Civil Rights
Movements, leaders, victories and the continuing fight for equality.
Explore the people, places, events, achievements, struggles and stories that shaped our journey.
Movements, leaders, victories and the continuing fight for equality.
Innovation, patents, science, technology and world-changing contributions.
Pioneers, champions, Negro Leagues, records, activism and excellence.
Meet the people whose lives, choices and achievements shaped the journey.
Black towns, communities, institutions and places where history happened.
Moments that changed communities, movements, institutions and the nation.
Wilmington, North Carolina once had a thriving Black middle class and an elected interracial government. In 1898 white supremacists used violence to overthrow that government, kill Black residents and drive many others from the city.
MORE →Reflects the personal views, recollections, and perspective of the author, Mike Davis.
This is a personal recollection on the Move fire on May 13, 1985
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| VisualWorks | |
|---|---|
| Paradigm | Object-oriented |
| Designed by | Alan Kay, Dan Ingalls, Adele Goldberg |
| Developers | Xerox PARC, ParcPlace Systems, Cincom Systems |
| Typing discipline | Dynamic |
| Platform | Cross-platform |
| OS | Cross-platform: Unix-like (several), macOS, Linux, Windows |
| License | Proprietary |
| Website | www |
| Influenced by | |
| Lisp, Logo; Sketchpad, Simula | |
VisualWorks (formerly ObjectWorks, afterward Cincom Smalltalk) is a cross-platform implementation of the Smalltalk language. It is implemented as a development system based on images, which are dynamic collections of software objects, each contained in a system image.
The lineage of VisualWorks goes back to the first Smalltalk-80 implementation by Xerox PARC. In the late 1980s, a group of Smalltalk-80 developers spun off ParcPlace Systems to further develop Smalltalk-80 as a commercial product. The commercial product was initially named ObjectWorks, and then VisualWorks. On August 31, 1999, the VisualWorks product was sold to Cincom Systems. VisualWorks runs under many operating systems, including Windows, macOS, Linux, and several Unix versions.
VisualWorks supports cross-platform development projects, because of its built-in multi-platform features. For example, a graphical user interface (GUI) application needs to be developed only once, and can then be switched to different widget styles. A VisualWorks application can be run on all supported platforms with no modifications. Only the virtual machine is platform-dependent.
VisualWorks allows for very fast application development, as individual methods can be compiled even while the program to be developed is running. Compiling a Smalltalk method typically takes significantly less than a second, while doing the same for a C++ project often takes a minute or more, and cannot be done easily without restarting the process. The various code browsers of VisualWorks help the developer to quickly locate a class or method of interest.
The performance and throughput of Smalltalk programs can approach the performance of static languages such as C++, Fortran, Pascal, or Ada using a just-in-time compiler by generating machine code that is specialised for frequently used types, but numeric processing and programs that benefit from precise memory layout may still run slower. The generational garbage collector minimises most collection pauses, but may not be suitable for hard real-time and determinism requirements, as long full collections may occur, which may stop the world for tens to hundreds of milliseconds, proportional to heap size. However, garbage collection is preferable over manual memory management in an object-oriented language, and the programmer can take various actions to control when and for how long garbage collection occurs; so under most circumstances, garbage collection is not a concern.
All components of the VisualWorks system are installed on Windows 7 or later in a Program Files\Cincom directory named after the version number of the installed system – for instance, vw7.5nc. This directory contains several subdirectories including bin, doc, examples and many others.
VisualWorks assumes a three-button mouse with buttons having logical names <Select>, <Operate>, and <Window>. Although, a one or two button mouse can be used along with Ctrl, Option, or Command keys. <Select> selects any interface object. <Operate> brings up a menu of operations for the current view/selection. <Window> initiates actions (move, close...) on VisualWorks windows.
File-in format is the original Smalltalk format for representing classes as text files. These can be "filed in" to the VisualWorks IDE to generate any classes not already contained in the Smalltalk image. Every file-in document provides a simple textual representation of a Smalltalk class, or classes, in a text file with a .st suffix. It is still supported in VisualWorks, but has been superseded by a Parcels mechanism. There are examples in file-in format in the examples subdirectory.
Parcels are external file representations of packages.
