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The MOVE Fire

This is a personal recollection on the Move fire on May 13, 1985 Philadelphia police fired thousands of rounds at the MOVE house, city officials approved dropping an explosive device on the roof, the resulting fire was allowed to burn, 11 people—including five children—died, and 61 homes were destroyed. Philadelphia City Council later called it a “brutal attack carried out by the City of Philadelphia on its own citizens” and acknowledged that no individual faced criminal consequences for the bombing. One timeline correction worth preserving for the BHP record: the major previous MOVE-police confrontation was August 8, 1978, about seven years before the bombing, not a year or two earlier. Officer James Ramp was killed, other police and firefighters were wounded, nine MOVE members were later convicted, and television cameras recorded police beating Delbert Africa during his arrest. The 1985 MOVE Commission later specifically criticized city planners for failing to adequately use lessons from that 1978 confrontation. And that actually strengthens the point you’re making: 1985 did not happen without precedent or institutional memory. There had already been a deadly confrontation with MOVE, years of conflict, negotiations and police involvement before Osage Avenue.

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Wikipedia

Super Mario Sunshine

Super Mario Sunshine
North American box art
DeveloperNintendo EAD
PublisherNintendo
DirectorsYoshiaki Koizumi
Kenta Usui
ProducersShigeru Miyamoto
Takashi Tezuka
DesignerFutoshi Shirai
ProgrammerKoichi Hayashida
WriterMakoto Wada
ComposersKoji Kondo
Shinobu Tanaka
SeriesSuper Mario
PlatformGameCube
Release
  • JP: July 19, 2002
  • NA: August 26, 2002
  • EU: October 4, 2002
  • AU: October 11, 2002
GenresPlatform, action-adventure
ModeSingle-player

Super Mario Sunshine[a] is a 2002 platform game developed and published by Nintendo for the GameCube. It is the second 3D game in the Super Mario series, following Super Mario 64 (1996). The game was directed by Yoshiaki Koizumi and Kenta Usui, produced by series creators Shigeru Miyamoto and Takashi Tezuka, written by Makoto Wada, and scored by Koji Kondo and Shinobu Tanaka.

The game takes place on the tropical Isle Delfino, where Mario, Toadsworth, Princess Peach, and five Toads are taking a vacation. A villain resembling Mario, known as Shadow Mario, vandalizes the island with graffiti and causes Mario to be wrongfully convicted for the mess. Mario is ordered to clean up Isle Delfino, using a device called the Flash Liquidizer Ultra Dousing Device (F.L.U.D.D.), while saving Princess Peach from Shadow Mario.

Super Mario Sunshine received critical acclaim, with reviewers praising the game's graphics, gameplay, story, soundtrack, and the addition of F.L.U.D.D. as a mechanic. However, some criticized the game's camera, F.L.U.D.D.'s gimmicky nature, the high difficulty of some of the missions, and the decision to use full voice acting for some characters. The game sold over five million copies worldwide by 2006, making it one of the best-selling GameCube games. The game was re-released as a part of the Player's Choice brand in 2003. It was re-released alongside Super Mario 64 and Super Mario Galaxy in the Super Mario 3D All-Stars collection for the Nintendo Switch in 2020. The game was re-released for Nintendo Switch 2 as part of the Nintendo Classics service on Nintendo Switch Online on August 13, 2026.

Gameplay

[edit]

Super Mario Sunshine is a platformer and action-adventure game.[1][2] It shares many gameplay elements with its predecessor, Super Mario 64, while introducing several new features. Players control Mario as he collects 120 Shine Sprites[3] to bring light back to Isle Delfino and prove his innocence after Bowser Jr. disguises himself as Mario, steals the Shine Sprites, and covers the island in toxic slime. Players start off in the hub world of Delfino Plaza and access various worlds via portals which become available as the game progresses. Like Stars in Super Mario 64, players obtain Shine Sprites by clearing selected missions with specific objectives.[4][5] Unlike its predecessor, these missions have a more strictly linear order and most mission Shine Sprites cannot be collected until previous missions are completed. There are also various hidden areas and challenges across Isle Delfino where more Shine Sprites can be obtained. Throughout the game, players can find Blue Coins hidden across Isle Delfino, which can be exchanged for Shine Sprites in the boathouse at Delfino Plaza.[6]

