Civil Rights
Movements, leaders, victories and the continuing fight for equality.
Explore the people, places, events, achievements, struggles and stories that shaped our journey.
Movements, leaders, victories and the continuing fight for equality.
Innovation, patents, science, technology and world-changing contributions.
Pioneers, champions, Negro Leagues, records, activism and excellence.
Meet the people whose lives, choices and achievements shaped the journey.
Black towns, communities, institutions and places where history happened.
Moments that changed communities, movements, institutions and the nation.
In 1968 Shirley Chisholm became the first Black woman elected to the United States Congress. In 1972 she launched a campaign for the Democratic presidential nomination, breaking another political barrier.
MORE →Reflects the personal views, recollections, and perspective of the author, Mike Davis.
This is a personal recollection on the Move fire on May 13, 1985
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This is a comprehensive index of massively multiplayer online turn-based strategy games, sorted chronologically. Turn-based games include tick-based games that reset the number of allowed actions after a certain time period. Information regarding date of release, developer, platform, setting and notability is provided when available. The table can be sorted by clicking on the small boxes next to the column headings.
| ATRST | Atari ST, Atari Falcon | BBS | BBS door | DROID | Android |
| iOS | iOS, iPhone, iPod, iPadOS, iPad, visionOS, Apple Vision Pro | TRS80 | TRS-80 | WEB | Browser game |
| Compilation | A compilation, anthology or collection of several titles, usually (but not always) belonging to the same series |
|---|---|
| Early access | A game launched in early access is unfinished and thus might contain bugs and glitches or have some of the content missing |
| Episodic | An episodic video game that is released in batches over a period of time |
| Expansion | A large-scale DLC to an already existing game that adds new story, areas and additions and/or changes to the game's mechanics |
| Full release | A full release of a game that launched in early access first |
| Limited | A special release (often called "Limited" or "Collector's Edition") with bonus collector's material. Often provided to people who pre-order a game |
| Port | The game first appeared on a different platform and a port was made. The game is like the original, with few or no differences |
| Remake | The game is an enhanced remake of an original, made using a new engine and/or assets and thus containing completely new sound, graphics and possibly changes to the story and/or gameplay |
| Remaster | The game is a remaster of an original, released on the same or different platform, with (usually minor) changes to graphics, sound and/or gameplay |
| Rerelease | The game was re-released on the same platform with no or only minor changes |
| Year | Game | Developer | Setting | Platform | Notes |
|---|---|---|---|---|---|
| 1980 | Trade Wars | Chris Sherrick[1] | Sci-fi | BBS, TRS80 | |
| 1986 | TradeWars 2002 | Gary Martin, John Pritchett[2] | Sci-fi | BBS, WEB | |
| 1987 | Space Empire Elite | Jon Radoff | Sci-fi | ATRST, BBS | |
| 1990 | Solar Realms Elite | Amit Patel | Sci-fi | BBS | Started as a Space Empire Elite clone. |
| 1992 | Barren Realms Elite | Mehul Patel | Sci-fi | BBS | Started as a Solar Realms Elite clone. |
| 1993 | Falcon's Eye | Mehul Patel | Fantasy | BBS | |
| c. 1990 | Space Dynasty | Hollie Satterfield | Sci-fi | BBS | Started as a Solar Realms Elite clone. |
| c. 1990 | STellar Chaos | Roger M. Thomas | Sci-fi | ATRST, BBS | |
| c. 1990 | Yankee Trader | Alan Davenport | Sci-fi | BBS | |
| 1996 | Earth: 2025 | Mehul Patel | Sci-fi | WEB | |
| 1996 | Utopia | Mehul Patel | Sci-fi | WEB | |
| 1998 | Horseland | Horseland LLC | Fantasy | WEB | |
| 1998 | UltraCorps | VR-1, SJ Games | Sci-fi | WEB | |
| 2000 | Planetarion | Fifth Season AS | Sci-fi | WEB | |
| 2001 | NukeZone | Stefan Karlström | Sci-fi | WEB | |
| 2003 | Defcon5 | Rickard Dahlstedt | Historical | WEB | |
| 2004 | Reign | Ty Kauffman, Mark Caudill, David DiBattiste | Sci-fi | WEB | |
| 2005 | Urban Dead | Kevan Davis | Horror | WEB | |
| 2006 | KDice | Ryan Dewsbury | Abstract | WEB | |
| 2006 | PoxNora | Octopi, Inc. | Fantasy | WEB | |
| 2008 | Continuum, The | Seven Lights | Sci-fi | WEB | |
| 2011 | King's Bounty: Legions | Nival | Fantasy | WEB, DROID, iOS | |
| 2012 | Freeciv Greatturn | Davide Baldini | Historical | ||
| 2014 | Summoners War: Sky Arena | Com2uS Studios | Fantasy | DROID, iOS |
Source: Wikipedia. Article content is retrieved live through the MediaWiki API.
This is a comprehensive index of massively multiplayer online turn-based strategy games, sorted chronologically. Turn-based games include tick-based games that reset the number of allowed actions after a certain time period. Information regarding date of release, developer, platform, setting and notability is provided when available. The table can be sorted by clicking on the small boxes next to the column headings.
See Lists of video games for related lists. This is a comprehensive index of turn-based strategy video games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. The table can be sorted by clicking on the small boxes next to the column headings.
Turn-based tactics (TBT) is a sub-genre of strategy video games. They are turn-based simulations of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strategy (TBS) games. Turn-based tactical gameplay is characterized by the expectation of players to complete their tasks using only the combat forces provided to them in a generally realistic (or at least believable) manner.
A real-time strategy (RTS) game is a subgenre of strategy video games where players manage resources and command units to achieve objectives continuously in real time, rather than taking turns. By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s. In classic real-time strategy games, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features resource-gathering, base-building, in-game technological development, and indirect control of units. The tasks a player must perform to win an RTS game can be very demanding, and complex user interfaces have evolved for them. Some features have been borrowed from desktop environments; for example, the technique of "clicking and dragging" to create a box that selects all units under a given area. Though some video game genres share conceptual and gameplay similarities with the RTS template, recognized genres are generally not subsumed as RTS games. For instance, city-building games, construction and management simulations, and games of real-time tactics are generally not considered real-time strategy per se. This would only apply to anything considered a god game, where the player assumes a god-like role of creation.
Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.
MORE →The Greenwood District.