An Examples Browser is provided as a parcel in the examples directory. Several image level switches are available to specify parcel loading on image startup.[1] The parcel path is the list of directories where VisualWorks looks for parcels. This can be set using the System Settings tool.
Parcels provide the component technology for VisualWorks. Packages and bundles organize the code and model the contents of parcels. Parcels are created by publishing packages/bundles. The term components, in the VisualWorks sphere, is used to refer to parcels, packages, and bundles when it is not necessary to be specific.
The parcel code's organization on loading is determined by its creation. If it was created by publishing a package, it is loaded into the same package. If created from a bundle, it can be reloaded as the bundle or as one package.
The load sequence for a package is:
The Parcel Manager is used to load and unload all parcels on the parcel path. A Suggestions view lists Categories containing key add-in parcels-by selecting a category, you get a list of recommended parcels. For example, the UI Painter is located in the Essentials category. There is also a Directory-tree view of the parcel path, for finding parcels outside the Suggestions view. A Loaded view lists all parcels already in the image. Only loaded parcels can be browsed.
A supported VisualWorks product parcel is represented by an icon that looks like a parcel. Parcels from other vendors look like a shopping sack. Because of the convoluted history of Smalltalk class development this can be very useful. For instance, a parcel icon indicates that the Arbor hypertext system is now VisualWorks supported.
One can also load and unload parcels programmatically from the application.
When a parcel is loaded it is organized as a package, or bundle of packages. When looking for code loaded from a parcel, one can locate the bundle or package with the same name in the System Browser. Packages are categories that organize classes into related groups, according to component. Packages can be grouped into bundles. Packages and bundles can be saved (published) as parcels, or saved into a source code repository.
The initial visual.im image contains minimal development facilities, using basic class libraries. Additional class libraries are provided by VisualWorks or third-party vendors, usually as parcel files. For most non-Smalltalk development environments, code libraries are imported at compile time, using an include command. In Smalltalk, code libraries are loaded into the running system, and become part of the environment. For example, the UI Painter is loaded as a parcel.
The VisualWorks Launcher, usually just called the Launcher, is the control centre for the VisualWorks system. It is the launching pad for all the major tools.
Smalltalk is a pure object oriented programming language, which means the only way to get something to happen within Smalltalk is by sending messages to objects. VisualWorks uses the Smalltalk-80 language as standard, but comes with its own set of classes and methods. So even basic classes, like Object, differ from those in other Smalltalk-80 IDEs like Squeak and Dolphin Smalltalk. The illustrative examples here work in VisualWorks Smalltalk, but may not work in other Smalltalks because the classes and/or methods may differ.
In traditional object-oriented programming environments a developer directly edits a plain text source code file containing class and method definitions. In VisualWorks, like all Smalltalks, everything is an executing object, including classes. In browsing Smalltalk classes the developer gleans definitions from executing objects. The main browser/editor in VisualWorks is the System Browser. It allows the developer to browse classes either in the overall class hierarchy or through their packages. It is launched from the VisualWorks Launcher.
List panes in the System Browser allow developers to navigate to class and method definitions. They can then be viewed or edited in a code view, or modified with a new definitions.
When a variable is deleted while references to it still exist, or is loaded via a parcel but never declared, its name enters the Undeclared name space. Undeclared variables can cause certain program errors.
Cincom's first tutorial on VisualWorks illustrates how VisualWorks can be used to manipulate server log files. It illustrates how things like strings and files can be easily subsumed into the object structure within VisualWorks. Consider the Smalltalk expression:
'ws000101.log' asFilename edit
One can evaluate this expression as-is in a VisualWorks workspace using one command in the operate menu. This creates:
The latter is a simple notebook-like editor containing the contents of the file. That is, the evaluation created a filename object as a gateway to the file ws000101.log and opened an editor onto it. The editor itself is an object, as are all its components (down to and including the characters in its menus). The source code is available for all these objects, and VisualWorks has a plethora of inspectors, browsers, and other tools for anyone to evaluate and inspect the code in static or dynamic mode.
Tutorials are produced for Cincom Smalltalk often, and a Seaside tutorial exists.
Source: Wikipedia. Article content is retrieved live through the MediaWiki API.