Mario using the Hover Nozzle

In this game, Mario is joined by a robotic backpack named F.L.U.D.D. (Flash Liquidizer Ultra Dousing Device), which uses the power of water to clean goop and help Mario reach new places. Mario starts with two default nozzles for F.L.U.D.D., Squirt and Hover, which he can switch between. The Squirt nozzle lets Mario spray a stream of water, which he can use to clean sludge, attack enemies, and activate certain mechanisms. The Hover nozzle lets Mario hover in the air for a short period of time, allowing him to cross large gaps while simultaneously spraying things directly below him. As the game progresses, Mario unlocks two additional nozzles for F.L.U.D.D. which can be substituted with the Hover nozzle: the Rocket nozzle, which shoots Mario high up into the air; and the Turbo nozzle, which moves Mario at high speeds, allowing him to run across water and break into certain areas. Each of F.L.U.D.D.'s nozzles use water from its reserves, which can be refilled via water sources such as rivers or fountains. There are also various secret courses where F.L.U.D.D. is taken away from Mario, forcing him to rely on his natural platforming abilities.[7] Unlike Super Mario 64, Mario cannot long jump; he can instead perform a spin jump by twirling the analog stick and jumping, allowing him to jump higher and farther. Mario can also perform dives at any time, giving him the ability to slide quickly across wet surfaces.[citation needed]

Super Mario Sunshine is the first 3D Super Mario game with the ability to ride Yoshi.[8] At certain points, Mario can come across an egg which hatches into a Yoshi after being given a specific type of fruit. Yoshi can be ridden upon and attack by spitting juice, which can clear certain obstacles that water cannot. Yoshi can also use his tongue to eat enemies or other pieces of fruit which change his color, depending on the type of fruit. Yoshi will disappear if he runs out of juice or falls into deep water; juice can be replenished by eating more fruit.[8]

Plot

[edit]

Mario visits the tropical Isle Delfino for a vacation with Princess Peach, her steward Toadsworth, and several other Toads. At Delfino Airstrip, they discover a mass of paint-like goop. After acquiring the Flash Liquidizer Ultra Dousing Device (F.L.U.D.D.), a water cannon created by Professor E. Gadd, Mario defeats a slime-covered Piranha Plant that emerges from the goop. However, evidence incriminates Mario of vandalizing the island with graffiti, causing the source of the island's power, Shine Sprites, to disappear and the island to be covered in shadow. Despite evidence contrary to the situation, and Peach and Toadsworth serving as Mario's defense team, the judge for the kangaroo court finds Mario guilty. Mario is later given a community service assignment: cleaning up the island and tracking the real criminal.

The culprit is revealed to be Shadow Mario, a shadowy blue doppelgänger of Mario who created the graffiti using a special paintbrush also developed by Gadd. He attempts to kidnap Princess Peach, but is thwarted by Mario. After the player collects ten Shine Sprites, Shadow Mario successfully kidnaps Peach and takes her to Pinna Island. Upon arriving at Pinna Park, a theme park on the island, Mario encounters and destroys Mecha Bowser, a giant Bowser robot controlled by Shadow Mario. Afterwards, Bowser Jr., Bowser's son, reveals that he disguised himself as Shadow Mario to vandalize the island because his father, Bowser, told him Peach is his mother, whom Mario was trying to kidnap. Mecha Bowser's head then transforms into a hot air balloon and Bowser Jr. takes Peach to Corona Mountain. With no way to enter the volcano, Mario continues his mission collecting Shine Sprites.

After the player defeats Bowser Jr. in his Shadow Mario disguise in the seven main levels, Delfino Plaza floods and the entrance to Corona Mountain is finally opened. Mario travels through the lava-filled caverns and finds Bowser, Bowser Jr. and Princess Peach in a giant hot tub in the sky. Mario defeats Bowser and Bowser Jr. by destroying the hot tub, causing everyone to fall from the sky. Bowser and Bowser Jr. land on a platform in the ocean, while Mario and Peach land on a small island. However, F.L.U.D.D. is damaged by the fall and powers down. Mario and Peach watch as the Shine Gate's power is restored while the island locals celebrate, and Mario is exonerated. Meanwhile, Bowser admits to his son that Peach is not his mother, but Bowser Jr. replies that he already knows and wants to fight Mario again when he is older, which makes Bowser proud. F.L.U.D.D. is repaired, and Mario, Peach, and their friends enjoy the rest of their vacation.

Development

[edit]
refer to caption
refer to caption
refer to caption
The director, co-producer and composer in 2007, 2015, and 2015, respectively: Yoshiaki Koizumi, Shigeru Miyamoto, and Koji Kondo.

