design: World Builder"". Compute!. Vol. 11, no. 3. ABC Publishing. p. 36.
  5. ^ a b DeMaria, Rusel (November 1987). "Shareware and Public Domain Game Awards". Macworld. Vol. 4, no. 11. PCW Communications, Inc. p. 165.
  6. ^ Moss, Richard (2018). "Game Development for The Rest of Us". The Secret History of Mac Gaming. Unbound. p. 35-36. ISBN 978-1-78352-487-7.
  7. ^ McComb, Gordon (November 1986). "Role Your Own". Macworld. Vol. 3, no. 11. PCW Communications, Inc. pp. 138–139.
  8. ^ Lesser, Hartley; Lesser, Patricia (February 1987). "The Role of Computers". Dragon (118): 92–98.
  9. ^ Lesser, Hartley; Lesser, Patricia (October 1987). "The Role of Computers". Dragon (126): 82–88.
  10. ^ Shapiro, Neil L. (April 1987). "Custom Built". MacUser. 3 (4). Ziff-Davis Publishing: 107–110.
  11. ^ "MacUser Best 27 Games". MacUser. 5 (12). Ziff-Davis Publishing Company: 140. December 1989.
  12. ^ Kantrowitz, Barbara; Ramo, Joshua Cooper (Aug 28, 1994). "Garage-Band Programmers". Newsweek. Newsweek Digital LLC. Retrieved 2017-09-12.
  13. ^ a b c d Hope, Louise. "Lucy's Downloads". lucysworlds.com. Retrieved Oct 27, 2023.
[edit]

Source: Wikipedia. Article content is retrieved live through the MediaWiki API.

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Wikipedia

Project Builder

Project Builder is an integrated development environment (IDE) originally developed by NeXT for version 3 of the NeXTSTEP operating system by separating out the code editing parts of Interface Builder into its own application. After Apple Computer purchased NeXT and turned NeXTSTEP into the Mac OS X operating system, the NeXTSTEP version of Project Builder became ProjectBuilderWO (maintained only for WebObjects development). Apple created a new Project Builder from scratch for software development with the first version being introduced with Developer Preview 4 of Mac OS X. This version of Project Builder, informally dubbed PBX. was distributed with the first few versions of Mac OS X but with the release of Mac OS X v10.3 it was redesigned, reintegrated with Interface Builder and rebranded as Xcode. Before OS X, developers could use Macintosh Programmer's Workshop or CodeWarrior to develop Macintosh applications. GNUstep's ProjectCenter IDE is a rough workalike of the original NextStep design; additional functionality is provided by ProjectManager, a 3rd-party GNUstep IDE meant for greater usability.

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Wikipedia

Interface Builder

Interface Builder is a software development application for Apple's macOS operating system. It is part of Xcode (formerly Project Builder), the Apple Developer developer's toolset. Interface Builder allows Cocoa and Carbon developers to create interfaces for applications using a graphical user interface. The resulting interface is stored as a .nib file, short for NeXT Interface Builder, or more recently, as an XML-based .xib file. Interface Builder is descended from the NeXTSTEP development software of the same name. A version of Interface Builder is also used in the development of OpenStep software, and a very similar tool called Gorm exists for GNUstep. On March 27, 2008, a specialized iPhone version of Interface Builder allowing interface construction for iPhone applications was released with the iPhone SDK Beta 2. Interface Builder was intentionally developed as a separate application, to allow interaction designers to design interfaces without having to use a code-oriented IDE, but as of Xcode 4, Apple has integrated its functionality directly into Xcode.

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Wikipedia

World Builder

World Builder is a game creation system for point-and-click text-and-graphics adventure games. It was released for Macintosh in 1986 by Silicon Beach Software and had already been used for creating Enchanted Scepters in 1984. On August 7, 1995, developer William C. Appleton released World Builder as freeware.

MORE →
Wikipedia

Bob the Builder

Bob the Builder is a British animated children's television series created by Keith Chapman for HIT Entertainment which ran from 12 April 1999 (1999-04-12) to 31 December 2011 (2011-12-31) in the United Kingdom on the BBC, first on BBC One and later CBeebies. The series centres on the adventures and escapades of a general contractor named Bob who owns a team of anthropomorphic construction vehicles that go about their day helping out with construction work in several towns. The show used stop-motion animation for most of the series as well as Project: Build It, provided by Hot Animation in Manchester. The series changed to CGI animation in 2010 for its final two seasons; titled Ready, Steady, Build!, of which SD Entertainment completed animation production. Following the series' conclusion, HIT Entertainment was purchased by US toy company Mattel for $680 million. In October 2014, the company announced a new series that would feature changes in the setting, casting and character designs. The revival aired on Channel 5's Milkshake! for three series from 2015–2018. An animated theatrical movie adaptation of the series was announced in January 2024; it will be produced by Jennifer Lopez's Nuyorican Productions and star Anthony Ramos as the voice of Bob.

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TOPIC OF THE DAY

Greenwood / Black Wall Street

Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.

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TRIVIA QUESTION OF THE DAY

Which Supreme Court case ruled state-sponsored public-school segregation unconstitutional?

Brown v. Board of Education in 1954.