VisualWorks (formerly ObjectWorks, afterward Cincom Smalltalk) is a cross-platform implementation of the Smalltalk language. It is implemented as a development system based on images, which are dynamic collections of software objects, each contained in a system image. The lineage of VisualWorks goes back to the first Smalltalk-80 implementation by Xerox PARC. In the late 1980s, a group of Smalltalk-80 developers spun off ParcPlace Systems to further develop Smalltalk-80 as a commercial product. The commercial product was initially named ObjectWorks, and then VisualWorks. On August 31, 1999, the VisualWorks product was sold to Cincom Systems. VisualWorks runs under many operating systems, including Windows, macOS, Linux, and several Unix versions. VisualWorks supports cross-platform development projects, because of its built-in multi-platform features. For example, a graphical user interface (GUI) application needs to be developed only once, and can then be switched to different widget styles. A VisualWorks application can be run on all supported platforms with no modifications. Only the virtual machine is platform-dependent.
Smalltalk is a purely object-oriented programming language that was originally created in the 1970s for educational use, specifically for constructionist learning, but later found use in business. It was created at Xerox PARC by Learning Research Group (LRG) scientists, including Alan Kay, Dan Ingalls, Adele Goldberg, Ted Kaehler, Diana Merry, and Scott Wallace. In Smalltalk, executing programs are built of opaque, atomic objects, which are instances of template code stored in classes. These objects intercommunicate by passing of messages, via an intermediary virtual machine environment (VM). A relatively small number of objects, called primitives, are not amenable to live redefinition, sometimes being defined independently of the Smalltalk programming environment. Having undergone significant industry development toward other uses, including business and database functions, Smalltalk is still in use today. When first publicly released, Smalltalk-80 presented numerous foundational ideas for the nascent field of object-oriented programming. Since inception, the language provided interactive programming using an integrated development environment. This requires reflection and late binding in the language execution of code. Later development has led to at least one instance of Smalltalk execution environment which lacks such an integrated graphical user interface or front-end. Smalltalk-like languages are in active development and have gathered communities of users around them. American National Standards Institute (ANSI) Smalltalk was ratified in 1998 and represents the standard version of Smalltalk. Smalltalk took second place for "most loved programming language" in the Stack Overflow Developer Survey in 2017, but it was not among the 26 most loved programming languages of the 2018 survey.
A time zone is an area which observes a uniform standard time for legal, commercial, and social purposes. Time zones tend to follow the boundaries between countries and their subdivisions instead of strictly following longitude, because it is convenient for areas in frequent communication to keep the same time. Each time zone is defined by a standard offset from Coordinated Universal Time (UTC). The offsets range from UTC−12:00 to UTC+14:00, and are usually a whole number of hours, but a few zones are offset by an additional 30 or 45 minutes, such as in India and Nepal. Some areas in a time zone may use a different offset for part of the year, typically one hour ahead during spring and summer, a practice known as daylight saving time (DST).
In computing, a virtual machine (VM) is the virtualization or emulation of a computer system. Virtual machines are based on computer architectures and provide the functionality of a physical computer. Their implementations may involve specialized hardware, software, or a combination of the two. Virtual machines differ and are organized by their function, shown here: System virtual machines (also called full virtualization VMs, or SysVMs) provide a substitute for a real machine. They provide the functionality needed to execute entire operating systems. A hypervisor uses native execution to share and manage hardware, allowing for multiple environments that are isolated from one another yet exist on the same physical machine. Modern hypervisors use hardware-assisted virtualization, with virtualization-specific hardware features on the host CPUs providing assistance to hypervisors. Process virtual machines are designed to execute computer programs in a platform-independent environment. Some virtual machine emulators, such as QEMU and video game console emulators, are designed to also emulate (or "virtually imitate") different system architectures, thus allowing execution of software applications and operating systems written for another CPU or architecture. OS-level virtualization allows the resources of a computer to be partitioned via the kernel. The terms are not universally interchangeable.
Before the 1921 destruction of Tulsa’s Greenwood District, Black residents had created a remarkable center of business and community life. The district included stores, professional offices, entertainment venues and homes owned by Black citizens. Understanding Greenwood means learning what was built—not only what was burned.
MORE →Joe Louis.