A sequel to Super Mario 64 had been in development for several years; the canceled games Super Mario 64 2/Super Mario 128 were some ideas Nintendo had for a direct sequel.[9] Super Mario Sunshine was first shown at Nintendo Space World 2001.[10] The game was later shown again at E3 2002.[11] It was developed by Nintendo EAD.[citation needed]

The game was the first lead directing role for Nintendo designer Yoshiaki Koizumi following a ten-year-long apprenticeship working on various other games.[12] Super Mario creators Shigeru Miyamoto and Takashi Tezuka served as producers. It was the first Nintendo first-party game after Satoru Iwata became president of Nintendo, succeeding Hiroshi Yamauchi. Developing a Mario game for the GameCube was the last request Yamauchi gave the team before resigning. In an interview about the development of Super Mario Sunshine with Koizumi, Kenta Usui, and Tezuka, it was mentioned that the game's development began in late 2000–after showing Super Mario 128 and following the critical and commercial success of The Legend of Zelda: Majora's Mask–when Koizumi conceived the idea of gameplay involving a water pump. The game took nearly 18 months to complete.[13][14] However, at first Koizumi, Miyamoto and Tezuka thought that the world was too daringly out of character with Mario. When focusing on the premise and gameplay, Koizumi took inspiration from his childhood memories–such as the experience of a hero jumping from rooftop to rooftop, playing in water, and enjoying the coolness on his skin.[15] There were ten candidates for possible water nozzles, and F.L.U.D.D. was chosen because of fitting in the game's setting, though it was not one of the favorites.[13] They also stated that several Yoshi features were omitted, such as Yoshi vomiting water fed to him.[13] During a press event at E3 2001, Miyamoto stated that for this 3D entry, he wanted the Super Mario franchise to appeal to a "very wide range of ages," as he slowly changed his design over time since he thought it was "a little too much to a strictly younger age".[16]

Koji Kondo and Shinobu Tanaka composed the score to Super Mario Sunshine.[17] Kondo composed the main motif for Isle Delfino, Bianco Hills, Ricco Harbor, and Gelato Beach, as well as the ending credits, while additional music was composed by Tanaka.[18] The soundtrack features various arrangements of classic Mario tunes, including the underground music and the main stage music from the original Super Mario Bros.[19]

Super Mario Sunshine features many of the usual voice actors for the various Mario characters. Charles Martinet voices Mario, Jen Taylor voices Princess Peach and Toad, Kit Harris voices F.L.U.D.D. and the female Nokis,[20] Scott Burns voices Bowser in the character's first speaking role in a video game,[21] he also voiced Toadsworth, the male Nokis, the male Piantas,[20] and Dolores Rogers voices Bowser Jr. and the female Piantas.[20] Unlike most games of the series, the cutscenes in Super Mario Sunshine feature full English voice acting.[citation needed]

Release

[edit]

Super Mario Sunshine was released in Japan on July 18, 2002.[22] It was later released in the United States on August 26 of that year. A GameCube bundle containing the game along with a GameCube console was released in North America on October 14, 2002.[23] The game was re-released alongside Super Mario 64 (1996) and Super Mario Galaxy (2007) in the Super Mario 3D All-Stars collection on Nintendo Switch on September 18, 2020.[24] It was later released as part of Nintendo Classics for the Nintendo Switch 2 on August 13, 2026.[25]

Reception

[edit]

Super Mario Sunshine was critically acclaimed by game critics and fans.[42] Particular praise went towards the graphics, music, story, gameplay and the addition of F.L.U.D.D. IGN praised the addition of the water backpack for improving gameplay,[38] and GameSpy commented on the "wide variety of moves and the beautifully constructed environments".[36] The game received a perfect score from Nintendo Power, who wrote that the game has "superb graphics, excellent music, clever layouts, funny cinema scenes and ingenious puzzles".[40]

Super Mario Sunshine won GameSpot's annual "Best Platformer on GameCube" award.[43] GamePro gave it a perfect score, stating that the game was "a masterpiece of superior game design, infinite gameplay variety, creativity, and life."[5] The American-based publication Game Informer said that the game is arguably "the best Mario game to date."[34] Computer and Video Games also mentioned the game is "better than Super Mario 64."[30] The game placed 46th in Official Nintendo Magazine's 100 greatest Nintendo games of all time.[44] AllGame gave a lower review, stating that "During the six-year span between Super Mario 64 and Super Mario Sunshine, platform games have become more epic, more interactive, and prettier. Yet the core element of collecting items in a world divided into sub-sections has been left unchanged. So it comes with a modicum of disappointment that Super Mario Sunshine doesn't shake up the genre with a number of new and fresh ideas other than the usual enhancements expected from a sequel."[29]

Some reviewers were critical towards certain aspects of the game. The camera system and high difficulty were the most criticized aspects of the game. The decision to use full voice acting for some characters in the game, as well as F.L.U.D.D., received mixed responses. GameSpot's Jeff Gerstmann criticized the various additions, including F.L.U.D.D. and Yoshi, calling them "mere gimmicks". He also complained about the camera system.[35] Gerstmann said that the game seemed somewhat unpolished and rushed, a sentiment shared by Matt Wales of Computer and Video Games.[45] GameSpot named it 2002's most disappointing GameCube game.[43] During the 6th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Super Mario Sunshine for "Console Platform Action/Adventure Game of the Year".[1]

Sales

[edit]

In Japan, more than 400,000 copies of Super Mario Sunshine were sold within four days.[46] In the United States, more than 350,000 copies were sold within its first ten days of release, surpassing launch sales of the PlayStation 2's Grand Theft Auto III, the Xbox's Halo, and the Nintendo 64's Super Mario 64, and boosting hardware sales of the GameCube.[47] In Europe, 175,000 units were sold within a week of its release.[48] In Japan, 624,240 units had been sold by October 2002.[49] In 2002, Super Mario Sunshine was the tenth best-selling game in the United States according to the NPD Group.[50] It was re-released in 2003 as part of the Player's Choice line, a selection of games with high sales sold for a reduced price.[51] By July 2006, 2.5 million copies were sold for $85 million, in the United States alone. Next Generation ranked it as the ninth highest-selling game launched for the PlayStation 2, Xbox, or GameCube between January 2000 and July 2006 in that country.[52] By June 2006, over 5.5 million copies had been sold worldwide.[53] However, Satoru Iwata confirmed at E3 2003 that the game's sales, along with those of Metroid Prime, had failed to live up to the company's expectations.[12]

Legacy

[edit]

Super Mario Sunshine introduced several elements that were carried over into subsequent Mario games and other related media. Many of the bosses appear in Mario spin-offs that followed on the GameCube, such as in Mario Kart: Double Dash!! and Mario Golf: Toadstool Tour.[54]

Bowser Jr. became a major recurring character in the franchise, appearing in many mainline and spin-off games,[55][56][57], as well as the Super Smash Bros. series and The Super Mario Galaxy Movie.[58] The characters Petey Piranha, King Boo, and Toadsworth would also become recurring characters.[59][60] The Super Smash Bros. series has numerous references to original elements of Super Mario Sunshine; most notably, F.L.U.D.D. has been featured as a part of Mario's moveset since Super Smash Bros. Brawl.[61][62] Piantas have also appeared in other media, including as a racer in Mario Kart World and cameos in The Super Mario Galaxy Movie.[58]'[63]Super Mario Sunshine introduced the Shine Sprites, which appeared in Mario games such as Mario Kart DS and Paper Mario: The Thousand-Year Door.[citation needed]

In a 2002 interview, Miyamoto said he regretted that Super Mario Sunshine "turned out to be difficult for the average user", explaining he felt that anyone in the family should be able to play a Nintendo game. He also reflected that, in retrospect, he would have wanted to allow players to skip the secret courses.[64]

Notes

[edit]
  1. ^ Japanese: スーパーマリオサンシャイン, Hepburn: Sūpā Mario Sanshain

References

[edit]
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[edit]

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Wikipedia

Super Mario Sunshine

Super Mario Sunshine is a 2002 platform game developed and published by Nintendo for the GameCube. It is the second 3D game in the Super Mario series, following Super Mario 64 (1996). The game was directed by Yoshiaki Koizumi and Kenta Usui, produced by series creators Shigeru Miyamoto and Takashi Tezuka, written by Makoto Wada, and scored by Koji Kondo and Shinobu Tanaka. The game takes place on the tropical Isle Delfino, where Mario, Toadsworth, Princess Peach, and five Toads are taking a vacation. A villain resembling Mario, known as Shadow Mario, vandalizes the island with graffiti and causes Mario to be wrongfully convicted for the mess. Mario is ordered to clean up Isle Delfino, using a device called the Flash Liquidizer Ultra Dousing Device (F.L.U.D.D.), while saving Princess Peach from Shadow Mario. Super Mario Sunshine received critical acclaim, with reviewers praising the game's graphics, gameplay, story, soundtrack, and the addition of F.L.U.D.D. as a mechanic. However, some criticized the game's camera, F.L.U.D.D.'s gimmicky nature, the high difficulty of some of the missions, and the decision to use full voice acting for some characters. The game sold over five million copies worldwide by 2006, making it one of the best-selling GameCube games. The game was re-released as a part of the Player's Choice brand in 2003. It was re-released alongside Super Mario 64 and Super Mario Galaxy in the Super Mario 3D All-Stars collection for the Nintendo Switch in 2020. The game was re-released for Nintendo Switch 2 as part of the Nintendo Classics service on Nintendo Switch Online on August 13, 2026.

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Wikipedia

Toad (Mario)

Toad, known in Japanese as Kinopio (Japanese: キノピオ), is a character and race created by Japanese video game designer Shigeru Miyamoto for Nintendo's Mario franchise. A prominent red Toad serves as one of Princess Peach's handlers and appears consistently as a supporting character in the franchise. While most Toads look virtually identical to each other and usually are not named individually, notable exceptions include Captain Toad, Toadette and Toadsworth. The most prominent trait of the Toads is their large, mushroom-like head with colored spots on top. The Toads typically have assisting roles in the Mario franchise, but are occasionally featured as protagonists. Two Toads, Yellow Toad and Blue Toad are featured as playable characters along with Mario and Luigi in New Super Mario Bros. Wii, New Super Mario Bros. U and Super Mario Bros. Wonder. Toad appears as one of the playable characters in Super Mario 3D World, with blue spots resembling Blue Toad. Captain Toad: Treasure Tracker featured Captain Toad as the main character, and was the first game to have a Toad as the titular character.

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Wikipedia

Mario Party

Mario Party is a series of party video games owned by Nintendo. It features characters from the Mario franchise in which up to four local players or computer-controlled characters compete in a board game interspersed with minigames. The series is known for its party game elements, including the often unpredictable multiplayer game modes that allow play with up to four, and sometimes eight, human players or CPUs. The series was originally developed by Hudson Soft, from Mario Party in 1998 to Mario Party DS in 2007. Capcom would also make arcade games around this time. Starting from 2010, several of Hudson's key designers left to work for Nintendo subsidiary Nd Cube, where they would develop Wii Party. Starting with Mario Party 9 in 2012, they have taken over as the main developer of the series. The series received generally favourable reception in the beginning, but as it progressed, the reception became more mixed until Super Mario Party in 2018, where it improved. The series holds the record for the longest-running minigame series. As of March 2025, Nintendo reported that the series has sold over 84 million copies.

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Wikipedia

Mario (franchise)

Mario is a media franchise of Japanese origin created by game designer Shigeru Miyamoto for the video game company Nintendo. Starring Mario, the franchise primarily consists of video games and has expanded to include other forms of media, such as a television series, comic books, the films Super Mario Bros. (1993), The Super Mario Bros. Movie (2023), The Super Mario Galaxy Movie (2026), and the theme park area Super Nintendo World. Mario made his first video game appearance in the arcade game Donkey Kong (1981) and was featured in multiple Donkey Kong games prior to Mario Bros. (1983), the first game with "Mario" in the title. Mario video games have been developed by a variety of developers, with the vast majority produced and published by Nintendo and released on Nintendo's video game consoles. The flagship Mario subseries is the Super Mario series of platform games starting with 1985's Super Mario Bros., which mostly follows Mario's adventures in the Mushroom Kingdom and typically relies on Mario's jumping ability to allow him to progress through levels. The franchise has spawned over 200 games of various genres and several subseries, including Mario Kart, Mario Party, Mario Tennis, Mario Golf, Mario vs. Donkey Kong, Paper Mario, and Mario & Luigi; several characters introduced in the Mario franchise, such as Luigi, Wario, and Yoshi, sparked successful franchises of their own. As Nintendo's flagship franchise, the Mario franchise is one of gaming's most successful and renowned franchises, with many of its games, in particular within the Super Mario subseries, considered some of the greatest video games ever made. It is the best-selling video game franchise of all time, with more than 900 million copies of games sold, including more than 430 million for the Super Mario games alone, and one of the highest-grossing media franchises of all time.

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TOPIC OF THE DAY

Greenwood / Black Wall Street

Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.

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TRIVIA QUESTION OF THE DAY

Who became the first Black woman to travel into space?

Mae Jemison, aboard Space Shuttle Endeavour in 1992.